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World of Darkness



The World of Darkness is a fictional Role-playing game multiverse developed by White Wolf Game Studio. It is described as "gothic-punk" by the developers. The World of Darkness resembles the contemporary world, but darker, more devious, more conspiratorial. Humanity is losing hope as it is preyed upon and abused by supernatural creatures such as vampires, werewolf and wraith (entity)s. One facet that sets the WoD apart from most other horror fiction is that these creatures are not solitary predators to be hunted down and destroyed, but they are numerous and intelligent; enough so to form society, develop various factions and allegiances, and use humans as pawns in their games. Supernatural creatures in the World of Darkness are the dominant form of life on Earth, and only humans gifted with spectacular powers, such as Mages, are viewed by them as their equals. Interlocking conspiracy theory, some mirroring those said to exist in our own world, some unique, can be found throughout the setting. Cabals of powerful mages, coteries of cunning vampires, and other, stranger powers vie within their own cultures and with each other for control of the world. The dichotomy between rich and poor, influential and weak, powerful and powerless, is larger than in our world. Decadence is common and corruption is everywhere. This dark reflection is seen everywhere: gargoyles and gothic construction influence architecture, while the leather look and punk atmosphere crowd the streets. A thread of anti-intellectualism runs through the World of Darkness: science especially is portrayed as a spirit-deadening activity with the goal of reinforcing "consensus reality" into an absolute: a rigid, calcified system where everything happens according to unalterable laws of cause and effect. Technology is portrayed as a dangerous tool at best, a corruptive influence most of the time and, in general it is seen as an engine of evil used by powerful malefic forces such as the Wyrm (Werewolf) to extinguish the human spirit. White Wolf developed the following games set in the World of Darkness: *Vampire: The Masquerade *Werewolf: The Apocalypse *Mage: The Ascension *Wraith: The Oblivion *Changeling: The Dreaming *Hunter: The Reckoning *Demon: The Fallen *Mummy: The Resurrection *Kindred of the East *Orpheus (role-playing game) In parallel to these settings, White Wolf has developed historical settings for their major product lines. They include: * Vampire: The Dark Ages * Werewolf: The Wild West * '''Mage: The Sorcerer's Crusade * Wraith: The Great War''' Though each game line is ostensibly its own self-contained universe, as time has passed, more and more obvious connections between the settings have been made in the canon (fiction)ical, published material. This presents difficulties for Storytellers (the term in the World of Darkness games for the gamemaster) since some canonical cosmologies subtly or blatantly conflict with others. Many of the later game supplements have optional rules suggesting how to handle interactions between different types of supernatural beings, and in some cases, present rules that attempt to allow discrepancies to exist between settings. In late 2003, White Wolf announced it would stop publishing new books for the line, bringing the published history of the multiverse to an end with a series called The Time of Judgment. This event is described from different supernatural perspectives in four books: Vampire: Gehenna, Werewolf: Apocalypse, Mage: Ascension, and World of Darkness: Time of Judgment (the last covering all of White Wolf's minor product lines). See also: Storyteller System == The new World of Darkness == On August 21, 2004, White Wolf launched its new World of Darkness line. While the setting is superficially very similar, the overall theme is one of "dark mystery", with an emphasis on the unknown (something that developers and players alike felt had been lost over 12 years of sourcebooks for the original World of Darkness). In contrast to the largely incompatible games in the old World of Darkness, the new setting uses one core system for all games, a streamlined and redesigned version of the Storyteller System renamed the "Storytelling System". These general rules, along with those for human characters, were released in a generic corebook simply titled The World of Darkness. The games for the new setting are: *Vampire: The Requiem (released in August 2004 alongside the corebook) *Werewolf: The Forsaken (released March 14, 2005) *Mage: The Awakening (scheduled for release at GenCon 2005, around August 20) == External links == * [http://www.worldofdarkness.com/ The new World of Darkness Web site] - includes art samples. Fictional universes Role-playing games

World of Darkness



I am a native English speaker but I know nothing about the games. I think I managed to preserve the meaning but I can't be sure. ---- There doesn't appear to much on some "older" (and new-ish) computer games set in this universe. So far I can only see the latest Vampire Masquerade (Bloodlines) with an article. Hunters on X-box kicked ass. --User:ZayZayEM 08:40, 21 Dec 2004 (UTC) ---- Do we really need that tag above all the pages related to the White Wolf 'universe'? It seems rather redundant to put it on all pages containing information about such a fictional setting, since that's probably why it's noteworthy in the first place, and usually stated in the first part of the article. If there's been a discussion about this already, kindly point me to the correct page. User:Gifkip 22:12, 6 Jan 2005 (UTC) : There was discussion on it on template's talk page. User:Forseti 23:07, 6 Jan 2005 (UTC) == New and old WoD == As White Wolf named its new setting just the same as the old one - World of Darkness - I think there will be a lot of confussion, especially when the new WoD expands more. Wouldn't it be better to mark the articles that are about the old WoD? Dunno how much work that would mean, but I am sure it could spare people a lot of confusion, especially with subjects like the clans where similarities and differences exist while the names are the same (e.g. the Brujah, which were a clan and now are a bloodline and of course got quite a different history). User:Genesis : I just knew that it would be a problem but I thought that giving, say, (Mage: the Ascension) suffix will be sufficient as the new set of games has different full names. But one day somebody just moved every Tradition (Mage: the Ascension) to Tradition (World of Darkness) and so on and hence imminent confusion. : So we should develop consistent naming pattern for things of old and new WoD and apply it rigorously. As I said there is no problem with things pertaining to a single game, because their full names across WoD version differ. Problem would be with things such as Umbra (World of Darkness) that belongs to the whole setting. Also, I'd prefer using Template:Fiction to writing hundred times "from fictional setting of World of Darkness Role-playing game". See template's Talk: for other reasons. So what if we simply change every World of Darkness/White Wolf from the old world to Old World of Darkness/White Wolf (old)? Also we might want to add a comment on those pages that it's NOT the new WoD. User:Genesis ::: yes renaming the normal world of darkness things to old world of darkness might be useful, the question remains how much that appeals to the hardcore white wolf junkies, their terminology should be most important i feel. also please sign messages here User:Boneyard Okay, I know two kinds of terminologies so far: One is the Old/New thingie I mentioned above, the other is to name it World of Darkness 1.0 or 2.0. IMHO the first one is more specific though, as version numbers could be confused with edition numbers (like Vampire: The Masquerade had reached it's 3rd edition). But how do others think about it? Are there other terminologies in existence and which is accepted most by the community? Maybe this could be worth a poll? PS: Corrected and signed my messages now. User:Genesis

World of Darkness



Listing of articles pertaining to elements of fictional World of Darkness multiverse. Fictional universesRole-playing games

World of darkness



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