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Virtual Reality



#REDIRECT virtual reality

Virtual reality



Virtual reality (abbreviated VR) describes an environment that is simulated by a computer. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special Stereoscopy, but some simulations include additional sensory information, such as sound through speakers. Users can often interactively manipulate a VR environment, either through standard input devices like a Computer keyboard, or through specially designed devices like a cyberglove. The simulated environment can be similar to the real world—for example, in simulations for pilot or combat training—or it can differ significantly from reality, as in VR games. In practice, it is very difficult to create a convincing virtual reality experience, due largely to technical limitations on processing power and image resolution. Virtual reality originally denoted a fully immersive system, although it has since been used to describe systems lacking cybergloves etc., such as VRML on the World Wide Web and occasionally even text-based interactive systems such as MOOs or MUDs. Non-immersive virtual reality uses a normal monitor and the person plays with a joystick inside the virtual ambient. The term ''virtual reality'' was coined by Jaron Lanier in 1989. Lanier is one of the pioneers of the field, founding the company VPL Research (from ''Virtual Programming Languages'') which built some of the first systems in the 1980s. The related term artificial reality has been in use since the 1970s and cyberspace dates to 1984. The first hypermedia and virtual reality system was the Aspen Movie Map which was created at Massachusetts Institute of Technology in 1977. The program was a crude virtual simulation of Aspen, Colorado in which users could wander the streets in one of three modes: summer, winter, and polygons. The first two were based on photographs -- the researchers actually photographed every possible movement through the city's street grid in both seasons -- and the third was a very crude 3-D model of the city. Virtual reality has been heavily criticized for being an inefficient method for navigating non-geographical information. At present, the idea of ubiquitous computing is very popular in user interface design, and this may be seen as a reaction against VR and its problems. In reality, these two kinds of interfaces have totally different goals and are complementary. Ubiquitous computing's goal is to bring the computer into the user's world, rather than force the user to go inside the computer. The current trend in VR is actually to merge the two user interface paradigms together to create a fully immersive and integrated experience. == Virtual reality in fiction == Many science fiction books and movies have imagined characters being "trapped in virtual reality". The first modern work to use this idea was Daniel F. Galouye's novel Simulacron-3, which was made into a German teleplay titled ''Welt am Draht'' ("World on a Wire"). Steven Lisberger's film ''Tron (movie)'' was the first mainstream Hollywood picture to explore the idea, which was popularized more recently by the Wachowski brothers in 1999's ''The Matrix''. ''National Lampoon's Last Resort'' was significant in that it presented virtual reality and reality as often overlapping, and sometimes indistinguishable. Also, the British comedy ''Red Dwarf (television)'' utilized in several episodes the idea that life (or at least the life seen on the show) is a virtual reality game. This idea was also used in ''Spy Kids 3-D: Game Over''. .Hack centers around a virtual reality video game. However, in reality, it is always easy to tell VR from reality: the images are less than realistic, they lag one's movements, and other senses, including the senses of touch and smell, give away the unreality of the scene before you. Other science fiction books have promoted virtual reality as a partial (but not total) substitution for the misery of reality (in the sense that a pauper in the real world can be a prince in VR), or have promoted it as a method for creating breathtaking virtual worlds in which people would regularly live and play and socialize. One of the best examples of both ideas was Neal Stephenson's novel ''Snow Crash''. However, in 2003, Stephenson admitted to ''Wired'' magazine that ''Snow Crash'' was a "failed prophecy." In the Mage: The Ascension role-playing game, the mage tradition of the Virtual Adepts is presented as the real creators of VR. The Adepts' ultimate objective is to move into virtual reality, scrapping their physical bodies in favour of improved virtual ones. See simulated reality for a discussion of what might have to be considered if a flawless virtual reality technology was possible. == Virtual Classroom == "Virtual Classroom" is a virtual environment for the assessment of attention processes in children with attention deficit hyperactivity disorder. If you want more information visit: http://resumbrae.com/vr04/rizzo.pdf == Related articles == * augmented reality * Cave Automatic Virtual Environment * consensus reality * computer graphics * hyperreality * Methods of virtual reality * Narrative environment * VRML * XVROS == References == * An early appearance of the term ''virtual reality'' ** Kevin Kelly, Adam Heilbrun, Barbara Stacks, ''Virtual Reality; an Interview with Jaron Lanier'', Whole Earth Review Fall 1989, no. 64, pp. 108(12) *[http://www.ericdigests.org/1996-2/virtual.html Virtual Reality: An Overview] *[http://www.immersivevideo.com/ 360 Video Immersive Video] *[http://www.ericdigests.org/1997-4/moo.htm Educational MOO: Text-Based Virtual Reality for Learning in Community] * Roger D. Smith: [http://www.modelbenders.com/Bookshop/techpapers.html "Simulation: The Engine Behind the Virtual World"], eMatter, December, 1999. * Geza Pal: [http://realizeadvaita.blogspot.com/ "The mind is what it thinks: the universe says nothing less. "] *[http://www.fullscreen360.com/ Full screen Virtual Tours] *Philip Zhai: [http://www.geocities.com/Athens/3328 Get Real: A Philosophical Adventure in Virtual Reality], Rowman & Littlefield, 1998. == External links == *[http://future.wikicities.com/wiki/Virtual_reality Virtual reality] at Future Wiki - informed speculation and overview of future developments. *[http://vresources.jump-gate.com Virtual Reality Articles at VResources] Human-computer interaction *[http://www.abinfosys.com/main/virtual-reality-articles.php Articles on VR] *[http://www.finestvr.com/ ''Finest VR - finest 360degree virtual reality'':] Panorama *[http://www.360-fulda.de ''virtual trip through the city Fulda'':] Panorama *[http://accad.osu.edu/~waynec/history/lesson17.html Course materials for lecture on VR] *[http://www.thelivingimage.org/ The Living Image - A Virtual Reality art installation] *[http://www.geocities.com/Athens/3328 Philosophical Reflections on Virtual Reality]

Virtual reality



I strongly disagree with the tone of this article. It's as if VR were in a battle with UbiComp. Or that UbiComp arose in response to VR. UbiComp comes about because it's just USEFUL to put computers everywhere. And VR will still come to pass. And it's hardly intrinsicly "anti-social," any more than Wikipedia is intrinsicly "anti-social." It's just a medium for communication. It feels like there's an agenda in this article- a model of the computer mediums as "anti-people," and material mediums as being "pro-people." Both rediculous notions. Neither system is "pro" or "anti" people. This is a war in someone's head, it seems to me. I'd rather if the Virtual Reality article were more about, well, Virtual Reality. == Text modifications == The text has been modified regarding the above comment to better reflect the spirit of what virtual reality really is. Hope it helps. == drawbacks of virtuality reality == == 3D and virtual reality == == what is 3D == == what is 3Dimensional == == Philip Zhai == A new user, who seems to be someone called Philip Zhai, has created a Philip Zhai article, and had added a paragraph to the Virtual reality page about Zhai and his book. I've removed his addition for the moment, as vanity-advertising, but if you have more expertise, perhaps you could check it, and replace the material if I'm wrong. User:Mel Etitis (Μελ_Ετητης)">User talk:Mel Etitis 20:19, 29 Mar 2005 (UTC)


See other meanings of words starting from letter:

V



Words begining with Virtual_reality:

Virtual_Reality
Virtual_reality
Virtual_reality
Virtual_reality_communities
Virtual_reality_community_stubs
Virtual_Reality_in_Tourism
Virtual_reality_in_tourism
Virtual_reality_in_tourism
Virtual_Reality_Modeling_Language


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