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Super Mario RPG''Super Mario RPG: Legend of the Seven Stars'' (スーパーマリオRPG) was the last Mario game made and released for the Super Famicom/Super Nintendo Entertainment System, and was the last Squaresoft-produced game for a Nintendo video game console until 2003, with the debut of ''Final Fantasy: Crystal Chronicles'' for the Nintendo GameCube. This was also the first role-playing game (RPG) in the Mario series. It contains token similiarities to ''Chrono Trigger'' and the ''Final Fantasy'' series with a story based on the Mario universe. Since it was an easy-to-play RPG starring Mario, it introduced many long-time Mario fans to RPGs and as such is sometimes seen as an introductory RPG. In this game, an extraterrestrial named Smithy takes over Mario's world. In order to stop him Mario and his friends have to find seven star pieces, a form of the collect the pieces plot. ''Super Mario RPG'' introduced a number of new characters while retaining classic Mario characters. Playable members of Mario's party include: * Mallow (Nintendo), a prince of Nimbus Land who was raised by frogs, * Geno, a doll inhabited by a spirit sent to Mario's world to fix the Star Road, * Bowser (Nintendo), Mario's long-time nemesis/rival ever since the beginning, and * Princess Peach Toadstool, who, once rescued, becomes a fighting member of the party. Subplots include helping Mallow find his parents, finding Princess Peach, and helping King Bowser get his keep back. This is the first game in which Mario and Bowser are allied; however, the pair have been reunited since, in games such as ''Mario and Luigi: Superstar Saga''. No official sequel to ''Super Mario RPG'' was ever released, however ''Paper Mario'' (Nintendo 64), ''Mario and Luigi: Superstar Saga'' (Game Boy Advance), and ''Paper Mario: The Thousand-Year Door'' (Nintendo GameCube) are considered to be its spiritual successors. In fact, ''Paper Mario'' was originally titled ''Super Mario RPG 2''. However, because of Square's involvement in the original game, direct sequels were not legally possible after the Nintendo-Square split in the 1990s. However, some of the original team members (including some from Square) that worked on ''Super Mario RPG'' worked on ''Mario and Luigi: Superstar Saga'' as well, including director Yoshihiko Maekawa and music composer Yoko Shimomura. Certain conventions established in the original ''Mario RPG'' have also carried over to the ''de facto'' sequels as well, such as the use of "Flower Points" instead of magic points, timed attacks that require precise button-pressing, and the general overall theme of seven magical stars which must be collected. ==Game play== The battles featured a cross between platforming and traditional RPG battles. All enemies were seen on the world map; Mario must approach the enemy to begin combat. This allows the player to avoid unwanted battles by jumping over or walking around the foe. The other wrinkle to the battles was the use of timed button presses and other movements (such as rotating the D-pad or pressing Y repeatedly) to increase, or in a few cases, determine, the power of the moves the characters were using. Timed button presses were also useful for guarding attacks, taking slightly less damage or no damage at all. The constant button presses in between menus kept a player engaged in the battle the whole time, or else it was a lot harder to win. Unlike many RPGs before and after its release, much of the gameplay was outside of monster battles. As a result of Mario's ability to jump, the game played in some parts similar to a 3D platform game. ==References to other games== ''Super Mario RPG'' contains many references to other games by Square and Nintendo. Culex of Monstro Town is a reference to ''Final Fantasy''-style bosses and has ''Final Fantasy''-esque battle music (the boss battle theme of ''Final Fantasy IV'', the traditional pre-''Final Fantasy VII'' victory theme, and the ''Final Fantasy'' prelude theme were all reused in this segment). Also, Link (Legend of Zelda) and Samus Aran made cameo appearances sleeping in various inns of the game. Also within the game are models of Captain Falcon's ''F-Zero'' racer and a ''Star Fox'' Arwing. In addition, there is an Easter egg (virtual) in the Booster Tower area that allows the player to control the original Mario as he appeared in ''Super Mario Bros.'' on the Nintendo Entertainment System for a short time. A similar trick (as revealed in ''Nintendo Power''), is also present in ''Paper Mario'', as well as its sequel, ''Paper Mario: The Thousand-Year Door''. == Sound == The ''Super Mario RPG'' musical score was composed by Yoko Shimomura (''Front Mission''), Koji Kondo (''Super Mario World''), and Nobuo Uematsu (''Final Fantasy'' series). The arrangement was performed by Yoko Shimomura. == See also == * List of video game music == External links == * [http://www.altpop.com/stc/reviews/smrpg.htm Soundtrack listing and review at SoundtrackCentral] * [http://www.rpgclassics.com/shrines/snes/smrpg/ RPG Classics] Mario role-playing games Super NES games 1996 computer and video games Square games Super Mario RPGBut- what about the FF boss in the game? Not mentioned, but I can't remember where it is. In the lower-left hand corner of the world. :Culex in Monstro Town. User:Andrevan Super mario RPG#REDIRECT Super Mario RPG Super mario RPG{| width=85% align=center cellspacing=3 style="border: 1px solid #C0C090; background-color: #F8EABA; margin-bottom: 3px;" |- | | See other meanings of words starting from letter: SSB | SC | SD | SE | SF | SG | SH | SI | SJ | SK | SL | SM | SN | SO | SP | SR | SS | ST | SU | SW | SX | SY | SZ |Words begining with Super_Mario_RPG: Super_Mario_RPG Super_Mario_RPG Super_mario_RPG Super_mario_RPG Super_Mario_RPG:_Legend_of_the_Seven_Stars |
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YouTube.com videos better site than Turbo Tax 2007 |
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