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Player versus Player



#REDIRECT Player versus player

Player versus player



Player versus player, or PvP, is a type of combat in MMORPGs, MUDs and other computer role-playing games pitting a player's skill against another's, where the goal is ultimately the death of the opponent's player character. While this can include ''player killing'' or ''PKing'', this term is usually used in a narrower sense. It is the antithesis of combating Mob (computer gaming), known as player versus monster (PvM) or player versus environment (PvE). == History and background == PvP combat has its roots in various MUDs like ''Gemstone III''. However, while the ability to kill another player existed in many MUDs, it was usually frowned upon because of general strict adherences and heavy influences from role-playing games like ''Dungeons & Dragons''. It was not until ''Ultima Online'' was released in 1997 that sanctioned PvP became widespread. However, with the groundbreaking popularity of ''EverQuest'', primarily consisting of PvM elements (with the exception of PvP between similar levels on one specific server), PvP was not considered to be a major selling point. PvP slowly started making a resurgence with the release of ''Asheron's Call'' in 1999, ''Diablo II'' in 2000, ''Dark Age of Camelot'' in 2001, ''Asheron's Call 2'' in 2002 and ''Shadowbane'' in 2003. While these games included PvP, they still contained large portions of prerequisite PvM, mostly to build characters. Critics argued the comprehensiveness of this type of PvP lacked in comparison to ''Ultima Online'''s implementation before the release of the ''Ultima Online: Age of Shadows'' expansion. The main concerns voiced by critics were lack of a individual's skill involved (primarily reflex and hand-eye coordination), heavy dependence and reliance on items, and too much prerequisite PvM. Some MMORPGs currently in development are starting to use competitive PvP such as dueling as a main feature. In most MMORPGs, dying results in negative consequences. Therefore being the losing party in PvP combat is undesirable. For example, in ''Asheron's Call'', you lose items upon death. == Classifications == === Player killing === Player killing, or PKing, is nonconsensual and usually random. An aggressor attacks an opponent without agreement to any set of rules of engagement or combat. This can include raiding spawns, camping towns, and any other action which constitutes griefing another party. It also can be applied to ''group versus group'', or ''GvG'', combat where one group has an advantage usually due to larger in number. In ''Ultima Online'', before the release of the ''Ultima_Online:_Renaissance'' expansion which added a ''Trammel'' facet where PvP was not allowed, a rift formed of those who enjoyed PKing and the Anti-PKs, who do not and protected ''Trammies''. === Dueling === Dueling is both consensual and competitive. Both parties agree to a certain set of rules before combat, which can include a specified area and restrictions on items and combat type. Dueling ladders and leagues setup by fans are common for most MMORPGs that have PvP. ''Final Fantasy XI'' was the first MMORPG to debut a formal dueling system ingame (Ballista); other MMORPGs such as ''City of Heroes'', ''World of Warcraft'', and ''Guild Wars'' feature PvP as competitive, consensual dueling in a group setting. === PK flag === ''EverQuest'' uses a system that involves a PK flag, where a character has their PK flag set to off by default. However, by a small quest they can permanently set their flag to on. Once set to on, there is no way to go back to off and the player is freely attackable by another other player who have their flag set to on. Other games have a similar bounty system where players that kill or heal other players open themselves up to being killed in return. This is sometimes called "revenge flag" or RF. Use of this system is not standardized among MMORPGs and is hotly contested among fans and players about how exactly it should be done to avoid griefing and clone wars. == See also == *Player versus monster *Player versus environment * MMORPG * MUD * Computer role-playing game == External links == * [http://www.angelfire.com/nc3/gsduel/ GemStone III Dueling Site] * [http://www.uogamers.com UOGamers] - Ultima Online free shard that implemented a dueling ladder system * [http://www.duellliga.de Duellliga] - German Diablo II dueling site Computer and video game terminology ---- ''PvP (or Player Vs. Player) is also a popular webcomic.''

Player versus player



==Merged player killer article== I merged the narrow player killer article with this one. Here's the original player killer text: A player killer, or PK for short, is a player in an online computer role-playing game (such as a MUD or MMORPG) who kills other player characters. The term is also used to refer to a ''player-kill'' and the act of ''player-killing''. Player killing is often motivated by the inherent difficulty or excitement in hunting 'live' prey (as opposed to non-player Mobile (MUD)s), the in-game rewards gained, or the satisfaction felt from causing another player grief. Players have mixed feelings over player killers. In some instances, player killing is accepted as an enjoyable part of the game. In some games player versus player combat is actively encouraged, and there are even games devoted entirely to PK. PKs are not always desirable though. In this case, player killing is considered a form of griefing. Many games respond to this by restricting or eliminating player versus player combat. There is no "perfect" solution to this issue; PK flag systems are one approach, where users who wish to take part in player-killing may both be attacked and attack other such players. It is also common to restrict player killing to other players of similar level. Disallowing PK entirely is opposed by many who feel it reduces the internal consistency of a game's world (for example, "if mobs can be killed, why can't players?"). Complaints over PKs in the MMORPG ''Ultima Online'' probably influenced the developers of ''EverQuest'' to disallow nonconsensual player versus player combat by default. Other games with player killers include ''Diablo (computer game)'' and ''Diablo II''. Player killers who kill their own allies and teammates are often referred to as team killers. Players who hunt PKs and defend innocent players are sometimes referred to as player-killer killers (PKKs), or anti PKs.


See other meanings of words starting from letter:

P

PA | PB | PC | PD | PE | PF | PG | PH | PI | PJ | PK | PL | PM | PN | PO | PR | PS | PT | PU | PW | PX | PY | PZ |

Words begining with Player_versus_player:

Player_versus_Player
Player_versus_player
Player_versus_player


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