Nintendo - meaning of word
Rozmiar: 8938 bajtów


Nintendo



Nintendo (Japanese language: 任天堂; ''Ninten'' is roughly translated as "leave luck to heaven" or "in heaven's hands. Tokyo Stock Exchange: NTDOY) was originally founded in 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. Over the years, it became a video game company and one of the most powerful in the Video game industry. Aside from video games, Nintendo is also the majority owner of the Seattle Mariners Major League Baseball team. Nintendo Co., Ltd (NCL), the main branch of the company, is based in Kyoto, Kyoto Prefecture, Japan. Nintendo of America (NOA), its North American division, is based in Redmond, Washington, Washington, Nintendo of Australia, its Australian division, is based in Scoresby, Victoria, Australia, and Nintendo Europe, the European division, is based in Großostheim, Germany. Nintendo is the longest running company in the history of the video game console market and historically the best known console manufacturer. They began in the Japanese market in 1983, the U.S. market in 1985, and the European market in 1986. Over time Nintendo has manufactured four TV consoles — the Famicom/Nintendo Entertainment System, the Super Famicom/Super NES, the Nintendo 64, and the present Nintendo GameCube — and many different handheld consoles, including six versions of their popular Game Boy, the Game & Watch, the ill-fated Virtual Boy, and the Nintendo DS. They have also published over 250 games, developing at least 180 of them, and have sold over 2 billion game paks and disks worldwide. ==History== ''Related article: History of computer and video games'' === 1889 – 1968 === ''Nintendo Koppai'' was the name of a small Japanese business founded in 1889 by Fusajiro Yamauchi to produce and market the playing card game ''Hanafuda'' in Kyoto, Japan. The cards, which were all handmade, soon began to get extremely popular and Yamauchi had to hire assistants to mass produce cards to keep up with the high demand. During 1929, Yamauchi retired from the company and allowed his son-in-law, Sekiryo Yamauchi, to take over the company as president. In 1933 Sekiryo Yamauchi established a joint venture with another company and thus renamed the company ''Yamauchi Nintendo & Co.'' In 1947 Sekiryo established the company ''Marufuku Co. Ltd'' to distribute the Hanafuda cards, as well as several other brands of cards that had been introduced by Nintendo. Hiroshi Yamauchi, the grandson of Sekiryo Yamauchi, took office as the president of Nintendo during the year of 1949. He renamed Yamauchi Nintendo & Co. ''Nintendo Playing Card Company, Ltd.'', and, in 1951 he renamed their distribution company, Marufuku Co. Ltd., to ''Nintendo Karuta Co. Ltd''. In 1959, Nintendo struck a deal with The Walt Disney Company to have them allow Nintendo to use Disney's characters on Nintendo's playing cards. The deal was a success and sold at least 600,000 cards in a single year. Following this, in 1963, Yamauchi Nintendo & Co. was renamed ''Nintendo Co. Ltd.'' by Hiroshi and Nintendo began to experiment in other areas of business. During the period of time between 1963 and 1968, Nintendo founded a taxi company and a "love hotel", as well as producing toys, games and several other things (including a vacuum cleaner). Both the taxi company and love hotel ended in failure and were eventually closed. === 1969 – 1980 === In 1969 Nintendo established a games division within their company. In the following years, Nintendo produced several successful toys and games, the most notable being their beam guns and ''Ultrahand'', an arm expansion toy. Most of these inventions were the ideas of a new Nintendo employee, Gunpei Yokoi. In 1973 Nintendo expanded on their light gun idea with the introduction of ''The Laser Clay Shooting System'', which used solar cells to simulate clay pigeon shooting. The Laser Clay Shooting System was another huge success. In 1974 the same idea was reused with the introduction of ''Wild Gunman'', which was a laser gun game where a player would attempt to draw a light gun and shoot at an image of a gunman before the gunman "shot back". Wild Gunman was exported to the USA and Europe. During 1975 Yamauchi began doing research into a new American trend in which you could connect a device to your television in order to play simple games, called console game. Other companies, such as Atari, had had some success in this field and Hiroshi decided it would be a good business venture for Nintendo to delve into. In the same year, he negotiated a deal with Magnavox to allow Nintendo to produce and sell the Magnavox Odyssey, a simple video game console. Since Nintendo didn't have the necessary equipment to manufacture these machines, they created a pact with Mitsubishi, who would manufacture them. With Nintendo's new relationship with Mitsubishi, in 1977 the two companies released their joint effort video game machine, the ''Color TV Game 6'', which allowed players to play six different very simple versions of tennis, which sold millions of units. 1977 is also the year Shigeru Miyamoto joined Nintendo, working as an art designer for arcade games. Soon, Nintendo released several other successful home video game consoles, including an advanced version of the Color TV Game 6, called the ''Color TV Game 15'', a racing game, and another game called ''Blockbuster''. In 1979 Nintendo began design work for what was to be their first handheld game console, the Game & Watch, which was another idea of Gunpei Yokoi. It was released in 1980, which is also the year that Nintendo announced the addition of a new wholly owned subsidiary, located in New York, named ''Nintendo of America''. The Game & Watch was ''very'' successful. === 1981 – 1982 === [[Image:Donkey Kong arcade.PNG|frame|''Donkey Kong'' starred a carpenter named ''Jumpman'', who eventually went on to star in widely popular games of his own, although he is now known as Mario.]] Also in 1980, Nintendo began the production of arcade games. These arcade games were mostly shoot-'em-ups sometimes using Nintendo's light gun, going under names such as ''Hellfire'' or ''Sheriff''. However, this direction changed when Shigeru Miyamoto was given the task of repurposing hardware left over after the commercial failure of the arcade alien shoot-'em-up ''Radar Scope''. Mr. Miyamoto went in a completely different direction and began work on ''Donkey Kong (arcade game)'', with the help of Yokoi, which was a silly arcade game starring the attempts of an obese carpenter trying to rescue his girlfriend from an ape. Although originally frowned upon by fellow Nintendo workers, the release of Donkey Kong was a huge success and the game sold over 65,000 units, making it the most popular arcade game of the year. During the same year, Nintendo, probably inspired by the success of Atari and several other companies, set to work on a new, more advanced cartridge (electronics) video game console. They knew that in order for the system to be successful, since other companies had already released multicartridge systems, that their console would have to be better than the rest, and still carry a feasible price. In 1982 Nintendo released their sequel to Donkey Kong, Donkey Kong Jr. as an arcade game. Although not selling as many units as the original Donkey Kong, Donkey Kong Jr. still sold well, selling around 35,000 units. This was also the year they established Nintendo of America Inc. in Redmond, Washington and merged the New York subsidiary into it. === 1983 – 1989 === In July 1983, Nintendo released their ''Famicom'' (''Family Computer'') system in Japan, which was their first attempt at a cartridge-based video game console. The system was very successful, selling over 500,000 units within two months. The console was also technically superior and inexpensive when compared to its competitors, priced at about $100 USD. However, after a few months of the consoles selling well, Nintendo received complaints that some Famicom consoles would freeze when the player attempted to play certain games. The fault was found in a malfunctioning chip and Nintendo decided to recall all Famicon units currently on store shelves, which cost them almost half a million dollars USD. It was also in 1983 that Nintendo planned to release the Famicom in the USA. In the USA, however, the video game market had almost completely died out due to the large amount of low quality games. Nintendo decided that to avoid this, they would only allow games that received their "Nintendo Seal of Quality" to be sold for the Famicom, using a 10NES lockout system to prevent unlicensed games. By 1984 the Famicom had proven to be a huge continued success in Japan. However, Nintendo also encountered a problem with the sudden popularity of the Famicom — they did not have the resources to manufacture games at the same pace they were selling them. To combat this, Yamauchi decided to divide his employees into three groups, the groups being ''Research & Development 1'' (R&D 1), ''Research & Development 2'' (R&D 2) and ''Research & Development 3'' (R&D 3). R&D 1 was headed by Gunpei Yokoi, R&D 2 was headed by Masayuki Uemura, and R&D 3 was headed by Takeda Genyo. Using these groups, Yamauchi hoped Nintendo would produce a low amount of high quality games rather than a high amount of average quality games. In 1985 Nintendo announced they were going to release the Famicom worldwide – except under a different name – the ''Nintendo Entertainment System'' (NES) – and with a different design. In order to insure the localization of the highest quality games by third-party developers, Nintendo of America limited the number of game titles third-party developers could release in a single year to five. Konami, the first third-party company that was allowed to make cartridges for the Famicom, later challenged this rule by creating a spinoff company, Ultra (company), to relase additional games in a single year. Although other manufactures followed the same tactic as Konami, Konami's choice of name for their new company would have a major affect on the final name chosen for Nintendo's third home consle system. In this year, Super Mario Bros. was also released for the Famicom in Japan and became a large success. They soon began shipping the Nintendo Entertainment System to the USA in 1986, along with 15 games, sold separately, and in the USA, it outsold its competitors on a ten to one scale. This was also the year that Metroid (Japan) and Super Mario Bros. 2 (the Japanese version) were released. In 1988, Nintendo unveiled Nintendo Power, a monthly news and strategy magazine from Nintendo that served to advertise new games. The first issue published was July/August edition, which spotlighted the NES game Super Mario Bros. 2. Nintendo Power is still being published today with over 190 issues. In 1989 Nintendo released the Game Boy, along with the accompanying game Tetris. Later, Super Mario Land was also released for the Game Boy, which sold 14 million copies worldwide. 1989 was also the year that Nintendo announced a sequel to their popular video game console, the Famicom, to be called the Super Famicom. By the end of the 1980s the courts found Nintendo guilty of anti-trust activities because it had abused its relationship with third party developers and created a monopoly in the gaming industry by not allowing developers to make games for any other platforms. === 1990 – 1995 === The Super Famicom was released in Japan on November 21st, 1990. The system's launch was largely successful, and the Super Famicom was sold out across Japan within three days. In August 1991, the Super Famicom was launched in the U.S. under the name "the ''Super Nintendo Entertainment System''" (SNES). The SNES was released in Europe in 1992. 1992 was the year in which Gunpei Yokoi and the rest of R&D 1 began planning on a new virtual reality console to be called the Virtual Boy. Hiroshi Yamauchi also bought shares of the Seattle Mariners in 1992. In 1993 Nintendo announced plans to develop a new 64-bit console codenamed ''Project Reality'', that would have be capable rendering fully 3D computer graphics environments and characters. In 1994, Nintendo also claimed that Project Reality would be renamed ''Ultra 64'' in the US. The ''Ultra 64'' moniker was unvieled in arcades on the Nintendo branded fighting game "Killer Instinct" and the racing game "Cruisin' USA". "Killer Instinct" was later released on the SNES. Soon after, Nintendo realised the mistake they had made in choosing a name for their new console that the Konami corporation owned the rights to. Specifically, only Konami would have the rights to release games for the new system called ''Ultra (company) Football'', ''Ultra Tennis'', etc. So, in 1995 Nintendo changed the final name of the system to the ''Nintendo 64'', and announced that it would be released in 1996. They later showed previews of the system and several games, including Super Mario 64, to the media and public. 1995 is also the year that Nintendo purchased part of Rare (video game company), a choice that would prove to be a wise investment. [[Image:Virtual Boy kit.PNG|right|300px|thumb|Nintendo released the Virtual Boy to much hype and fanfare in 1995. It was, however, a flop.]] In the mid-1990s Nintendo of America eased up on its stringent policies on blood and violence. After Sega created the Mega CD (Sega CD in North America) add on for its 16-bit machine, Nintendo initially contracted with Sony to develop an addon CD-ROM drive for the SNES, but after Sony announced a standalone version of the drive, Nintendo terminated the contract and went with Philips. Nintendo announced their alliance with Philips at the same conference that Sony announced their CD-ROM drive. Nothing happened about the addon drive in regard to the SNES, but Sony took the time and research and began to spin it off into a new product, the PlayStation. In 1995 Nintendo released the Virtual Boy in Japan. The console sold poorly, but Nintendo still said they had hope for it and continued to release several other games and attempted a release in the U.S., which was another disaster. Also in 1995, Nintendo found themselves in a competitive situation. Competitor Sega introduced their 32-bit Sega Saturn, while newcomer Sony introduced the 32-bit PlayStation. Sony's fierce marketing campaigns ensued, and it started to cut into Nintendo and Sega's market share. === 1996 – present === [[Image:Iwata-satoru.jpg|right|thumb|150px|Satoru Iwata is the current president of Nintendo]] On June 23rd, 1996, the ''Nintendo 64'' (N64) was released in Japan and was instantly a huge hit, selling over 500,000 units on the first day of its release. On October 1st, 1996, Nintendo released the Nintendo 64 in the USA, and it too was a success. Nintendo also released the ''Game Boy Pocket'' in 1996, which was a smaller version of the original Game Boy. On August 15th, about a week after the release of the Game Boy Pocket, Gunpei Yokoi resigned from his position in Nintendo, at the age of 56. On August 1st, 1997, the Nintendo 64 was finally released in Europe. ''Pocket Monsters'' (known as "Pokémon" in the US and Europe) was also released in Japan in 1997, which was a success. Gunpei Yokoi, former employee of Nintendo, died in a car accident at the age of 57. Nintendo released their GameCube home video game console on September 14th, 2001, in Japan. It was released in North America on November 18th of 2001. In 2002, Hiroshi Yamauchi stepped down as the president of Nintendo and named Satoru Iwata his successor. In late 2004, Nintendo announced plans to release a new brand of handheld, unrelated to the Game Boy — featuring two screens, one of which was touch-sensitive. The ''Nintendo DS'', released on November 21st, received over three million pre-orders. In addition to the touch screen, the DS can also create three-dimensional graphics, capable of somewhat surpassing those of the Nintendo 64, although it does not include hardware support for texture smoothing which results in more pixellated graphics than on the Nintendo 64. On May 14th, 2005, Nintendo opened up its first retail store in Rockefeller Center in New York City, called Nintendo World. It is two stories tall, and contains many kiosks of Gamecube, Gameboy Advance, and Nintendo DS games. There are also display cases filled with things from Nintendo's past, including Hanafuda playing cards, Nintendo's first product. They celebrated the grand opening with a block party in Rockefeller Plaza. ==Consoles== ===NES=== ''Main articles:'' * Nintendo Entertainment System * Nintendo Family Computer ''Related article:'' 8-bit era Nintendo introduced the Nintendo Entertainment System (NES) in the United States in the July of 1985 after a successful launch of the Family Computer (Famicom) in Japan on July 15, 1983. The NES success was probably due to its relatively low price ($150 USD), Regardless of sales, the NES wasn't as technologically advanced as some other consoles on the market, and had blocky and uncomfortable controllers. Under Minoru Arakawa and Howard Lincoln, the NES is often considered to be the "savior" of the video game industry in North America. Nintendo debuted ''Super Mario Bros.'', and later hits such as ''Metroid series'' and ''The Legend of Zelda series'' for the NES, helping to boost a market which seriously diminished in the early 1980s (often called "Video game crash of 1983" or "The Great Video Game Crash of the '80s"). ===Super NES=== ''Main articles:'' *Super Nintendo Entertainment System *Super Famicom Nintendo released the Super Famicom in Japan on November 21, 1990. In August 1991, Nintendo released the Super Famicom, under a new name, the Super Nintendo Entertainment System (SNES), in North America. The North American release of the SNES featured a greatly different outer appearance than that of the Super Famicom, including redesigned controllers and various other cosmetic changes. In 1992, the SNES was released in Europe with the same design as the Super Famicom. The Super Nintendo Entertainment System followed in the steps of its predecessor, sporting a relatively low price and somewhat high technical specifications for its era. The controller of the SNES had also improved over that of the NES, as it now had rounded edges and several new buttons. In Japan, the Super Famicom easily took control of the gaming market. Despite a slow start, the SNES in North America eventually overtook its competition, the Sega Genesis, thanks to franchise titles such as Super Mario World, The Legend of Zelda: A Link to the Past, Street Fighter 2, and the Final Fantasy series. In the U.S., the Genesis barely outsold the SNES, however total worldwide sales of the SNES were higher than the Genesis. ===Nintendo 64=== ''Main article:'' Nintendo 64 In September 1996, Nintendo introduced their third console, the Nintendo 64 (N64), which featured vastly improved 3D computer graphics and a new analog stick. Nintendo chose to remain with the Cartridge (electronics) medium, a surprising move, especially considering their competition's choice of emerging CD-ROM storage mediums. This may have affected the amount of games published on the Nintendo 64; CD-ROMs are cheaper to produce than cartridges, meaning cheaper costs for the third party publishers — since Nintendo did not choose to use CD-ROMs, publishers would be more swayed to publish for Sony's PlayStation, which did use CD-ROMs. This was also rumored to be the subject of Squaresoft (now Square Enix) not developing anymore games for Nintendo and starting to release their games for the Sony PlayStation, and then the PlayStation 2. Nintendo used the code names ''Project Reality'' and ''Ultra 64'' prior to the systems actual release, and these names are still used by some people. Nintendo also touted new "innovative" and "groundbreaking" elements of the Nintendo 64 — such as its four controller ports, an analog stick, and a 64-bit processor — although these might not be considered "groundbreaking" as most had been done before. The first 3D Mario game was introduced on the N64 as Super Mario 64, which has been the archetype for almost all 3D console games to this day. The N64 managed to come out on top over the Saturn and secure a solid #1 spot above the #2 Sony PlayStation. Other popular games were GoldenEye 007, which ushered in a new era for 1st-person shooting games for home consoles, and Legend of Zelda: Ocarina of Time. ===Nintendo GameCube=== ''Main article:'' Nintendo GameCube The Nintendo GameCube is Nintendo's fourth generation console and their first CD-based console; it was released in Japan on September 14, 2001, the U.S. on November 18, 2001, and in Europe on May 3, 2002. The European launch "boasted" 20 titles at launch, which included ''Star Wars: Rogue Squadron'', ''Wave Race: Blue Storm'', ''Luigi's Mansion'', ''Tony Hawk's Pro Skater 3'' and ''International Superstars Soccer 2''. Nintendo continued many of their popular franchises on the system, including ''Mario'', ''The Legend of Zelda series'', ''Star Fox series'', ''Metroid series'', and ''Super Smash Bros. Melee''. The Nintendo GameCube is also responsible for several new franchises, including ''Pikmin series'', ''Eternal Darkness: Sanity's Requiem'', the ''Viewtiful Joe'' series, and ''Project Number 03''. The GameCube also revived the Metroid series with the release of ''Metroid Prime'' and its direct sequel, ''Metroid Prime 2: Echoes''; although the games are no longer in the same style as the older Metroid games with the introduction of 3D computer graphics and a first-person shooter style. Nintendo has also bought exclusivity rights for the ''Resident Evil'' series and Capcom has released several GameCube-only Resident Evil titles. And the Gamecube saw an old family friend return when in 2004, Square Enix, the home of the flagship Final Fantasy series, released another Final Fantasy spinoff called Final Fantasy Crystal Chronicles for the now CD-ROM functional Gamecube. Despite this, in the console wars, the GameCube is currently in last place in America, the largest video game market, falling behind both Sony's PlayStation 2 and Microsoft's Xbox [http://www.usatoday.com/tech/products/games/2004-11-07-halo_x.htm]. However, it is in firm second place in Japan and Europe; and also in the worldwide market. ===Nintendo "Revolution"=== As with many other console makers in the world, Nintendo is currently developing a new game console codenamed "Nintendo Revolution". It is not known if this name will be used when the console hits the general market. The console is perhaps Nintendo's sleekest yet, about the size of three DVD cases stacked on top of each other. Thus far, it has been confirmed that NES, SNES, and N64 games will all be downloadable off the internet, but it is unknown whether these games will be free or not. It has been more openly said that there will be a fee, but free games may be offered as a bonus for buying games, winning contests, etc. Nothing is known about what the "Revolutionary" aspect will be, but it is confirmed that the as-of-yet unrevealed controller is what makes this console so different. ==Handheld consoles== ===Game Boy=== ''Main articles/the Nintendo handheld console lineage:'' * Game Boy * Game Boy Color * Game Boy Advance * Game Boy Advance SP * Game Boy Micro
Introduced in 1989, and continuing strong today, were Nintendo's portable Game Boy systems. With several evolutions, including Pocket, Light, Color, Advance, Advance SP, and Micro versions, the Game Boy is the single most successful, and oldest portable video game platform still in production. The Game Boy has been known for putting over a dozen other portable systems out of business (Including Nintendo's other attempts such as the Nintendo Virtual Boy). Due to low battery consumption, durability, and a library of over a thousand games, the Game Boy has been on the top of the portable console food chain since its inception and made Nintendo the domineer of the handheld console market. Slowing sales of the Game Boy were assisted by the introduction of the Pokémon game, which started a phenomenon of top selling video games, movies, merchandise, and TV shows. The Pokémon phenomena helped and continue to help rocket Game Boy sales all around the world. ===Nintendo DS=== ''Main article:'' Nintendo DS Nintendo released their Nintendo DS (''Dual Screen'' or ''Developer's System'') handheld game console first in the United States on November 21, 2004, and then in Japan on December 2, 2004. In the U.S., shipments of the DS reached 500,000 within the first week, and in Japan, the figures were even more impressive, reaching the same figure within four days of its launch. The Nintendo DS features two frontlit LCD screens, the bottom of which is touch sensitive, which can create a unique style of gameplay (see Yoshi Touch and Go). It also features a built in microphone and the ability to connect up to 16 Nintendo DS systems together wirelessly via Wi-Fi for multiplayer gaming. It can also play software designed originally for the Gameboy Advance, but without multiplayer abilities as the Nintendo DS lacks a wired extension port. Nintendo has officially stated that the ''DS'' in the name can stand for two different things; Developer's System to their developers, or Dual Screen to their consumers. The most popular usage is Dual Screen. At the Game Developers Conference, Nintendo announced that they would be launching an online service fo the Nintendo DS, allowing multiplayer gaming over the Internet. The first online compatible games will be newer renditions of Animal Crossing and Mario Kart. ==Hardware== *Game & Watch *Nintendo Family Computer (Famicom for short) – 8-bit Japanese console. **Famicom Disk System (Japan only) – A large number of stores in Japan had "Disk Writers" with games stored in them that could be downloaded to a non-standard floppy disk for ¥500. Very popular in Japan, killed due to advancing technology that rendered the disks obsolete, and later, rampant piracy of said disks. *Nintendo Entertainment System (NES for short) – North American and European console version of the Famicom. It was responsible for reviving the North American video game industry. *Game Boy – Portable black and white handheld system. The best-selling videogame system of all time. *Super Famicom – 16-bit Japanese console. *Super Nintendo Entertainment System (SNES or Super NES for short) – North American and European console version of the Super Famicom. *Super Game Boy – Adapter for playing Game Boy games on the Super NES. *Nintendo Virtual Boy – The Virtual Boy used a red monochrome 3D virtual reality like system. Fewer than two dozen games were released for it in the United States. *Game Boy Color – A version of the Game Boy with a simple colored screen. *Nintendo 64 – Originally the Ultra 64, this system saw Nintendo fully embrace 3D game worlds. It was also the last home console that was cartridge (electronics)-based. **Nintendo 64DD – Only released in Japan, this add-on system's games are on re-writeable magnetic disks. Games released include a paint and 3D construction package, F-Zero X Expansion Kit, for creating new F-Zero X tracks and a few others. A complete commercial failure, many speculated that Nintendo released it only to save face after promoting it pre-emptively for years. *Game Boy Advance – The new, more advanced version of the Game Boy, vaguely comparable to the SNES in processing power. *Nintendo GameCube – Nintendo's current mini disk system; uses a proprietary 1.5 gigabyte DVD-based medium. *Triforce – An arcade system based on Nintendo GameCube hardware, developed in partnership with Sega and Namco. *Game Boy Advance SP – a fold-up version of the Game Boy Advance with a frontlit screen. *Game Boy Player – An adapter for playing Game Boy games on the GameCube. *Nintendo DS – Dual-screen (the bottom screen is touch-sensitive) portable game console. *iQue – a version of the Nintendo 64, with double the clock speed and downloadable games, released only in the Chinese market. *Project Revolution (code name) – Nintendo plans to release its next video game console in early 2006. *Game Boy Micro – announced at E3 2005, 4" by 2" by 0.7" version of the Game Boy Advance, coming fall 2005. ==Policies== ===Emulation=== Nintendo is known for a "no tolerance" stance against emulator of its video games and consoles. It claims that mask work copyright protects its games from the exceptions that United States copyright law otherwise provides for backup software legally. Until mid-2002, the company also claimed that emulators running on personal computers have no use other than to play software piracy video games, contested by some who say these emulators have been used to develop and test independently produced Homebrew (video games) on Nintendo's platforms. The revival of the NES and SNES through emulation has gradually settled down, and NES and SNES ROMs are actually getting easier to find. A common justification pirates try to make is that they believe [the pirated games] will never see the light of day again and because the titles are no longer on sale, no damage is done to the company. However, Nintendo's opposition remains, due largely to its tendency to re-release old games within new ones, as with Animal Crossing, Metroid Prime, and The Legend of Zelda Collector's Edition, as well as with the re-release of many older games for the Game Boy Advance Classic NES Series. The enhanced remake idea sometimes curbs the need for emulation of NES quality games on the Nintendo GameCube. Recently Nintendo has announced that their upcoming Nintendo Revolution console will be backwards compatible, allowing users to play Gamecube games by inserting the game discs. The system will also allow for the downloading of NES, SNES and N64 games onto the console over the Internet, with them being playable on the console which may actualy be achieved through emulation. With this new feature, coined the "virtual console" by the company's president, Nintendo may be able to reduce the rampant illegal ROM downloading and open up a new revenue stream. ===Censorship=== For many years, Nintendo of America had a policy of strict censorship for video games published on its systems. In 1994, when the Entertainment Software Rating Board video game ratings system was introduced, Nintendo chose to abolish most of these policies in favor of gamers making their own choices about the content of the games they played. When this policy was still in effect, Religious symbolisms, appearance of excessive blood or gore, nudity, sexuality, or smoking was all removed from licensed games. This zero tolerance policy was praised and championed by U.S. Senator Joe Lieberman, but some others criticized the policy, stating that gamers should be allowed to choose the content they wanted to see. In 1994, Nintendo lessened its censorship practices due to the introduction of the ESRB game ratings system. Today, changes to the content of games is done primarily by the developer of the game. Nintendo has since allowed several mature-content games to be published on its systems, such as Perfect Dark, Conker's Bad Fur Day, BMX XXX, Resident Evil 4 and Eternal Darkness: Sanity's Requiem, which are all prime examples of Nintendo lessening their practices. These types of games still need to contain an "M" (for mature) rating to be acceptable, but that is no different from Sony's and Microsoft's policy. One known side effect of this policy was when the Sega Genesis version of Mortal Kombat sold over double the number of the Nintendo's Super NES version, mainly due to the fact that Nintendo had forced Acclaim Entertainment to recolor the blood to look like sweat and replace some of the more gory attacks in their release of the game, unlike Sega which allowed the selling points of blood and gore to remain in the Genesis version. ===Public Relations=== For years and to today, Nintendo has been regarded as a secretive company by the press. Rarely does Nintendo confirm, or deny rumors. Nintendo is known as one of the top companies for customer service, however. In this vein, Nintendo is known as the rulers of unveiling things at the Electronic Entertainment Expo (E%B3) in Los Angeles every year. The Nintendo DS was first revealed here, and many online sources rely on E3 to come around for Nintendo to launch news about new systems. At the moment, it is of particular anticipation due to the Nintendo Revolution. Nintendo of America uses an outside firm, Golin Harris, to handle much of its public relations. Beth Llewelyn is the in-house senior director of public relations at Nintendo of America. Tom Harlin is Nintendo of America's manager of public relations. Nintendo of Europe also uses an outside firm, Cake Media, to handle much of its public relations. ==People== *Fusajiro Yamauchi — Founder of Nintendo in 1889. *Minoru Arakawa — Founder and former president of Nintendo of America. *Hiroshi Yamauchi — Former president of Nintendo (1949-2002). *Satoru Iwata — Current president of Nintendo. *Shigeru Miyamoto — Nintendo's chief designer and video game producer. Largely known for creating many of Nintendo's most popular games including Mario, Donkey Kong, and the Legend of Zelda. In 1998 Miyamoto became the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. *Gunpei Yokoi — Best-known as the creator of the Game Boy and the ''Metroid series''. *Koji Kondo — Composer of music tracks in many Nintendo games. *Yuka Tsujiyoko — Composer of music tracks in many Intelligent Systems games, most notably ''Paper Mario'' and the ''Fire Emblem'' series. *Howard Philips — Creator of Nintendo Power magazine. *Tatsumi Kimishima — Current president of Nintendo of America. *Reginald Fils-Aime — Nintendo of America's current Executive Vice President of Sales and Marketing *Howard Lincoln — Now retired, a former Nintendo of America Senior Vice President. *George Harrison (Executive) — Senior Vice President of marketing and corporate communications. ==Notable software and franchises== ''Related article:'' Franchises established on Nintendo systems *Animal Crossing *Balloon Fight *Custom Robo (Confined to Japan until 2004) *Donkey Kong - Dates back to its original line of arcade games. Introduced Mario, then known as "Jumpman". *Duck Hunt *Earthbound (called "Mother" in Japan) *Excitebike *Fire Emblem (Confined to Japan until 2003) *F-Zero *Game & Watch - Nintendo's oldest franchise *Golden Sun *Ice Climber *Kid Icarus *Kirby *The Legend of Zelda series - One of the company's most popular franchises *Mach Rider *Mario - Nintendo's flagship franchise. *Metroid series - One of the company's most popular franchises *Nintendo Wars (Confined to Japan until 2001; Advance Wars was not released in Japan due to September 11, 2001 attacks until Game Boy Wars Advance 1+2 was released there on November 25th, 2004) *Pikmin series *Pokémon *Star Fox *Wario ==First-party and second-party divisions== *Brownie Brown — Software developer consisting of former members of Squaresoft. *Game Freak — developer of the Pokémon video game series. *Genius Sonority — Newly formed developer; responsible for Pokemon Colosseum. *HAL Laboratory — Responsible for the Kirby franchise, Super Smash Bros. Melee, and the development of the e-Reader. *Intelligent Systems (Often confused with Nintendo Research & Development 1) — Established in 1986 by members of Nintendo Research & Development 1 to develop games. Responsible for Metroid, Fire Emblem, and Nintendo Wars franchises. *Nintendo EAD Tokyo — Youngest group inside Nintendo; responsible for Donkey Kong: Jungle Beat. *Nintendo Entertainment Analysis and Development (Originally "Nintendo Research & Development 4") — Largest division at Nintendo. Managed by Shigeru Miyamoto. Responsible for Mario, Zelda, and F-Zero franchises. *Nintendo Integrated Research & Development (Originally "Nintendo Research & Development 3") — Produced arcade games in the 1980s. *Nintendo Licensing Division — Produces (and licenses) first-party games by independent developers. *Nintendo Research & Development 1 — Oldest team inside Nintendo. *Nintendo Research & Development 2 — "Experimental" group, responsible Kirby Tilt 'n' Tumble and The Legend of Zelda: Four Swords Adventures. *Nintendo Research & Engineering — Hardware oriented. *Nintendo Software Planning Division — Specializing in communicating with overseas developers. *Nintendo Software Technology Corporation — First inhouse development studio of Nintendo of America. *Nintendo Special Planning & Development — Recently formed development group focusing on Pokémon mini, the e-Reader, and the Game Boy Advance. *Retro Studios — Former second-party, now wholly-owned by Nintendo; responsible for the Metroid Prime series. ==Arcade games released by Nintendo== *Cruis'n USA *Cruis'n World *Cruis'n Exotica *Donkey Kong (arcade game) *Donkey Kong Jr. (arcade game) *Donkey Kong 3 *Duck Hunt *Excitebike *F-Zero AX *F1 Race *Hogan's Alley (arcade game) *Ice Climber *Killer Instinct *Mach Rider *Mario Bros. *The Nintendo Super System *The Nintendo Vs. Series *The Play Choice 10 series *Popeye (video game) *Punch-Out!! *Radar Scope *Sheriff (arcade game) *Super Mario Bros. *Super Punch-Out!! *Urban Champion *Wild Gunman ==See also== *History of computer and video games *Nintendo Seal of Quality *Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. *List of video games developed by Nintendo *List of Nintendo characters *List of Japanese companies ==References== *[http://www.nintendo.com/corp/history.jsp Nintendo]. Retrieved Feb. 9, 2005. *[http://n-sider.com/articleview.php?articleid=45 N-Sider]. Retrieved Feb.10, 2005. *Anthony, JC. [http://n-sider.com/articleview.php?articleid=273&page=2 N-Sider 2]. Retrieved Feb.10, 2005. *Liedhold, Marcus & Liedholm, Mattias. [http://nintendoland.com/home2.htm?history/index.htm Nintendo Land]. Retrieved Feb. 9, 2005. *[http://www.forbes.com/finance/mktguideapps/compinfo/ForeignCompanyTearsheet.jhtml?cusip=6639550 Forbes]. Retrieved Feb. 9, 2005. *[http://biz.yahoo.com/ic/41/41877.html Yahoo! Finance details for Nintendo Co, Ltd.] Retrieved Feb. 9, 2005. *[http://biz.yahoo.com/ic/43/43619.html Yahoo! Finance details for Nintendo of America]. Retrieved Feb. 9, 2005. *Casamassina, Matt. [http://www.n-sider.com/articleview.php?articleid=344&page=3 N-Sider]. Retrieved Mar. 18, 2005. *McCullough, J.J.. [http://www.filibustercartoons.com/Nintendo.php Filibuster Cartoons]. Retrieved Feb. 9, 2005. *[http://www.nintendo.com/corp/legal.jsp Nintendo copyrights]. Retrieved Feb. 9, 2005. ==External links== ===Official sites=== *[http://www.nintendo.com/ Nintendo of America (www.nintendo.com)] *[http://www.nintendo.co.jp/ Nintendo Japan (www.nintendo.co.jp)] *[http://www.nintendo-europe.com/ Nintendo Europe (www.nintendo-europe.com)] *[http://www.nintendo.ca/ Nintendo Canada (www.nintendo.ca)] *[http://www.nintendo.com.au/ Nintendo Australia (www.nintendo.com.au)] *[http://www.nintendo.dk/ Nintendo Denmark (www.nintendo.dk)] *[http://www.nintendo-fi.com/ Nintendo Finland (www.nintendo-fi.com)] *[http://www.nintendo.no/ Nintendo Norway (www.nintendo.no)] *[http://www.nintendo.se/ Nintendo Sweden (www.nintendo.se)] *[http://www.nintendo.nl/ Nintendo Benelux (www.nintendo.nl)] *[http://www.nintendo.fr/ Nintendo France (www.nintendo.fr)] *[http://www.nintendo.de/ Nintendo Germany (www.nintendo.de)] *[http://www.nintendo.gr/ Nintendo Greece (www.nintendo.gr)] *[http://www.nintendo.it/ Nintendo Italy (www.nintendo.it)] *[http://www.nintendo.es/ Nintendo Spain (www.nintendo.es)] *[http://www.nintendo.co.uk/ Nintendo United Kingdom and Ireland (www.nintendo.co.uk)] *[http://www.nintendo.co.za/ Nintendo South Africa (www.nintendo.co.za)] ===Unofficial sites=== *[http://www.cubed3.com/ Cubed-3 (A friendly unbiased European Nintendo community)] *[http://www.nintendonow.com/ Nintendo Now (Nintendo news, reviews, and other information)] *[http://www.n-sider.com/ N-Sider (Nintendo fansite database)] *[http://www.planetnintendo.com/nindb/ Nintendo Database (Another fansite database)] *[http://www.filibustercartoons.com/Nintendo.php Nintendo censorship] *[http://www.planetgamecube.com/ Planet GameCube (Nintendo fansite)] *[http://www.nintendowned.com/ Nintendowned (Nintendo fansite)] *[http://gc.advancedmn.com/ GameCube Advanced (Nintendo fansite)] *[http://www.nintendoinsider.com/ Nintendo Insider (Nintendo fansite)] *[http://www.nintendorks.com/ Nintendorks (One of the oldest and funniest Nintendo fansites)] ===Articles=== *[http://www.wired.com/wired/archive/1.04/nintendo.html?pg=1&topic= The Untold Story of Maniac Mansion] by Douglas Crockford. *[http://articles.filefront.com/Purported_Revolution_Leak_Raises_Eyebrows_Doubts/;366;;;/article.html Purported Revolution Leak Raises Eyebrows, Doubts] Nintendo simple:Nintendo

Nintendo



Hello Nintendo, Wikipedia:Welcome, newcomers to Wikipedia. I hope you enjoy editing here and being a Wikipedia:Wikipedians. You can learn more on the Wikipedia:How to edit a page page. The Wikipedia:naming conventions and Wikipedia:Manual of Style pages are also useful. There is a Wikipedia:sandbox which you can use to experiment in. If you have any questions, see the Wikipedia:Help or add a question to the Wikipedia:village pump. User:Angela 20:59, 30 Aug 2003 (UTC)

Nintendo



== NES description == Quote : "The NES success was probably due to its relatively low price (14,000 yen), Regardless of sales, the NES wasn't as technologically advanced as some other consoles on the market, and had somewhat blocky controllers." I think this description is quite innacurate and reflects more someone's personnal opinion. It should be mentionned that the NES was very popular mainly because of it's good games and the console was clearly better than what we had on the market back then(except for some expensives computers such as the Amiga 500). The somewhat blocky controllers were not an issue back then, actualy these controllers were better than what the other consoles offered. If someone could rewrite that part of the article, it could be great. --Wikipikiki ---- The article refers to the company as Nintendo Software Technology Corporation, however I am fairly confident that NSTC is in fact a subsidiary of Nintendo Corporation. Can anybody verify which is correct? User:Dan Mazurowski 27-Sep-2003 :I have verified that NSTC is in fact a wholly owned subsidiary of Nintendo Company Limited. NSTC is an in-house software devloper. User:Dan Mazurowski 01-Oct-2003 ---- Game & Watch is actually older than Donkey Kong. It is a long series, and still on-going, with the Gameboy and Gameboy Advance games being the most recent. -- User talk:LGagnon == Viewtiful Joe == If it's exclusive to Nintendo, how come [http://www.gamespot.com/news/2004/04/21/news_6094115.html it's been announced] for PS2? User:Tom- 16:46, 9 May 2004 (UTC) :Hm. I'd still point out that VJ1 was exclusive. Still, do what you want. Maybe this calls for List of Gamecube exclusive titles User:Snowspinner 18:11, 9 May 2004 (UTC) == Content Policies == Is there anywhere a full listing of all the subjects that Nintendo of America banned from games prior to 1994? Most are mentioned in the article, but I know that there are a few more things that weren't allowed, such as Nazis and related subjects. --User:Paul Soth 17:07, 5 Jul 2004 (UTC) I'm interested in this quote: "Among the banned subject matter was the appearance of blood, gore, nudity, ''religious icons (such as crosses)''..." however, Castlevania did have crosses, quite predominantly throughout the series. Is the author of this section sure that all religious icons were banned from Nintendo's games? --Sam Peterson 8/29/2004 PST. Ok, I don't have time to edit this down, but here is the list according to a old manual I found in the office. This is not a comprohensive list, but it's the major points in the manual. The following Game Content Guidelines are presented for assistance in the development of authorized game paks (i.e., both Nintendo and licensee game paks) by defining the type of content and themes inconsistent with Nintendo's corporate and marketing philosophy. Although exceptions may be made to preserve the content of a game, Nintendo will not approve games for the NES, Game Boy or Super NES systems (i.e., audio-visual work, packaging, and instruction manuals) which: * include sexually suggestive or explicit content including rape and/or nudity; (1) * contain language or depiction which specifically denigrates members of either sex; (2) * depict random, gratuitous, and/or excessive violence; (3) * depict graphic illustration of death; (4) * depict domestic violence and/or abuse; (5) * depict excessive force in a sports game beyond what is inherent in actual contact sports; (6) * reflect ethnic, religious, nationalistic, or sexual stereotypes of language; this includes symbols that are related to any type of racial, religious, nationalistic, or ethnic group, such as crosses, pentagrams, God, Gods (Roman mythological gods are acceptable), Satan, hell, Buddha; (7) * use profanity or obscenity in any form or incorporate language or gestures that could be offensive by prevailing public standards and tastes; (8) * incorporate or encourage the use of illegal drugs, smoking materials, and/or alcohol (Nintendo does not allow a beer or cigarette ad to be placed on an arena, stadium or playing field wall, or fence in a sports game); (9) * include subliminal political messages or overt political statements (10) :This is a good guide: http://www.filibustercartoons.com/Nintendo.php --User:Paul Soth 21:55, 24 Nov 2004 (UTC) ::Ah yeah, I added that link to the article. User:Fredrik | User talk:Fredrik 23:15, 24 Nov 2004 (UTC) == anti trust case == " By the end of the 1980's the courts found Nintendo guilty of anti-trust activities because it had abused its relationship with 3rd party developers and created a monopoly in the gaming industry by forcing developers not to make games for any other platforms" The courts of which country? I persume the US from the context in the article, but it would be useful to clarify. == Emulation policies == "Nintendo is known for hard-line stance against emulation of its video game consoles." This is false... ask the average person on the street about Nintendo and see if they mention emulation. The wording in this section is awfully sympathetic towards electronic pirates, as if their stance was a defensible one. It makes it seem as if Nintendo were unusual among corporations for taking a "hard line stance" against emulation, when in fact the existence of laws in the US and abroad such as the DMCA make it clear that Nintendo's position is the default. Considering that no other competitors from the era they're repackaging games from still exist as console manufacturers, they might be the only ones currently concerned with combatting the specific issue right now, but don't think Sony and Microsoft don't share the exact same position. Nintendo is being singled out here on the sole basis of their popularity and resilience - people want to emulate Nintendo games the most, so they're the biggest opposition. "Until mid-2002, the company also claimed that emulators have no use other than to play pirated video games, contested by some who say emulators such as LoopyNES (for NES) and VisualBoyAdvance (for GBA) have been used to develop and test independently produced software." Nintendo targets specific emulators and very specific emulator configurations, so this is a fallacy. The one that made them go "hard line" against the "emulation community" was the Nintendo 64 emulator which not only required cracked (i.e. the anti-piracy mechanism was circumvented) roms, but had no dev kit available. Yes, that emulator had no other use than to play pirated games... sorry, but Nintendo was right. I understand why software pirates resent companies that take measures to counter their illegal activities - obviously they want the parade of "free" software to keep coming their way - but underhanded criticism of Nintendo for self-preservation is unwarranted here, imo. :It's not false, they are indeed known for their stance... however, I agree we should change the wording. As for dev kits, you don't know that they weren't in development. Under U.S. law, emulators themselves are legal, and that's what this is saying regarding Nintendo: they generally have a tough stance toward emulation. Also, keep in mind people like Capcom use emulators in legitimate games, like Mega Man Anniversary Collection. User:Andrevan 19:09, 8 Sep 2004 (UTC) :I've changed it a bit, see how you like it. User:Andrevan 19:20, 8 Sep 2004 (UTC) :: I'm still unclear on why Nintendo's emulation policies are worthy of distinguishment when they are apparently the norm. :::Nintendo is much more agressive in prosecuting than the average video game company. --User:PSzalapski 13:03, 13 Sep 2004 (UTC) ::::I covered this before, but maybe you don't agree. It seems to me that the reason they're "much more aggressive" than the average (hardware + software) game company is because they're one of a slim minority that has survived long enough to have a valuable library of old games and hardware worth preserving. Their "stance" or "position" on emulation is NOT unusual. Their "actions" regarding emulation might be considered so, but that's only because the other current, large game (hardware + software) manufacturers don't have much to enforce against, yet. :::::Regardless of their reasons for their stance, they are a lot more vigilant about emulation and such. User:Andrevan 19:07, 13 Sep 2004 (UTC) ::::::The point being, their increased vigilance relative to other companies is also relative to longevity and available library. While it may be a logically true statement, the distinction in reality is a phantom of incomplete information. You may as well add a note to the Microsoft article claiming that MS is known for its stance against operating system piracy. True, but meaningless, considering their market dominance. Sony, et al. -- in ratio -- are no different than Nintendo. :::::::While you are right on some level when it comes to comparing Nintendo to Sony or Microsoft, your assertion doesn't hold water when comparing Nintendo to historical market peers Sega or Atari, or arcade counterparts Namco, who do have properties of similar longevity but are not as vigilant in defending them against pirates. Although none of these companies manufacture game-playing hardware, they are in much the same situation as Nintendo as far as software emulation is concerned. However, Nintendo's stance is by far the most aggressive - not that this is bad, or undesirable, but it's the reality nonetheless. Nintendo's stance is also the antithesis of smaller, pro-emulation game companies such as Toys For Bob (makers of Star Control II). Whatever the motivation for Nintendo's stance, it deserves to be elucidated in the article. Now, don't get me wrong - I'm more or less a Nintendo fanboy, and I don't think the company is evil for protecting its intellectual property. However, I don't want to strip information from this article under the guise of "NPOV." Andre">User:Andrevan (User_talk:Andrevan) 16:06, Jan 18, 2005 (UTC) == History before 1950? == A while ago I remember reading about the history of Nintendo all the way back to its founding in 1889. Where did it go? --User:Gutterball1219 01:24, 23 Oct 2004 (UTC) Did you check through the article's [http://en.wikipedia.org/w/wiki.phtml?title=Nintendo&action=history history]? Sometimes good chunks of articles are deleted by mistake when they're edited. I know there's probably hundreds of edits to go through and that it's tedious, but it's the only way I can think of to find that info.
--User:TorreFernando 14:49, 23 Oct 2004 (UTC) While in Japan years ago I happened to photograph the origional Nintendo building, which bares a Plaque. [http://rubin.simulatedplanet.org/index.php?set_albumName=japan&id=aaf&option=com_gallery&Itemid=41&include=view_photo.php] I was told that the cards were illegal when they first started, so the company started under ground. Feel free to work this image into wikipedia. I didn't because the page is pretty long as it is. == Game Boy Evolution == This is an unsubstantiated rumor and should not be on this article. I've listed it for deletion. Andre">User:Andrevan (User_talk:Andrevan) 21:04, Jan 2, 2005 (UTC) : P.J. McNealy has said that he expects a new Game Boy this year. The codename for the next Game Boy is Evolution, though... mabye readd this? ::Negative. Nothing official. Wikipedia is not meant to gather rumors from across the internet. I honestly doubt they'll have another GB come out this year (more likely next year), but regardless if they have anything for this year, you'll know at E3. User:K1Bond007 06:54, Mar 4, 2005 (UTC) ==History== It seems to me that the sections "Rise of TV consoles", "1990-1995", "1995-2001", "2001-present" should be sub-sections of "History". A lot of the new content to the history section is also duplicated, parts like the date of NES/SNES being launched and so on. I'd do it myself, but since I'm not a main contributor to the article, I don't want to make some huge change to it that no one agrees with. Probably should be thought out and discussed anyway. User:K1Bond007 04:17, Jan 4, 2005 (UTC) :That sounds good to me. I was kind of half asleep while writing the history section, so sorry for the huge amount of mistakes I made. OvenFresh">User:Oven Fresh☺">User Talk:Oven Fresh 21:56, 4 Jan 2005 (UTC) ::I've changed my mind: these areas are those that are detailing the consoles themselves. Perhaps some information in them should be moved into History, but do not removed them. OvenFresh">User:Oven Fresh☺">User Talk:Oven Fresh 21:05, 5 Jan 2005 (UTC) ::: a LOT would need to be moved into history, and this entire section re-written if you do it like that. Most of the text in each "console" doesn't have much to do with the console, but eithe Nintendo's competitors or their own policies and strategy. User:Terrapin 21:48, 5 Jan 2005 (UTC) ==What does DS stand for== According to Nintendo it stands for Developer System. On the Nintendo DS FAQ page it specifically asks the question. Here's Nintendo's reply: *''What does "DS" stand for? :To our developers, it stands for "Developers' System," since we believe it gives game creators brand new tools which will lead to more innovative games for the worlds' players. :It can also stand for "Dual Screen."'' http://www.nintendo.com/consumer/systems/ds/faq.jsp Also using Google to see which is true is unfair in this situation since the main feature of DS is the "dual screen". User:K1Bond007 16:45, Jan 11, 2005 (UTC) :Frankly I think that Dual Screen is the real one, and Nintendo is just using Developer's System to play up that feature to the developers and the press. Andre">User:Andrevan (User_talk:Andrevan) 20:15, Jan 11, 2005 (UTC) ::Well, I don't see the problem in listing both. I'm just going by what Nintendo claims. Had I not read that yesterday (even I questioned its legitimacy), I would have agreed with leaving it as Dual Screen. If you can find another source at Nintendo claiming it stands for Dual Screen (primarily), I'd be happy to rewrite the statement. User:K1Bond007 20:39, Jan 11, 2005 (UTC) :The DS stands for Dual Screen, period. The "developers' system" was just a statement to attract developers. OvenFresh">User:Oven Fresh☺">User Talk:Oven Fresh 22:05, 11 Jan 2005 (UTC) ::Then you need to specifically state that for consumers it's Dual Screen and for developers it's Developers System" because no where on Nintendo's website or the official DS website does it say anything about standing for Dual Screen (except for what I found, show above). Odd how you say it was to attract developers, but yet the information provided is on a FAQ for Customer Service, don't you think? It needs to be clarified rather leaving it how it is now. User:K1Bond007 01:19, Jan 12, 2005 (UTC) :: Press have contacted Nintendo and the response is that it can stand for BOTH "Developer's System" and "Dual Screen". ==Nintendo translation and recent revert== I reverted the recent edit due some nonsensical edits such as the structure of the article branching consoles into "Home consoles" etc. Generally handheld portables are not considered consoles at all. In fact the section should be changed to "Handheld systems". Also the translation of the word "Nintendo" that was added is totally unfounded and is not a shared translation from other resources. I've seen everything from: *"Leave luck to heaven." *"Deep in the mind we have to do whatever we have to do." *"Work hard, but in the end it's in heaven's hands." *"Heaven's Hands shop" and now the recent addition. First of all because there is no definitive translation found anywhere on the internet, I recommend the entire part about what Nintendo means in Japanese to be removed from the intro and moved to another section where this can be explained further. It, in my opinion, totally distracts from the article to begin with the name then go into a hodgepodge of unfounded, non-definitive (and to be frank) crap. I'd also remove what they were and get down to what they are. Leave the article to explain what they were, more in-depth to what they are, and how they got there. The intro needs to be reworked. User:K1Bond007 05:54, Mar 4, 2005 (UTC) -- I also believe that a section on what Nintendo means could be benificial... I was the one who added the part in about it's meaning as a commitiment to excellence. == Recent Edits == I have added information to people (Howard Lincoln / Reginald Fils-Aime). There is a page all about Mr. Fils-Aime... and that is linked. As far as Revolution goes... should there be a new section for it when all that is known is that Nintendo is working on it... and then rumors? :Project Revolution has its own page. Don't add too much information here. Actually, until it's officially announced (meaning shown off - meaning E3), I would say add nothing here besides what you already added. User:K1Bond007 06:47, Mar 4, 2005 (UTC) ==Why Reverting?== Why does this page keep getting reverted whenever information is added that is benificial? If there is bad info... remove it and leave the good info. :No one reverted. Look at the history. In fact look at your latest addition - you added Howard Lincoln and Reggie twice. User:K1Bond007 04:52, Mar 5, 2005 (UTC) :: What do you think about adding a section about the meaning of "Nintendo"? I would make one, but no sense in it if someone is just going to delete it. :::Not right now, I'd rather wait for more discussion on what I wrote. User:K1Bond007 05:39, Mar 5, 2005 (UTC) == People Section == I have made bio-stub pages for some of the people in the "people" section. Thanks K1Bond007 for updating my George Harrison link (I was about to do and and saw someone else already did.) :You know, you should really register with Wikipedia. Whatever you choose to do that's cool, but it's free. Btw when you write on a talk page you can sign your name (or at least time stamp it) by typing 4 ~~~~. You get this -> User:K1Bond007 02:42, Mar 6, 2005 (UTC) == Extra Pictures For Consoles? == I think it would be a good idea to add pictures for the other regional versions of some of the consoles where they differed greatly - especially in the case of the SNES/SFC, in which the US version (pcitured) looks vastly different to the PAL SNES and the Super Famicom, which besides labelling are identical. Anyone got a good picture of a PAL SNES or SFC in a similar style to the other pictures in that section? With the picture being that size, it wouldn't matter which one of the two it is. A similarly styled picture of the Famicom might be nice to put in the "Consoles" section too, though there already is a picture of one further up so it's not necessary. Maybe pictures of the main forms of Game Boy (GB Pocket and GB Color) and the original GBA would be beneficial too? I really think a picture of the PAL SNES/SFC is necessary though. A lot of people outside North America who won't know what the hell that is, and may be disillusioned in thinking they once played on or owned a SNES. --User:Zilog Jones 10:41, 5 Apr 2005 (UTC) == Changeover == This is a great article changeover! --User:69.209.152.15 22:20, 6 Apr 2005 (UTC) == History of Super Famicom == From the current version of the article: "In 1991, the Super Famicom was launched under the name "the Super Nintendo Entertainment System" (SNES). The SNES was released in Europe in 1992." My question is in 1991 where was it released - North America? --User:Jeffmilner 04:23, 12 Apr 2005 (UTC) :Released in the U.S. in 1991. It was released in Japan in the fall of '90. User:K1Bond007 04:41, Apr 12, 2005 (UTC) == History disappearance == See Wikipedia:Village_pump_(technical)#History_of_Nintendo_disappears_off_face_of_Wikipedia OvenFresh">User:Oven Fresh²">User Talk:Oven Fresh 02:03, 16 May 2005 (UTC) :User:Nauseam used the move function to move the article from Nintendo to Nintendo Co Ltd or whatever (IMHO a very very poor move). When you do that it moves the entire history over to the new article name. Once a move has been done you can't move it back without getting an admin to do it. Actually you can't move an article to a title that already exists (ex. I can't move Nintendo to Sega because an article exists. :That was what you were talking about right? Hope that helps anyway. Good to see it was moved back. User:K1Bond007 03:16, May 16, 2005 (UTC) == Number of Units Shifted == I have recently come across this site http://journal.pcvsconsole.com/?thread=14306 I think it would definitely be beneficial to include sales figues for Nintendo and even a page dedicated to sales figures across all formats, if you have no objections i'll add an entry into this page. --User:Pluke 16:36, 30 May 2005 (UTC)

Nintendo



See Nintendo. Computer and video game companies


See other meanings of words starting from letter:

N

NA | NB | NC | ND | NE | NF | NG | NH | NI | NJ | NK | NL | NM | NO | NP | NR | NS | NT | NU | NW | NX | NY | NZ |

Words begining with Nintendo:

Nintendo
Nintendo
Nintendo
Nintendo
Nintendo-stub
Nintendo64
Nintendochar
Nintendocore
Nintendods
Nintendogs
Nintendomon74
Nintendomon74
Nintendonitis
NintendoOn
Nintendoon
Nintendork
Nintendorks
Nintendou
Nintendo_21
Nintendo_64
Nintendo_64
Nintendo_64DD
Nintendo_64_games
Nintendo_Adventure_Books
Nintendo_All-Star_Dairantou_Smash_Bros
Nintendo_All-Star_Dairantou_Smash_Bros.
Nintendo_All-Star_Dairantou_Smash_Brothers
Nintendo_Cereal_System
Nintendo_characters
Nintendo_Co.,_Ltd.
Nintendo_Co._Ltd.
Nintendo_Co._Ltd.
Nintendo_Comics_System
Nintendo_Company_Limited
Nintendo_Company_Ltd.
Nintendo_Company_Ltd.
Nintendo_consoles
Nintendo_consoles
Nintendo_Corporation,_Limited
Nintendo_culture
Nintendo_DS
Nintendo_DS
Nintendo_Ds
Nintendo_ds
Nintendo_DS_games
Nintendo_DS_games
Nintendo_DS_launch_titles
Nintendo_DS_launch_titles
Nintendo_Dual_Screen
Nintendo_EAD
Nintendo_EAD_Tokyo
Nintendo_Entertainment_Analysis_and_Development
Nintendo_Entertainment_Analysis_and_Development_Tokyo
Nintendo_Entertainment_System
Nintendo_Entertainment_System
Nintendo_entertainment_system.jpeg
Nintendo_Entertainment_System/Family_Computer
Nintendo_Entertainment_System/Family_Computer
Nintendo_Entertainment_System/Screenshots
Nintendo_Entertainment_System_hardware_clone
Nintendo_Entertainment_System_hardware_clone
Nintendo_Entertainment_System_hardware_clones
Nintendo_era
Nintendo_era
Nintendo_Famicom
Nintendo_Family_Computer
Nintendo_Family_Computer
Nintendo_Gameboy
Nintendo_gameboy_micro
Nintendo_GAMECUBE
Nintendo_GameCube
Nintendo_GameCube
Nintendo_Gamecube
Nintendo_GameCube_2
Nintendo_Gamenet
Nintendo_Game_Boy
Nintendo_Game_Boy_Advance
Nintendo_Game_Boy_Color
Nintendo_Game_Boy_Micro
Nintendo_Game_Cube
Nintendo_hardware
Nintendo_iQue
Nintendo_items
Nintendo_locations
Nintendo_Maximus
Nintendo_Maximus
Nintendo_media
Nintendo_N5
Nintendo_N5
Nintendo_Nitro
Nintendo_Nitro
Nintendo_Official_Magazine
Nintendo_Official_Magazine
Nintendo_of_America
Nintendo_of_America,_Inc.
Nintendo_of_Canada
Nintendo_of_Europe
Nintendo_of_Europe,_Inc.
Nintendo_of_Japan
Nintendo_of_Japan,_Inc.
Nintendo_On
Nintendo_On
Nintendo_Pennant_Chase_Baseball
Nintendo_people
Nintendo_Power
Nintendo_Power
Nintendo_Power_magazine
Nintendo_Project_Revolution
Nintendo_Puzzle_Collection
Nintendo_R&D1
Nintendo_Revolution
Nintendo_Revolution
Nintendo_revolution
Nintendo_Revolution_2
Nintendo_Revolution_games
Nintendo_Seal
Nintendo_Seal_Of_Quality
Nintendo_Seal_of_Quality
Nintendo_sixty-four
Nintendo_Software_Technology
Nintendo_Software_Technology_Corporation
Nintendo_Spaceworld
Nintendo_Stars_Catalogue
Nintendo_stubs
Nintendo_Super_Famicom
Nintendo_Super_Family_Computer
Nintendo_Super_System
Nintendo_Teenage_Robots
Nintendo_tumbler_puzzle
Nintendo_Ultra_64_Sound_Format
Nintendo_Virtual_Boy
Nintendo_Virtual_Boy
Nintendo_Vs._Series
Nintendo_Vs._Series
Nintendo_Wars


These materials are based on Wikipedia and licensed under the GNU FDL



YouTube.com videos better site than Turbo Tax 2007
encyklopedia online