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NintendoNintendo (Japanese language: 任天堂; ''Ninten'' is roughly translated as "leave luck to heaven" or "in heaven's hands. Tokyo Stock Exchange: NTDOY) was originally founded in 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. Over the years, it became a video game company and one of the most powerful in the Video game industry. Aside from video games, Nintendo is also the majority owner of the Seattle Mariners Major League Baseball team. Nintendo Co., Ltd (NCL), the main branch of the company, is based in Kyoto, Kyoto Prefecture, Japan. Nintendo of America (NOA), its North American division, is based in Redmond, Washington, Washington, Nintendo of Australia, its Australian division, is based in Scoresby, Victoria, Australia, and Nintendo Europe, the European division, is based in Großostheim, Germany. Nintendo is the longest running company in the history of the video game console market and historically the best known console manufacturer. They began in the Japanese market in 1983, the U.S. market in 1985, and the European market in 1986. Over time Nintendo has manufactured four TV consoles — the Famicom/Nintendo Entertainment System, the Super Famicom/Super NES, the Nintendo 64, and the present Nintendo GameCube — and many different handheld consoles, including six versions of their popular Game Boy, the Game & Watch, the ill-fated Virtual Boy, and the Nintendo DS. They have also published over 250 games, developing at least 180 of them, and have sold over 2 billion game paks and disks worldwide. ==History== ''Related article: History of computer and video games'' === 1889 – 1968 === ''Nintendo Koppai'' was the name of a small Japanese business founded in 1889 by Fusajiro Yamauchi to produce and market the playing card game ''Hanafuda'' in Kyoto, Japan. The cards, which were all handmade, soon began to get extremely popular and Yamauchi had to hire assistants to mass produce cards to keep up with the high demand. During 1929, Yamauchi retired from the company and allowed his son-in-law, Sekiryo Yamauchi, to take over the company as president. In 1933 Sekiryo Yamauchi established a joint venture with another company and thus renamed the company ''Yamauchi Nintendo & Co.'' In 1947 Sekiryo established the company ''Marufuku Co. Ltd'' to distribute the Hanafuda cards, as well as several other brands of cards that had been introduced by Nintendo. Hiroshi Yamauchi, the grandson of Sekiryo Yamauchi, took office as the president of Nintendo during the year of 1949. He renamed Yamauchi Nintendo & Co. ''Nintendo Playing Card Company, Ltd.'', and, in 1951 he renamed their distribution company, Marufuku Co. Ltd., to ''Nintendo Karuta Co. Ltd''. In 1959, Nintendo struck a deal with The Walt Disney Company to have them allow Nintendo to use Disney's characters on Nintendo's playing cards. The deal was a success and sold at least 600,000 cards in a single year. Following this, in 1963, Yamauchi Nintendo & Co. was renamed ''Nintendo Co. Ltd.'' by Hiroshi and Nintendo began to experiment in other areas of business. During the period of time between 1963 and 1968, Nintendo founded a taxi company and a "love hotel", as well as producing toys, games and several other things (including a vacuum cleaner). Both the taxi company and love hotel ended in failure and were eventually closed. === 1969 – 1980 === In 1969 Nintendo established a games division within their company. In the following years, Nintendo produced several successful toys and games, the most notable being their beam guns and ''Ultrahand'', an arm expansion toy. Most of these inventions were the ideas of a new Nintendo employee, Gunpei Yokoi. In 1973 Nintendo expanded on their light gun idea with the introduction of ''The Laser Clay Shooting System'', which used solar cells to simulate clay pigeon shooting. The Laser Clay Shooting System was another huge success. In 1974 the same idea was reused with the introduction of ''Wild Gunman'', which was a laser gun game where a player would attempt to draw a light gun and shoot at an image of a gunman before the gunman "shot back". Wild Gunman was exported to the USA and Europe. During 1975 Yamauchi began doing research into a new American trend in which you could connect a device to your television in order to play simple games, called console game. Other companies, such as Atari, had had some success in this field and Hiroshi decided it would be a good business venture for Nintendo to delve into. In the same year, he negotiated a deal with Magnavox to allow Nintendo to produce and sell the Magnavox Odyssey, a simple video game console. Since Nintendo didn't have the necessary equipment to manufacture these machines, they created a pact with Mitsubishi, who would manufacture them. With Nintendo's new relationship with Mitsubishi, in 1977 the two companies released their joint effort video game machine, the ''Color TV Game 6'', which allowed players to play six different very simple versions of tennis, which sold millions of units. 1977 is also the year Shigeru Miyamoto joined Nintendo, working as an art designer for arcade games. Soon, Nintendo released several other successful home video game consoles, including an advanced version of the Color TV Game 6, called the ''Color TV Game 15'', a racing game, and another game called ''Blockbuster''. In 1979 Nintendo began design work for what was to be their first handheld game console, the Game & Watch, which was another idea of Gunpei Yokoi. It was released in 1980, which is also the year that Nintendo announced the addition of a new wholly owned subsidiary, located in New York, named ''Nintendo of America''. The Game & Watch was ''very'' successful. === 1981 – 1982 === [[Image:Donkey Kong arcade.PNG|frame|''Donkey Kong'' starred a carpenter named ''Jumpman'', who eventually went on to star in widely popular games of his own, although he is now known as Mario.]] Also in 1980, Nintendo began the production of arcade games. These arcade games were mostly shoot-'em-ups sometimes using Nintendo's light gun, going under names such as ''Hellfire'' or ''Sheriff''. However, this direction changed when Shigeru Miyamoto was given the task of repurposing hardware left over after the commercial failure of the arcade alien shoot-'em-up ''Radar Scope''. Mr. Miyamoto went in a completely different direction and began work on ''Donkey Kong (arcade game)'', with the help of Yokoi, which was a silly arcade game starring the attempts of an obese carpenter trying to rescue his girlfriend from an ape. Although originally frowned upon by fellow Nintendo workers, the release of Donkey Kong was a huge success and the game sold over 65,000 units, making it the most popular arcade game of the year. During the same year, Nintendo, probably inspired by the success of Atari and several other companies, set to work on a new, more advanced cartridge (electronics) video game console. They knew that in order for the system to be successful, since other companies had already released multicartridge systems, that their console would have to be better than the rest, and still carry a feasible price. In 1982 Nintendo released their sequel to Donkey Kong, Donkey Kong Jr. as an arcade game. Although not selling as many units as the original Donkey Kong, Donkey Kong Jr. still sold well, selling around 35,000 units. This was also the year they established Nintendo of America Inc. in Redmond, Washington and merged the New York subsidiary into it. === 1983 – 1989 === In July 1983, Nintendo released their ''Famicom'' (''Family Computer'') system in Japan, which was their first attempt at a cartridge-based video game console. The system was very successful, selling over 500,000 units within two months. The console was also technically superior and inexpensive when compared to its competitors, priced at about $100 USD. However, after a few months of the consoles selling well, Nintendo received complaints that some Famicom consoles would freeze when the player attempted to play certain games. The fault was found in a malfunctioning chip and Nintendo decided to recall all Famicon units currently on store shelves, which cost them almost half a million dollars USD. It was also in 1983 that Nintendo planned to release the Famicom in the USA. In the USA, however, the video game market had almost completely died out due to the large amount of low quality games. Nintendo decided that to avoid this, they would only allow games that received their "Nintendo Seal of Quality" to be sold for the Famicom, using a 10NES lockout system to prevent unlicensed games. By 1984 the Famicom had proven to be a huge continued success in Japan. However, Nintendo also encountered a problem with the sudden popularity of the Famicom — they did not have the resources to manufacture games at the same pace they were selling them. To combat this, Yamauchi decided to divide his employees into three groups, the groups being ''Research & Development 1'' (R&D 1), ''Research & Development 2'' (R&D 2) and ''Research & Development 3'' (R&D 3). R&D 1 was headed by Gunpei Yokoi, R&D 2 was headed by Masayuki Uemura, and R&D 3 was headed by Takeda Genyo. Using these groups, Yamauchi hoped Nintendo would produce a low amount of high quality games rather than a high amount of average quality games. In 1985 Nintendo announced they were going to release the Famicom worldwide – except under a different name – the ''Nintendo Entertainment System'' (NES) – and with a different design. In order to insure the localization of the highest quality games by third-party developers, Nintendo of America limited the number of game titles third-party developers could release in a single year to five. Konami, the first third-party company that was allowed to make cartridges for the Famicom, later challenged this rule by creating a spinoff company, Ultra (company), to relase additional games in a single year. Although other manufactures followed the same tactic as Konami, Konami's choice of name for their new company would have a major affect on the final name chosen for Nintendo's third home consle system. In this year, Super Mario Bros. was also released for the Famicom in Japan and became a large success. They soon began shipping the Nintendo Entertainment System to the USA in 1986, along with 15 games, sold separately, and in the USA, it outsold its competitors on a ten to one scale. This was also the year that Metroid (Japan) and Super Mario Bros. 2 (the Japanese version) were released. In 1988, Nintendo unveiled Nintendo Power, a monthly news and strategy magazine from Nintendo that served to advertise new games. The first issue published was July/August edition, which spotlighted the NES game Super Mario Bros. 2. Nintendo Power is still being published today with over 190 issues. In 1989 Nintendo released the Game Boy, along with the accompanying game Tetris. Later, Super Mario Land was also released for the Game Boy, which sold 14 million copies worldwide. 1989 was also the year that Nintendo announced a sequel to their popular video game console, the Famicom, to be called the Super Famicom. By the end of the 1980s the courts found Nintendo guilty of anti-trust activities because it had abused its relationship with third party developers and created a monopoly in the gaming industry by not allowing developers to make games for any other platforms. === 1990 – 1995 === The Super Famicom was released in Japan on November 21st, 1990. The system's launch was largely successful, and the Super Famicom was sold out across Japan within three days. In August 1991, the Super Famicom was launched in the U.S. under the name "the ''Super Nintendo Entertainment System''" (SNES). The SNES was released in Europe in 1992. 1992 was the year in which Gunpei Yokoi and the rest of R&D 1 began planning on a new virtual reality console to be called the Virtual Boy. Hiroshi Yamauchi also bought shares of the Seattle Mariners in 1992. In 1993 Nintendo announced plans to develop a new 64-bit console codenamed ''Project Reality'', that would have be capable rendering fully 3D computer graphics environments and characters. In 1994, Nintendo also claimed that Project Reality would be renamed ''Ultra 64'' in the US. The ''Ultra 64'' moniker was unvieled in arcades on the Nintendo branded fighting game "Killer Instinct" and the racing game "Cruisin' USA". "Killer Instinct" was later released on the SNES. Soon after, Nintendo realised the mistake they had made in choosing a name for their new console that the Konami corporation owned the rights to. Specifically, only Konami would have the rights to release games for the new system called ''Ultra (company) Football'', ''Ultra Tennis'', etc. So, in 1995 Nintendo changed the final name of the system to the ''Nintendo 64'', and announced that it would be released in 1996. They later showed previews of the system and several games, including Super Mario 64, to the media and public. 1995 is also the year that Nintendo purchased part of Rare (video game company), a choice that would prove to be a wise investment. [[Image:Virtual Boy kit.PNG|right|300px|thumb|Nintendo released the Virtual Boy to much hype and fanfare in 1995. It was, however, a flop.]] In the mid-1990s Nintendo of America eased up on its stringent policies on blood and violence. After Sega created the Mega CD (Sega CD in North America) add on for its 16-bit machine, Nintendo initially contracted with Sony to develop an addon CD-ROM drive for the SNES, but after Sony announced a standalone version of the drive, Nintendo terminated the contract and went with Philips. Nintendo announced their alliance with Philips at the same conference that Sony announced their CD-ROM drive. Nothing happened about the addon drive in regard to the SNES, but Sony took the time and research and began to spin it off into a new product, the PlayStation. In 1995 Nintendo released the Virtual Boy in Japan. The console sold poorly, but Nintendo still said they had hope for it and continued to release several other games and attempted a release in the U.S., which was another disaster. Also in 1995, Nintendo found themselves in a competitive situation. Competitor Sega introduced their 32-bit Sega Saturn, while newcomer Sony introduced the 32-bit PlayStation. Sony's fierce marketing campaigns ensued, and it started to cut into Nintendo and Sega's market share. === 1996 – present === [[Image:Iwata-satoru.jpg|right|thumb|150px|Satoru Iwata is the current president of Nintendo]] On June 23rd, 1996, the ''Nintendo 64'' (N64) was released in Japan and was instantly a huge hit, selling over 500,000 units on the first day of its release. On October 1st, 1996, Nintendo released the Nintendo 64 in the USA, and it too was a success. Nintendo also released the ''Game Boy Pocket'' in 1996, which was a smaller version of the original Game Boy. On August 15th, about a week after the release of the Game Boy Pocket, Gunpei Yokoi resigned from his position in Nintendo, at the age of 56. On August 1st, 1997, the Nintendo 64 was finally released in Europe. ''Pocket Monsters'' (known as "Pokémon" in the US and Europe) was also released in Japan in 1997, which was a success. Gunpei Yokoi, former employee of Nintendo, died in a car accident at the age of 57. Nintendo released their GameCube home video game console on September 14th, 2001, in Japan. It was released in North America on November 18th of 2001. In 2002, Hiroshi Yamauchi stepped down as the president of Nintendo and named Satoru Iwata his successor. In late 2004, Nintendo announced plans to release a new brand of handheld, unrelated to the Game Boy — featuring two screens, one of which was touch-sensitive. The ''Nintendo DS'', released on November 21st, received over three million pre-orders. In addition to the touch screen, the DS can also create three-dimensional graphics, capable of somewhat surpassing those of the Nintendo 64, although it does not include hardware support for texture smoothing which results in more pixellated graphics than on the Nintendo 64. On May 14th, 2005, Nintendo opened up its first retail store in Rockefeller Center in New York City, called Nintendo World. It is two stories tall, and contains many kiosks of Gamecube, Gameboy Advance, and Nintendo DS games. There are also display cases filled with things from Nintendo's past, including Hanafuda playing cards, Nintendo's first product. They celebrated the grand opening with a block party in Rockefeller Plaza. ==Consoles== ===NES=== ''Main articles:'' * Nintendo Entertainment System * Nintendo Family Computer ''Related article:'' 8-bit era Nintendo introduced the Nintendo Entertainment System (NES) in the United States in the July of 1985 after a successful launch of the Family Computer (Famicom) in Japan on July 15, 1983. The NES success was probably due to its relatively low price ($150 USD), Regardless of sales, the NES wasn't as technologically advanced as some other consoles on the market, and had blocky and uncomfortable controllers. Under Minoru Arakawa and Howard Lincoln, the NES is often considered to be the "savior" of the video game industry in North America. Nintendo debuted ''Super Mario Bros.'', and later hits such as ''Metroid series'' and ''The Legend of Zelda series'' for the NES, helping to boost a market which seriously diminished in the early 1980s (often called "Video game crash of 1983" or "The Great Video Game Crash of the '80s"). ===Super NES=== ''Main articles:'' *Super Nintendo Entertainment System *Super Famicom Nintendo released the Super Famicom in Japan on November 21, 1990. In August 1991, Nintendo released the Super Famicom, under a new name, the Super Nintendo Entertainment System (SNES), in North America. The North American release of the SNES featured a greatly different outer appearance than that of the Super Famicom, including redesigned controllers and various other cosmetic changes. In 1992, the SNES was released in Europe with the same design as the Super Famicom. The Super Nintendo Entertainment System followed in the steps of its predecessor, sporting a relatively low price and somewhat high technical specifications for its era. The controller of the SNES had also improved over that of the NES, as it now had rounded edges and several new buttons. In Japan, the Super Famicom easily took control of the gaming market. Despite a slow start, the SNES in North America eventually overtook its competition, the Sega Genesis, thanks to franchise titles such as Super Mario World, The Legend of Zelda: A Link to the Past, Street Fighter 2, and the Final Fantasy series. In the U.S., the Genesis barely outsold the SNES, however total worldwide sales of the SNES were higher than the Genesis. ===Nintendo 64=== ''Main article:'' Nintendo 64 In September 1996, Nintendo introduced their third console, the Nintendo 64 (N64), which featured vastly improved 3D computer graphics and a new analog stick. Nintendo chose to remain with the Cartridge (electronics) medium, a surprising move, especially considering their competition's choice of emerging CD-ROM storage mediums. This may have affected the amount of games published on the Nintendo 64; CD-ROMs are cheaper to produce than cartridges, meaning cheaper costs for the third party publishers — since Nintendo did not choose to use CD-ROMs, publishers would be more swayed to publish for Sony's PlayStation, which did use CD-ROMs. This was also rumored to be the subject of Squaresoft (now Square Enix) not developing anymore games for Nintendo and starting to release their games for the Sony PlayStation, and then the PlayStation 2. Nintendo used the code names ''Project Reality'' and ''Ultra 64'' prior to the systems actual release, and these names are still used by some people. Nintendo also touted new "innovative" and "groundbreaking" elements of the Nintendo 64 — such as its four controller ports, an analog stick, and a 64-bit processor — although these might not be considered "groundbreaking" as most had been done before. The first 3D Mario game was introduced on the N64 as Super Mario 64, which has been the archetype for almost all 3D console games to this day. The N64 managed to come out on top over the Saturn and secure a solid #1 spot above the #2 Sony PlayStation. Other popular games were GoldenEye 007, which ushered in a new era for 1st-person shooting games for home consoles, and Legend of Zelda: Ocarina of Time. ===Nintendo GameCube=== ''Main article:'' Nintendo GameCube The Nintendo GameCube is Nintendo's fourth generation console and their first CD-based console; it was released in Japan on September 14, 2001, the U.S. on November 18, 2001, and in Europe on May 3, 2002. The European launch "boasted" 20 titles at launch, which included ''Star Wars: Rogue Squadron'', ''Wave Race: Blue Storm'', ''Luigi's Mansion'', ''Tony Hawk's Pro Skater 3'' and ''International Superstars Soccer 2''. Nintendo continued many of their popular franchises on the system, including ''Mario'', ''The Legend of Zelda series'', ''Star Fox series'', ''Metroid series'', and ''Super Smash Bros. Melee''. The Nintendo GameCube is also responsible for several new franchises, including ''Pikmin series'', ''Eternal Darkness: Sanity's Requiem'', the ''Viewtiful Joe'' series, and ''Project Number 03''. The GameCube also revived the Metroid series with the release of ''Metroid Prime'' and its direct sequel, ''Metroid Prime 2: Echoes''; although the games are no longer in the same style as the older Metroid games with the introduction of 3D computer graphics and a first-person shooter style. Nintendo has also bought exclusivity rights for the ''Resident Evil'' series and Capcom has released several GameCube-only Resident Evil titles. And the Gamecube saw an old family friend return when in 2004, Square Enix, the home of the flagship Final Fantasy series, released another Final Fantasy spinoff called Final Fantasy Crystal Chronicles for the now CD-ROM functional Gamecube. Despite this, in the console wars, the GameCube is currently in last place in America, the largest video game market, falling behind both Sony's PlayStation 2 and Microsoft's Xbox [http://www.usatoday.com/tech/products/games/2004-11-07-halo_x.htm]. However, it is in firm second place in Japan and Europe; and also in the worldwide market. ===Nintendo "Revolution"=== As with many other console makers in the world, Nintendo is currently developing a new game console codenamed "Nintendo Revolution". It is not known if this name will be used when the console hits the general market. The console is perhaps Nintendo's sleekest yet, about the size of three DVD cases stacked on top of each other. Thus far, it has been confirmed that NES, SNES, and N64 games will all be downloadable off the internet, but it is unknown whether these games will be free or not. It has been more openly said that there will be a fee, but free games may be offered as a bonus for buying games, winning contests, etc. Nothing is known about what the "Revolutionary" aspect will be, but it is confirmed that the as-of-yet unrevealed controller is what makes this console so different. ==Handheld consoles== ===Game Boy=== ''Main articles/the Nintendo handheld console lineage:'' * Game Boy * Game Boy Color * Game Boy Advance * Game Boy Advance SP * Game Boy Micro NintendoHello Nintendo, Wikipedia:Welcome, newcomers to Wikipedia. I hope you enjoy editing here and being a Wikipedia:Wikipedians. You can learn more on the Wikipedia:How to edit a page page. The Wikipedia:naming conventions and Wikipedia:Manual of Style pages are also useful. There is a Wikipedia:sandbox which you can use to experiment in. If you have any questions, see the Wikipedia:Help or add a question to the Wikipedia:village pump. User:Angela 20:59, 30 Aug 2003 (UTC) Nintendo== NES description == Quote : "The NES success was probably due to its relatively low price (14,000 yen), Regardless of sales, the NES wasn't as technologically advanced as some other consoles on the market, and had somewhat blocky controllers." I think this description is quite innacurate and reflects more someone's personnal opinion. It should be mentionned that the NES was very popular mainly because of it's good games and the console was clearly better than what we had on the market back then(except for some expensives computers such as the Amiga 500). The somewhat blocky controllers were not an issue back then, actualy these controllers were better than what the other consoles offered. If someone could rewrite that part of the article, it could be great. --Wikipikiki ---- The article refers to the company as Nintendo Software Technology Corporation, however I am fairly confident that NSTC is in fact a subsidiary of Nintendo Corporation. Can anybody verify which is correct? User:Dan Mazurowski 27-Sep-2003 :I have verified that NSTC is in fact a wholly owned subsidiary of Nintendo Company Limited. NSTC is an in-house software devloper. User:Dan Mazurowski 01-Oct-2003 ---- Game & Watch is actually older than Donkey Kong. It is a long series, and still on-going, with the Gameboy and Gameboy Advance games being the most recent. -- User talk:LGagnon == Viewtiful Joe == If it's exclusive to Nintendo, how come [http://www.gamespot.com/news/2004/04/21/news_6094115.html it's been announced] for PS2? User:Tom- 16:46, 9 May 2004 (UTC) :Hm. I'd still point out that VJ1 was exclusive. Still, do what you want. Maybe this calls for List of Gamecube exclusive titles User:Snowspinner 18:11, 9 May 2004 (UTC) == Content Policies == Is there anywhere a full listing of all the subjects that Nintendo of America banned from games prior to 1994? Most are mentioned in the article, but I know that there are a few more things that weren't allowed, such as Nazis and related subjects. --User:Paul Soth 17:07, 5 Jul 2004 (UTC) I'm interested in this quote: "Among the banned subject matter was the appearance of blood, gore, nudity, ''religious icons (such as crosses)''..." however, Castlevania did have crosses, quite predominantly throughout the series. Is the author of this section sure that all religious icons were banned from Nintendo's games? --Sam Peterson 8/29/2004 PST. Ok, I don't have time to edit this down, but here is the list according to a old manual I found in the office. This is not a comprohensive list, but it's the major points in the manual. The following Game Content Guidelines are presented for assistance in the development of authorized game paks (i.e., both Nintendo and licensee game paks) by defining the type of content and themes inconsistent with Nintendo's corporate and marketing philosophy. Although exceptions may be made to preserve the content of a game, Nintendo will not approve games for the NES, Game Boy or Super NES systems (i.e., audio-visual work, packaging, and instruction manuals) which: * include sexually suggestive or explicit content including rape and/or nudity; (1) * contain language or depiction which specifically denigrates members of either sex; (2) * depict random, gratuitous, and/or excessive violence; (3) * depict graphic illustration of death; (4) * depict domestic violence and/or abuse; (5) * depict excessive force in a sports game beyond what is inherent in actual contact sports; (6) * reflect ethnic, religious, nationalistic, or sexual stereotypes of language; this includes symbols that are related to any type of racial, religious, nationalistic, or ethnic group, such as crosses, pentagrams, God, Gods (Roman mythological gods are acceptable), Satan, hell, Buddha; (7) * use profanity or obscenity in any form or incorporate language or gestures that could be offensive by prevailing public standards and tastes; (8) * incorporate or encourage the use of illegal drugs, smoking materials, and/or alcohol (Nintendo does not allow a beer or cigarette ad to be placed on an arena, stadium or playing field wall, or fence in a sports game); (9) * include subliminal political messages or overt political statements (10) :This is a good guide: http://www.filibustercartoons.com/Nintendo.php --User:Paul Soth 21:55, 24 Nov 2004 (UTC) ::Ah yeah, I added that link to the article. User:Fredrik | User talk:Fredrik 23:15, 24 Nov 2004 (UTC) == anti trust case == " By the end of the 1980's the courts found Nintendo guilty of anti-trust activities because it had abused its relationship with 3rd party developers and created a monopoly in the gaming industry by forcing developers not to make games for any other platforms" The courts of which country? I persume the US from the context in the article, but it would be useful to clarify. == Emulation policies == "Nintendo is known for hard-line stance against emulation of its video game consoles." This is false... ask the average person on the street about Nintendo and see if they mention emulation. The wording in this section is awfully sympathetic towards electronic pirates, as if their stance was a defensible one. It makes it seem as if Nintendo were unusual among corporations for taking a "hard line stance" against emulation, when in fact the existence of laws in the US and abroad such as the DMCA make it clear that Nintendo's position is the default. Considering that no other competitors from the era they're repackaging games from still exist as console manufacturers, they might be the only ones currently concerned with combatting the specific issue right now, but don't think Sony and Microsoft don't share the exact same position. Nintendo is being singled out here on the sole basis of their popularity and resilience - people want to emulate Nintendo games the most, so they're the biggest opposition. "Until mid-2002, the company also claimed that emulators have no use other than to play pirated video games, contested by some who say emulators such as LoopyNES (for NES) and VisualBoyAdvance (for GBA) have been used to develop and test independently produced software." Nintendo targets specific emulators and very specific emulator configurations, so this is a fallacy. The one that made them go "hard line" against the "emulation community" was the Nintendo 64 emulator which not only required cracked (i.e. the anti-piracy mechanism was circumvented) roms, but had no dev kit available. Yes, that emulator had no other use than to play pirated games... sorry, but Nintendo was right. I understand why software pirates resent companies that take measures to counter their illegal activities - obviously they want the parade of "free" software to keep coming their way - but underhanded criticism of Nintendo for self-preservation is unwarranted here, imo. :It's not false, they are indeed known for their stance... however, I agree we should change the wording. As for dev kits, you don't know that they weren't in development. Under U.S. law, emulators themselves are legal, and that's what this is saying regarding Nintendo: they generally have a tough stance toward emulation. Also, keep in mind people like Capcom use emulators in legitimate games, like Mega Man Anniversary Collection. User:Andrevan 19:09, 8 Sep 2004 (UTC) :I've changed it a bit, see how you like it. User:Andrevan 19:20, 8 Sep 2004 (UTC) :: I'm still unclear on why Nintendo's emulation policies are worthy of distinguishment when they are apparently the norm. :::Nintendo is much more agressive in prosecuting than the average video game company. --User:PSzalapski 13:03, 13 Sep 2004 (UTC) ::::I covered this before, but maybe you don't agree. It seems to me that the reason they're "much more aggressive" than the average (hardware + software) game company is because they're one of a slim minority that has survived long enough to have a valuable library of old games and hardware worth preserving. Their "stance" or "position" on emulation is NOT unusual. Their "actions" regarding emulation might be considered so, but that's only because the other current, large game (hardware + software) manufacturers don't have much to enforce against, yet. :::::Regardless of their reasons for their stance, they are a lot more vigilant about emulation and such. User:Andrevan 19:07, 13 Sep 2004 (UTC) ::::::The point being, their increased vigilance relative to other companies is also relative to longevity and available library. While it may be a logically true statement, the distinction in reality is a phantom of incomplete information. You may as well add a note to the Microsoft article claiming that MS is known for its stance against operating system piracy. True, but meaningless, considering their market dominance. Sony, et al. -- in ratio -- are no different than Nintendo. :::::::While you are right on some level when it comes to comparing Nintendo to Sony or Microsoft, your assertion doesn't hold water when comparing Nintendo to historical market peers Sega or Atari, or arcade counterparts Namco, who do have properties of similar longevity but are not as vigilant in defending them against pirates. Although none of these companies manufacture game-playing hardware, they are in much the same situation as Nintendo as far as software emulation is concerned. However, Nintendo's stance is by far the most aggressive - not that this is bad, or undesirable, but it's the reality nonetheless. Nintendo's stance is also the antithesis of smaller, pro-emulation game companies such as Toys For Bob (makers of Star Control II). Whatever the motivation for Nintendo's stance, it deserves to be elucidated in the article. Now, don't get me wrong - I'm more or less a Nintendo fanboy, and I don't think the company is evil for protecting its intellectual property. However, I don't want to strip information from this article under the guise of "NPOV." Andre">User:Andrevan (User_talk:Andrevan) 16:06, Jan 18, 2005 (UTC) == History before 1950? == A while ago I remember reading about the history of Nintendo all the way back to its founding in 1889. Where did it go? --User:Gutterball1219 01:24, 23 Oct 2004 (UTC) Did you check through the article's [http://en.wikipedia.org/w/wiki.phtml?title=Nintendo&action=history history]? Sometimes good chunks of articles are deleted by mistake when they're edited. I know there's probably hundreds of edits to go through and that it's tedious, but it's the only way I can think of to find that info. --User:TorreFernando 14:49, 23 Oct 2004 (UTC) While in Japan years ago I happened to photograph the origional Nintendo building, which bares a Plaque. [http://rubin.simulatedplanet.org/index.php?set_albumName=japan&id=aaf&option=com_gallery&Itemid=41&include=view_photo.php] I was told that the cards were illegal when they first started, so the company started under ground. Feel free to work this image into wikipedia. I didn't because the page is pretty long as it is. == Game Boy Evolution == This is an unsubstantiated rumor and should not be on this article. I've listed it for deletion. Andre">User:Andrevan (User_talk:Andrevan) 21:04, Jan 2, 2005 (UTC) : P.J. McNealy has said that he expects a new Game Boy this year. The codename for the next Game Boy is Evolution, though... mabye readd this? ::Negative. Nothing official. Wikipedia is not meant to gather rumors from across the internet. I honestly doubt they'll have another GB come out this year (more likely next year), but regardless if they have anything for this year, you'll know at E3. User:K1Bond007 06:54, Mar 4, 2005 (UTC) ==History== It seems to me that the sections "Rise of TV consoles", "1990-1995", "1995-2001", "2001-present" should be sub-sections of "History". A lot of the new content to the history section is also duplicated, parts like the date of NES/SNES being launched and so on. I'd do it myself, but since I'm not a main contributor to the article, I don't want to make some huge change to it that no one agrees with. Probably should be thought out and discussed anyway. User:K1Bond007 04:17, Jan 4, 2005 (UTC) : NintendoSee Nintendo. Computer and video game companies See other meanings of words starting from letter: NNA | NB | NC | ND | NE | NF | NG | NH | NI | NJ | NK | NL | NM | NO | NP | NR | NS | NT | NU | NW | NX | NY | NZ |Words begining with Nintendo: Nintendo Nintendo Nintendo Nintendo Nintendo-stub Nintendo64 Nintendochar Nintendocore Nintendods Nintendogs Nintendomon74 Nintendomon74 Nintendonitis NintendoOn Nintendoon Nintendork Nintendorks Nintendou Nintendo_21 Nintendo_64 Nintendo_64 Nintendo_64DD Nintendo_64_games Nintendo_Adventure_Books Nintendo_All-Star_Dairantou_Smash_Bros Nintendo_All-Star_Dairantou_Smash_Bros. Nintendo_All-Star_Dairantou_Smash_Brothers Nintendo_Cereal_System Nintendo_characters Nintendo_Co.,_Ltd. Nintendo_Co._Ltd. Nintendo_Co._Ltd. Nintendo_Comics_System Nintendo_Company_Limited Nintendo_Company_Ltd. Nintendo_Company_Ltd. Nintendo_consoles Nintendo_consoles Nintendo_Corporation,_Limited Nintendo_culture Nintendo_DS Nintendo_DS Nintendo_Ds Nintendo_ds Nintendo_DS_games Nintendo_DS_games Nintendo_DS_launch_titles Nintendo_DS_launch_titles Nintendo_Dual_Screen Nintendo_EAD Nintendo_EAD_Tokyo Nintendo_Entertainment_Analysis_and_Development Nintendo_Entertainment_Analysis_and_Development_Tokyo Nintendo_Entertainment_System Nintendo_Entertainment_System Nintendo_entertainment_system.jpeg Nintendo_Entertainment_System/Family_Computer Nintendo_Entertainment_System/Family_Computer Nintendo_Entertainment_System/Screenshots Nintendo_Entertainment_System_hardware_clone Nintendo_Entertainment_System_hardware_clone Nintendo_Entertainment_System_hardware_clones Nintendo_era Nintendo_era Nintendo_Famicom Nintendo_Family_Computer Nintendo_Family_Computer Nintendo_Gameboy Nintendo_gameboy_micro Nintendo_GAMECUBE Nintendo_GameCube Nintendo_GameCube Nintendo_Gamecube Nintendo_GameCube_2 Nintendo_Gamenet Nintendo_Game_Boy Nintendo_Game_Boy_Advance Nintendo_Game_Boy_Color Nintendo_Game_Boy_Micro Nintendo_Game_Cube Nintendo_hardware Nintendo_iQue Nintendo_items Nintendo_locations Nintendo_Maximus Nintendo_Maximus Nintendo_media Nintendo_N5 Nintendo_N5 Nintendo_Nitro Nintendo_Nitro Nintendo_Official_Magazine Nintendo_Official_Magazine Nintendo_of_America Nintendo_of_America,_Inc. Nintendo_of_Canada Nintendo_of_Europe Nintendo_of_Europe,_Inc. Nintendo_of_Japan Nintendo_of_Japan,_Inc. Nintendo_On Nintendo_On Nintendo_Pennant_Chase_Baseball Nintendo_people Nintendo_Power Nintendo_Power Nintendo_Power_magazine Nintendo_Project_Revolution Nintendo_Puzzle_Collection Nintendo_R&D1 Nintendo_Revolution Nintendo_Revolution Nintendo_revolution Nintendo_Revolution_2 Nintendo_Revolution_games Nintendo_Seal Nintendo_Seal_Of_Quality Nintendo_Seal_of_Quality Nintendo_sixty-four Nintendo_Software_Technology Nintendo_Software_Technology_Corporation Nintendo_Spaceworld Nintendo_Stars_Catalogue Nintendo_stubs Nintendo_Super_Famicom Nintendo_Super_Family_Computer Nintendo_Super_System Nintendo_Teenage_Robots Nintendo_tumbler_puzzle Nintendo_Ultra_64_Sound_Format Nintendo_Virtual_Boy Nintendo_Virtual_Boy Nintendo_Vs._Series Nintendo_Vs._Series Nintendo_Wars |
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