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MUD:''This article is about a type of online computer game. For other uses of the word "mud," see mud'' In computer game, a MUD (multi-user dungeon, dimension, or sometimes domain) is a multi-player computer game that combines elements of role-playing games, hack-and-slash style computer games, and social Internet Relay Chat channels. Typically running on a bulletin board system or Internet server, the game is text driven, where players read descriptions of rooms, objects, events, other characters, and computer-controlled creatures or non-player characters (NPCs) in a Virtual World. They may interact with each other and the surroundings by typing commands that resemble a natural language, usually English language. Traditional MUDs implement a fantasy world populated by elf, goblins, and other mythology beings with players being able to take on any number of classes, including warriors, mages, priests, thieves, druids, etc. The object of the game is to slay monsters, explore a world rich in fantasy and with adventure, and to complete quests. MUDs are typically fashioned around the dice rolling rules of the dungeons and dragons (d&d) series of games. MUDs typically have a fantasy setting, while others are set in science fiction-based universe. Still others, especially those which are based on MOOs, are used in distance education or to allow for virtual conferences. MUDs have also attracted the interest of academic scholars from many fields, including communications, sociology, law, and synthetic economies. Most MUDs are run as hobby and are free to players; some may accept donations or allow players to "purchase" in-game items. == History == The first MUDs appeared in 1978, and their popularity escalated in the United States during the 1980s, when (relatively speaking) cheap, home personal computers with 300 to 2400 baud modems enabled role players to log into multi-line BBSes. Roguelike games were also becoming popular at that time. In Europe at around the same time, MUD development was centered around academic networks, particularly at the University of Essex where they were played by many people, both internal and external to the University. In this context, it has been said that MUD stands for "Multi-Undergrad Destroyer" due to their popularity among college students, and the amount of time devoted to the MUD by the student. The very first MUD was attributed to have been created and written by Roy Trubshaw and Richard Bartle at Essex University on a DEC PDP-10 in the United Kingdom [http://www.ludd.luth.se/mud/aber/mud-history.html]. They chose the acronym MUD to stand for Multi-User Dungeon, and was designed to be a multi-user version of another PDP-10 game called ''Dungeon'' (or ''DUNGEN'' due to the six character filename limit), which was later commercially released by Infocom under the original development code name ''Zork''. ''Zork'' in turn was inspired by an older text-adventure game known as ''Colossal Cave Adventure'' or ''ADVENT''. Another early MUD was Avatar (computer game), written in 1979 by Bruce Maggs and Andrew Shapira, both high school students using the PLATO system at the University of Illinois. This MUD was 2.5-D game running on 512x512 plasma panels of the PLATO system, and groups of up to 15 players could enter the dungeon simultaneously and fight monsters as a team. A version of MUD is still running at [http://www.british-legends.com/ www.british-legends.com] and versions of its descendant MUD2 run at [http://www.mud2.com/ www.mud2.com] and [http://www.mudii.co.uk/ www.mudii.co.uk]. A version of Avatat (computer game) is still running at [http://www.cyber1.org www.cyber1.org]. ''(The book "Dungeon Master" by William Dear, and some other sources suggest there were earlier MUD-type games that the Essex authors never knew about.)'' These text-adventure games (both single and multi-player) drew inspiration from the paper-and-pencil based role-playing games (RPGs) such as ''Dungeons & Dragons'' which were approaching their peak popularity at this time, especially with the release of ''Advanced Dungeons & Dragons'' (AD&D) in 1977. This strong bond between role-playing games and MUDs continued through the years with the release of dozens of AD&D modules and series of related books and stories (i.e. ''Forgotten Realms'' and ''Dragonlance''). Influences also came from the gamebooks such as ''Fighting Fantasy'', ''Choose Your Own Adventure'' and ''Lone Wolf'', and also other RPGs such as ''Vampire: The Masquerade'', and ''Middle-earth Role Playing'' (or ''MERP''). Other MUDs that appeared around 1985 included Mirrorworld, run by Pip Cordrey and developed and written by Tim Rogers, Lorenzo Wood and Nathaniel Billington, and SHADES, the world's first commercial MUD. This was accessible in the UK via the Prestel system. Mirrorworld was the first MUD to feature rolling resets. Another popular MUD was AberMUD written in 1988 by Alan Cox, also known as Anarchy, named after the University of Wales Aberystwyth. Avalon, the Legend Lives, started in 1989, was the first MUD to combine a consistent fantasy story-line with a commercial venture. In 1989, TinyMUD introduced the ability for the players to easily participate in creating the online environment, as well as playing in it. The TinyMUD code spawned a number of descendants, including MUCK and MUSH, which added more sophisticated programmability. (MUCK versions 2 and higher contain a full programming language named MUF, or Multi-User Forth, while MUSH greatly expanded the variety of commands and functions available and allowed them to apply to all objects.) Some use the term "MU*" to refer to TinyMUD, MUCK, MUSH, MUSE, MUX, and their kin; others simply allow the term "MUD" to apply universally. "MUVE" is a recent coinage, intended to stand for Multi-User Virtual Environment. UberMUD, UnterMUD, and MOO are some other MUD servers that were at least partially inspired by TinyMUD but are not direct descendants. Also in 1989, and inspired by TinyMUD and AberMUD, LPMud was developed as a more game-oriented MUD that allowed participants to program the behavior of its "monsters." In 1991, the release of DikuMUD, which was inspired by AberMUD, lead to a virtual explosion of hack-n-slash MUDs based upon its code. DikuMUD inspired several derivative code bases as well, including CircleMUD, Merc, ROM (MUD), and SMAUG. Though seeing some decline in the past few years due to the advent of graphical MUDs and other networked games, the MUD scene is still very much alive on the Internet, and can be accessed via standard telnet clients, or specialized MUD clients that give a more pleasant user experience. Anyone wanting to play these games online can find them listed at various web portals such as [http://mudconnector.com/ mudconnector.com] or [http://mudlists.com/ mudlists.com]. == Variations on MUDs == ===Graphical MUDs=== A graphical MUD is a MUD that uses computer graphics to represent parts of the virtual world and its visitors. The foremost of these is ''Habitat (video game)'', written by Randy Farmer and Chip Morningstar for Lucasfilm in 1985. Graphical MUDs require players to download a special client and the game's artwork. They range from simply enhancing the user interface to simulating 3D worlds with visual spatial relationships and customized avatar appearances. Once computer power increased and Internet connectivity became ubiquitous, the graphical MMORPGs (massively multiplayer online role-playing games) developed. Unlike earlier MUDs, most MMORPGs are commercial ventures. See list of MMORPGs for examples of this type of game. ===Talkers and spods=== A lesser known variant is the talker, typically based on ew-too, summink, sensi-summink, playground, and plenty of other code bases. The talker is essentially a MUD, with most of the complex bits of code stripped away, leaving just the communication level commands -- hence the name ''talker''. People who use these tend to be called spods. The spod tends to be something of a long term fanatic. Where many mudders may move on after a year or two, people who use talkers typically have been doing so for a decade or more. Talkers are significantly easier to run than an average MUD, since they don't incorporate very much artificial intelligence, and they are usually much more user friendly, since there is not often much fighting as a focus. In other words, whole families of husbands, wives, children, and siblings have been known to spod in certain circles. They also use very little network traffic, and use simple protocols, making them ideal for setting up quietly at work. Talker applications predate MUDs by many years, although some of the early ones were used to play Dungeons & Dragons over computer networks. Talkers and some other MUDs use InterMUD to chat with users on completely separate MUDs. The spod has earned a place in the Jargon File. ===RPI MUDs=== Another lesser known variant of a MUD are RPI MUDs, Role-Play Intensive Multi-User Dungeon. RPI MUDs center themselves around playing out specific roles as if the role were real. Realism is often blended in with fantasy in these types of MU*s. In general, the objective of the game is not to complete computer-generated quests or to hack-and-slash monsters in order to gain levels and equipment, but to collaborate with fellow players to create complex and multi-layered storylines in a cohesive gameworld. RPIs are very different from other MU* because of this. The majority of RPI MUDs are levelless and classless, focusing instead on skills and crafts that players may pursue during the lifetime of their characters. RPI's tend to focus more on role-playing against the world or environment, often going as far as to request their players to engage in role-play with inanimate creatures and objects. OOC (Out of character) communications are often restricted. This contrasts with other forms of mud role-playing styles such as storytelling and freestyle mushes in which role-play is conducted between players and OOC communications are more important. RPI MUDs could be considered giant plays where the setting or world is the theater, and the players are the actors as well as the viewers. RPIs are a newer branch of MUDs in general, but have still been around for a long period of time. ==See also== *:Category:MU* servers *:Category:MU* games *MUD client *Online creation (OLC) *Mobile (MUD) *For an academic look at MUDs, see Sherry Turkle's writings == External links == *[http://www.mudlists.com mudlists.com]: Large selection of available online RPGs *[http://www.mudconnector.com Mud Connector.com]: Extensive list of available MUDs *[http://www.topmudsites.com Top Mud Sites]: Ranking of the best MUDs *[http://www.iol.ie/~ecarroll/mud/mr_5b Some history and reviews] from Richard Bartle's "Interactive Multi-User Computer Games" report *[http://arch-wizard.com/ Confessions of an Arch-Wizard] Mud History: Michael Lawrie's account of the early years of MUD and MIST *[http://www.ascusc.org/jcmc/vol2/issue1/lambda.html Virtual(ly) Law: The Emergence of Law in LambdaMOO] *[http://mud.stack.nl/intermud/ Intermud Protocols]: Information about most intermud protocols *[http://www.intermud.org Intermud.org]: Information about the I3 and IMC2 intermud communication protocols *[http://www.mudmagic.com Mud Magic.com]: MUD software downloads, discussion, game listings, and documentations. *[http://ftp.game.org ftp.game.org]: Hierarchal archive of MUD source code *[http://www.linnaean.org/~lpb/muddex/mudline.html The MUDline]: A timeline of MUD history. *[http://mappa.mundi.net/maps/maps_005/ Mapping MUDs]: 3-Dimensional modelling of a MUD *[http://www.forgottenkingdoms.com Forgotten Kingdoms]: Excellent, well coded example of a graphical MUD. Includes MUD building lessons. *The Gaming Center: one of the largest free gaming based bulletin board systems in existence today. Computer and video role-playing games Multiplayer online games Computer and video game terminology MUDI removed the link to Battletech 3065 Online because it struck me as being an advertisement for a particular game, and did not contribute to understanding the topic. User:Doug Pardee 19:33 Feb 22, 2003 (UTC) Medievia is probably only interesting in that it is the mud most cited as one built from an act of copyright theft. ==Ancestor of first MUD?== The article says: :''The first MUD was created and written by Roy Trubshaw and Richard Bartle at Essex University in the UK [1]: a version of this first MUD is still running at www.british-legends.com and a version of its ancestor MUD2 runs at www.mud2.com.'' Isn't this a contradiction? How can the first MUD have an ancestor? -- User:Timwi 14:10, 14 Feb 2004 (UTC) :Fixed, almost certainly meant to say "descendant". --User:Mrwojo 14:48, 14 Feb 2004 (UTC) ---- The page lists CDlib under the Server heading. But isn't CDlib a mudlib (for LPMud)? IIRC, CDlib is short for "Chalmers Dataförening lib", or somesuch. User:Enfors 22:26, 26 Feb 2004 (UTC) ---- Isn't "Interesting Muds" POV? Why are they interesting? User:Krik 12:05, 28 May 2004 (UTC) :I think this section is less of a list of "interesting MUDs" and more of a list of random uninteresting MUDs anons keep adding themselves to with no explanation. Unless anyone objects, I'll remove all the URLs (not articles) from that list. User:Lady Lysine Ikinsile | User talk:Lady Lysine Ikinsile 06:35, 2004 Jul 23 (UTC) ::And so done. User:Lady Lysine Ikinsile | User talk:Lady Lysine Ikinsile 05:54, 2004 Jul 24 (UTC) == RPIMUD == I never heard of this before; [http://www.google.nl/search?hl=nl&ie=UTF-8&q=rpimuds&lr= Google] gives only two links (to other definition pages). Should it be deleted? User:Pastinakel 13:52, 6 Sep 2004 (UTC) Maybe. It's a term of recent vintage (circa 2001) that was used by a handful of mud admins using code descended from Artic to describe their newly discovered role-playing style. (i.e. Harshlands and Armegeddon). I've had trouble finding any definition (nay "clear" exposition) of the term in the rec.games.mud.* heirarchy. It's a very provincial territorial and flameworthy term, much like MU* was, and intended to differentiate a handful of games from "all those other muds". I've updated the entry to correct the erroroneous statement on how Mushes operate. - Tyche == MUD History == It may be worth mentioning that MUD is actually the name of the original game which has been expanded to the genre of games, much in the same way that vacuum cleaners are called hoovers (at least in the UK the are!) In addition, MUSE (Multi User Entertainment Ltd, who still license MUD) consider MUD2 to be the same game as MUD, just a different version - MUD2 is actually MUD version 4E. Therefore descendant, as mentioned above, is arguable. British Legends is essentially a branch of an old version of MUD with minor modifications for an American audience. Information about this can be found [http://www.mud.co.uk/muse/mud_2.htm here] and general background to the history can be found [http://www.mud.co.uk/muse/backgrnd.htm here]. I would update the page myself, but it would almost certainly be biased as I am involved with the game. :I updated it a bit, but I'm sure you can clarify things further without introducing bias. --User:Thoric 19:49, 19 Nov 2004 (UTC) MudMud or MUD can refer to one of several things: * A liquid or semi-liquid mixture of water and soil, or sediment, is commonly referred to as mud. Geology speaking, mud is a mixture of water and particles of silt and clay. Ancient mud deposits harden over geological time to siltstone or mudrock (lutites). See drilling rig for specific mud usage in oil drilling. * A mud bath, possibly with special ingredients, is sometimes applied for beauty, health, or pleasure. * Wet stucco or cement is often referred to as mud by contractors and cement workers, due to its texture's resemblance to mud. See also: slurry, Wet and messy fetishism. * The United Kingdom glam rock band Mud (band) formed in 1968 and best remembered for their single ''Tiger Feet'' * In relation to computer games, see Multi-User Dungeon * In the game of contract bridge MUD is a defensive signalling convention that stands for ''Middle-Up-Down''. A defender who plays his cards in this order is better able to communicate to his partner the number of cards he holds in the suit. The partner is thus able to infer the complete distribution of the suit. MudMy name is Mud. I live in Alameda, California. I ride a BMW motorcycle. I like The Stitches. Mud==Wikipedia:Welcome, newcomers to the Wikipedia== Here are some links I thought useful: *Wikipedia:Tutorial *Wikipedia:Help desk *M:Foundation issues *Wikipedia:Policy Library *Wikipedia:Utilities *Wikipedia:Cite your sources *Wikipedia:Verifiability *Wikipedia:Wikiquette *Wikipedia:Civility *Wikipedia:Conflict resolution *Wikipedia:Neutral point of view *Wikipedia:Pages needing attention *Wikipedia:Peer review *Wikipedia:Bad jokes and other deleted nonsense *Wikipedia:Brilliant prose *Wikipedia:List of images *Wikipedia:Boilerplate text *Wikipedia:Current polls *Wikipedia:Mailing lists *Wikipedia:IRC channel Feel free to contact me personally with any questions you might have. The Wikipedia:Village pump is also a good place to go for quick answers to general questions. You can sign your name by typing 4 tildes, like this: See other meanings of words starting from letter: MMA | MB | MC | MD | ME | MF | MG | MH | MI | MJ | MK | ML | MN | MO | MP | MR | MS | MT | MU | MW | MX | MY | MZ |Words begining with MUD: MUD MUD Mud Mud Mud Mud-brick Mud-flat Mud-terrain_tyre MUD2 Mudagh_machmar Mudaliar Mudang Mudanjiang Mudar_Badran Mudasir Mudau MuDavid Muda_Hassanal_Bolkiah Muda_Hassanal_Bolkiah_Mu'izzadin_Waddaulah Muda_Hassanal_Bolkiah_Mu´izzadin_Waddaulah Mudbath Mudblood Mudbrick Mudbug Mudbugs Mudchute_DLR_Station Mudchute_DLR_Station Mudchute_DLR_station Mudchute_DLR_station Mudd Mudd's_passion Mudd's_Women Muddling_through Muddy Muddy,_IL Muddy,_Illinois Muddy,_Montana Muddy,_MT Muddy_Creek Muddy_Creek_(Colorado) Muddy_Creek_Township,_PA Muddy_Creek_Township,_Pennsylvania Muddy_Pass Muddy_River Muddy_Sea Muddy_Water Muddy_Waters Muddy_Waters_songs Mudd_Club Mudd_Jeans Mudejar Mudéjar Mudflat Mudflats Mudge Mudgee Mudgee,_New_South_Wales Mudgeeraba,_Queensland Mudgee_High_School Mudgee_High_School Mudgereeba,_Queensland Mudgereeba,_Queensland Mudgett_Township,_Minnesota Mudgett_Township,_MN Mudgik Mudgik Mudharabah Mudhen Mudhif Mudhol_dog Mudhol_Hound Mudhol_hound Mudhoney Mudhoney_(album) Mudhoney_(album) Mudhoney_albums Mudi Mudi Mudiad_Amddiffyn_Cymru Mudita Mudita Mudkids Mudkip Mudlark Mudlock Mudlock Mudlogger Mudmen Mudmen Mudo Mudo MudOS Mudpie Mudpuppy Mudra Mudra Mudras Mudras_in_Indian_Music Mudra_(music) Mudrika_Seva MUDs Muds Mudskipper Mudslide Mudslides Mudslide_(beverage) Mudstone Mudthang Mudthang Mudug Mudullary_inspiratory_neuron Mudvayne Mudvayne Mudvayne.jpeg Mudvayne_albums Mud_(band) Mud_bass Mud_Bay,_AK Mud_Bay,_Alaska Mud_Bay,_Alaska Mud_Bowl Mud_Boy_and_the_Neutrons Mud_brick Mud_Bruneteau Mud_Clerk Mud_clerk MUD_client Mud_client MUD_Client_Protocol Mud_crab Mud_crab Mud_dauber Mud_dauber Mud_engineer MUD_FAMILY MUD_Family MUD_family_tree Mud_fever Mud_Fish_Pokémon Mud_flat Mud_flats Mud_Hen Mud_Hen_Lake,_Minnesota Mud_Hen_Lake,_MN Mud_Islands Mud_Islands Mud_Lake Mud_Lake,_ID Mud_Lake,_Idaho Mud_Lake,_Minnesota Mud_Lake,_MN Mud_lobster Mud_logger Mud_March Mud_nest_builders Mud_pot Mud_puppy Mud_River Mud_season Mud_skipper Mud_Slide_Slim_And_the_Blue_Horizon Mud_Slide_Slim_And_the_Blue_Horizon Mud_Slide_Slim_and_the_Blue_Horizon Mud_Slide_Slim_and_the_Blue_Horizon Mud_sunfish MUD_trees MUD_trees MUD_trees/temp Mud_Turtle Mud_Volcano Mud_volcano Mud_wrestling |
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