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LOOM



: ''This page is about the LucasArts computer game. For the weaving device, see loom.'' ''LOOM'' is a graphical adventure game, originally released in 1990, published by LucasArts (known at the time as Lucasfilm Games). It was the fourth game to use the SCUMM engine. ==The game== The original project was led by Brian Moriarty, a former Infocom employee and author of some classic text adventures such as ''Wishbringer'' (1985), ''Trinity (computer game)'' (1986) and ''Beyond Zork'' (1987). Typical for LucasArts, some later games like ''Monkey Island'' referenced the Loom characters and storyline. For example, in the "Scumm Bar" in ''The Secret of Monkey Island'', there is a character from LOOM dressed as a pirate with a button on his shirt that says "Ask me about ''LOOM''", who will happily divulge marketing information when so asked. Two sequels, ''Forge'' and ''The Fold'' (centered around the Guilds of the Blacksmiths and Shepherds respectively) were planned, but never realised. Although Loom is very brief and its universe was never expanded, its originality has won many players. === Background=== ''"It was long after the passing of the second shadow, when dragons ruled the twilight sky, and the stars were bright and numerous..."'' The events of the game are preceded by a 30 minute audio drama, included with some versions of the game. It is established that the Age of the Great Guilds arose when humans once again tried to establish dominion over nature. The world is not defined in relation to ours, but many hold to it happens to a greatly distant future, since the events of the game occur on a date 8004. People banded together to form city-states of a common trade "devoted to the absolute control of knowledge, held together by stern traditions of pride, and of fear". The humble guild of Weavers established themselves as masters of woven fabric, though they eventually transcended the limits of cloth and began to weave "subtle patterns of influence into the very fabric of reality". They were persecuted for these acts of "witchcraft", and purchased an island far off the mainland coast, which they called Loom. Lady Cygna Threadbare is introduced as a bereaved mother who begs the Elders of the Guild of Weavers to use the power of the Loom to end the suffering of the Weavers. Their numbers are failing and their seed is barren. The Elders reprimand Cygna telling her that it is not their place to play gods. Cygna, against their threats, secretly assumes control of the Loom and plants one gray thread. She inadvertently draws an (unforeseen) infant out of the loom, incurring the wrath of the Elders. She surrenders the child to Dame Hetchel, the old serving woman, and accepts her fate. The Elders cast the Transcedence draft on her, who is transformed into a swan and banished from the pattern (the waking world, as the weavers call it). Hetchel names the child Bobbin, and cares for him as her own. Bobbin is ostracized from the rest of the Guild. The Elders note that the presence of his gray thread has thrown the pattern into chaos, and the Loom foresees the very unraveling of the pattern, and for these reasons, the Elders ban him from learning the ways of the Guild. Hetchel however secretly trains him. This is where the game begins. ===Plot=== On his seventeenth birthday, Bobbin is summoned by the Elders in order to determine his fate. But after they punish Hetchel with the Transcedence draft for educating Bobbin, a swan comes. She casts the Trascedence spell on all the village which transforms all the Weavers into swans who leave through a rift in the sky. Hetchel who is now a swanling, says Bobbin who stayed behind that the swan (who visits him on every birthday of his) came to save the Weavers from the Third Shadow that was about to cover the world. Bobbin then moves on to find the flock, and on his way he meets other guilds and several adventures. One of them is a Cleric who after the Scrying Sphere of the Glassmakers, the Swords of the Ironsmiths and the products of the Shepherds, claims the Weavers' distaff to rule the world with an army of undeads, thus fulfilling the prophecies. ===Technicals=== Originally published on DOS floppy disk with Enhanced Graphics Adapter graphics, it was also released for Amiga, Atari ST, FM Towns and Apple Macintosh. It was re-released on CD-ROM in 1993 with VGA graphics and a full voiceover soundtrack, with new dialog written by Orson Scott Card. A departure from earlier SCUMM games in many senses, ''LOOM'' was based on a serious and complex fantasy story. It also had an experimental interface, eschewing the traditional paradigm of graphical adventures, where puzzles usually involve interactions between the game character, the environment, and multiple items the character can take into their possession. The game can be played at 3 difficulty levels, each with slightly different hints. For example, the ''expert'' level does not mark the distaff and is played solely perfect pitch. The expert player is rewarded with a graphic sequence that does not appear in the two other 'levels'. ''LOOM'' can be played on multiple platforms using the ScummVM emulation engine. The CD-ROM version was not greeted with much joy because it lacked many features due to the limitations of the early of that time technology. Close up portraits of characters were rejected because lip-sync was not possible. Also the dialogues of cutscenes were, in most cases, briefer than those of the original version because not much of voice recording would fit in the CD. Due to a licensing agreement with Mindscape Group (defunct), the full CD-ROM version is not available; however, the floppy disk version can be bought from LucasArts and then patched with a download from Home of the Underdogs, an abandonware website. ====Music==== The original package offered an audio tape with a 30-minute audio drama that explained the nature and history of the Loom world, and the whereabouts of Bobbin's birth, and stops right before the game begins. The drama was enriched by original music composed by Jerry Gerber. (Trivia: The other side of the tape featured the same audio drama, encoded for Dolby noise reduction system noise reduction -- the first commercial cassette ever to employ this format.) The in-game music consisted of excerpts from the Swan Lake ballet of Tchaikovsky. ''LOOM'''s gameplay centered instead around magical four-note tunes (drafts) that the protagonist, Bobbin Threadbare, could play on his distaff, which would have an effect of a certain type - "Opening", for example, or "Night Vision". The player's abilities would increase over the course of the game, with more and more powerful drafts. At first, only notes ''C'' to ''E'' were provided, but at the end of the game ''C''' (high ''C'') is given. The package also offered an illustrated notebook, supposedly belonging to apprentice weavers. Its purpose was to optionally note there the drafts learnt, and also added some interesting tales related to each of them. == See also == *LucasArts Adventure Games *SCUMM *ScummVM *iMUSE *Chaos (Loom Character) ==External links== *[http://www.salikon.dk/loom.html Loom - A Computer Game Masterpiece from Lucas Arts] Fan made site * [http://www.mobygames.com/search/quick?q=loom MobyGames entry on ''LOOM''] * [http://www.the-underdogs.org/game.php?id=655 ''LOOM'' page at Home of the Underdogs] Adventure games LucasArts games Fantasy computer games 1990 computer and video games

Loom



:''For the graphical adventure game, see LOOM.'' ---- [[image:loomwork.jpg|thumb|right|250px|A Turkey woman in Konya works at a traditional loom. #Warp-weighted looms were probably the first to be invented.]] A loom is a machine or device for weaving thread or yarn into textiles. Looms can range from very small hand-held frames, to large free-standing hand looms, to huge automatic mechanical devices. In practice, the basic purpose of any loom is to hold the warp threads under tension to facilitate the interweaving of the weft threads. The precise shape of the loom and its mechanics may vary, but the basic function is the same. == Weaving == :''See Weaving for more information.'' :''See Textile manufacturing terminology for more terms connected with looms''. Weaving is done by intersecting the longitudinal threads, the warp, i.e. "that which is thrown across" (Old English ''wearp'', from ''weorpan'', to throw, cf. German ''werfen'') with the transverse threads, the woof or weft, i.e. "that which is woven" (Old English ''wefta'', from ''wefan'', to weave, cf. German ''weben''). The Old English ''geloma'' and Middle English ''lome'' meant an implement or tool of any kind. The earliest example with its specific meaning quoted by the ''Oxford English Dictionary'' is from the Nottingham Records of 1404, but handwoven cloth existed much earlier, perhaps as far back as 8000 BC. ==Types of looms== ===Warp-weighted=== The earliest looms were probably vertical warp-weighted looms, with the warp threads suspended from a branch or piece of wood and ''weighted'' or attached to the ground. The weft threads would be pushed into place by hand or a stick that would eventually become the shuttle. At first, it was necessary to raise and lower every warp thread one at a time, which was a time-consuming and laborious process. Basic techniques, such as the insertion of a rod, were developed to produce a ''shed'', the space between warp threads (perhaps every other thread would be alternately raised and lowered), so that the weft thread or shuttle could pass through the entire warp at once. ===Ground looms=== On a horizontal ground loom, the warp would be strung between two rows of pegs. The weaver would have to lean over in order to work, so pit looms were developed, with the warp strung over a pit, so the weaver could sit with his or her legs underneath and would then be on a level with the loom. ===Frame looms=== Frame looms followed basically the same principles as ground looms. The loom was constructed out of sticks and boards attached at right angles (producing a box-like shape), which meant that it was portable and could even be held in the weaver's lap. Frame looms are still in use today, usually as a portable, less expensive, and compact alternative to a table or floor loom. ===Backstrap looms=== Backstrap looms, as the name implies, are tied around the weaver's waist on one end and around a stationary object such as a tree, post, or door on the other. Tension can be adjusted simply by leaning back. Backstrap looms are very portable, since they can simply be rolled up and carried. ===Foot-treadle floor looms=== Handweavers today tend to use looms with at least four ''shafts'' or ''harnesses''. Each shaft contains a set of ''heddles'' through which yarn can be threaded (and attached, through a variety of mechanisms, to the front and back beams of the loom), and by raising the harnesses in different combinations, a variety of patterns can be achieved. Looms with two such shafts are called ''rigid heddle'' looms and variants with eight or more shafts are available. The shafts on a floor loom are controlled by a series of foot pedals (called ''treadles''). This is an important development, since it keeps the weaver's hands free to manipulate the shuttle and it is easy to raise and lower warp threads in selected combinations. As the material is woven, it can be wrapped around the front beam, as unwoven yarn is unrolled from the front beam, so length is not limited by the size of the loom. A table loom is similar, but, as the name suggests, it is smaller and equipped with levers rather than treadles, since it is made to sit on a stand or on top of a table. [[Image:Loom_haute_lisse_DSC08774.jpg|thumb|left|A ''#Haute lisse looms'' loom at the Gobelins tapestry manufactory in Paris, France]] === ''Haute lisse'' looms === Looms used for weaving traditional tapestry are classified as ''haute lisse'' looms, where the woof is suspended vertically between two rolls, and the ''basse lisse'' looms, where the woof extends horizontally between the rolls. === Power looms === [[Image:EttayapuramPowerLoom.jpg|right|thumb|260x|A power loom used in Ettayapuram]] The first power loom was built by the England Edmund Cartwright in 1785. Originally, powered looms were shuttle-operated but in the early part of the 20th century the faster and more efficient shuttleless loom came into use. Today, advances in technology have produced a variety of looms designed to maximize production for specific types of material. The most common of these are air-jet looms and water-jet looms. Computer-driven looms are now also available to individual (non-industrial) weavers. Industrial looms can weave at speeds of six rows per second and faster. === The Jacquard loom === The Jacquard loom was the first machine to use punch cards. It uses punched cards to control the pattern being woven. It is a form of dobby loom, where individual harnesses can be raised and lowered independently. ==Patents== * -- Loom ==See also== *Timeline of clothing and textiles technology *Weaving (mythology) ==Reference== *[http://www.faculty.de.gcsu.edu/~dvess/ids/fap/weav.html "The Art and History of Weaving"] *[http://vt.essortment.com/warpingweaving_rkpp.htm Warping and weaving on a warp-weighted loom] Weaving

Loom



"Looms can range from very small hand-held frames, to large free-standing hand looms, to huge automatic mechanical devices. " Most of the examples given in the article refer to the last catregory, "huge automatic mechanical devices". What about floor looms, table looms, inkle looms, backstrap looms, things used by handweavers? I've never seen a vertical loom—are they really more common than the horizontal variety? I appreciate the ''haute lisse'' pictures as I have never actually seen one, but probably one is enough. I'll probably replace one of them with a photo of my table loom once I get it photographed. Other goals: The parts of a loom, how it works, what is is supposed to do (i.e. basically the whole point is to somehow get your warp under tension). User:Aranel_(\"User:Aranel/Sarah\")">User:Aranel|User:Aranel (\"User:Aranel/Sarah\") 01:05, 29 Sep 2004 (UTC) : Agreed that the current article is poor in form. I would greatly appreciate, if you can rewrite, add relevant pictures etc. -- User:Sundar 03:42, Sep 29, 2004 (UTC) ::I gave it a start. (Obviously an incomplete one, but a start.) I'm not sure how to organize, really. I have a friend who has a frame loom—I'll see if I can get her to take a picture. User:Aranel_(\"User:Aranel/Sarah\")">User:Aranel|User:Aranel (\"User:Aranel/Sarah\") 20:02, 29 Sep 2004 (UTC) :::Thanks Sarah and others. Now the article is in a far better shape. I've a few pictures of Jacquard looms and power looms in India. I've uploaded one of them and used it at Ettayapuram#Weaving. I'll try to upload more after some pruning. -- User:Sundar 06:15, Sep 30, 2004 (UTC) I've repositioned the images. They look OK on the resolution that I'm running at, but may look worse on a smaller monitor. Does anyone have a problem? I've also put power loom before Jacquard loom, to put them in chronological order. There's also an article on dobby looms on Wikipedia, but I didn't know where to fit that in. Can anyone suggest a placing? :* Jacquard and Dobby and Cam are all different types of patterning systems, mostly for industrial looms and have different design capabilities. The actual loom attached to the patterning system could be the same in each instance. I suggest you set up a patterning systems heading. The fourth patterning type is manual, and this is the type used in most looms that aren't in factories: floor looms, tapestry looms, table looms, etc.User:Pschemp 22:24, 2 Oct 2004 (UTC) == Terminology Section == There may also be a need for a separate section on terminology: Loom#Warp-weighted has some of the terms, but others are scattered. User:Noisy_|_User_talk:Noisy">User:Noisy|User:Noisy | User talk:Noisy 10:31, 1 Oct 2004 (UTC) :The terminology section is duplicating descriptions that sit pretty well where they are already. I'm tempted to move it to a separate article for reference from the weaving section. It could also be used for spinning terminology as well. Some of the terms that I've found in my research aren't clear yet, such as sleying and sett, so if anyone can expand ... User:Noisy_|_User_talk:Noisy">User:Noisy|User:Noisy | User talk:Noisy 00:51, 18 Oct 2004 (UTC) ::''Sleying'' is the process of threading the warp yarn through the reed (you can just barely see the little spaces it has to go through :Image:Tableloom.jpg—it's the front part there that it goes through when you are sleying). Usually one speaks of "sleying the reed". You ''set'' (verb) the warp at X ends per inch and then you can say that its ''sett'' (noun) is X ends per inch. These are both terms that relate more to the process of warping the loom than to the structure of the loom itself. Do we want to get into that here? ::We can take this in one of two ways. As it stands, it seems reasonable to discuss the parts of a loom in the article on looms (which is not too close to being "too long" at the moment). However, I can see the value in a weaving terminology article. User:Aranel_(\"User:Aranel/Sarah\")">User:Aranel|User:Aranel (\"User:Aranel/Sarah\") 00:59, 18 Oct 2004 (UTC) :::Oh, and hey, I just cut my latest project off my little table loom, so if there are any parts you would like to see photographed without the warp in the way, let me know. User:Aranel_(\"User:Aranel/Sarah\")">User:Aranel|User:Aranel (\"User:Aranel/Sarah\") 01:01, 18 Oct 2004 (UTC) == Weaving needs attention == There's been a couple of edits to Weaving by Special:Contributions/User:194.222.59.249. The edits seem to be made in good faith but appear somewhat unencyclopedic, needing a major rewrite. Can some one watching this page look into that. -- User:Sundar 10:13, Nov 22, 2004 (UTC)


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L

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Words begining with LOOM:

LOOM
Loom
Loom
Loom91
Loom91
Loomis
Loomis,_CA
Loomis,_California
Loomis,_NE
Loomis,_Nebraska
Loomis,_SD
Loomis,_South_Dakota
Loomis_Chaffee
Loomis_Chaffee
LoomLanguage
Loompanics
Loompanics_Unlimited
Looms
Loom_of_Youth


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