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ID Software#REDIRECT Id Software Id Softwareid Software is a video game developer based in Mesquite, Texas, a suburb of Dallas. The company was founded by four members of the computer company Softdisk: John Carmack, a game programmer, John Romero and Tom Hall, game designers, and Adrian Carmack, an artist and is now considered the most influential game development company of the many game development companies in the Dallas area, known as the Dallas Gaming Mafia. Note the lower-case ''id'', which refers to the Ego, Superego and Id as a psychological concept. Originally, both letters were capitals (''ID Software''), and stood for "In Demand". The "I" was made lowercase in the release of the second Commander Keen series, and eventually the "D" was also dropped down to lowercase which changed the meaning of the company name. ==History== The founders of ''id Software'' met in the offices of SoftDisk developing multiple games for SoftDisk for monthly publishing. These included Dangerous Dave and other titles. Once Apogee Software learned of the group and their exceptional talent, they recruited them, and developed the necessary titles for them to get out of their SoftDisk contracts. Meanwhile, they worked on titles that would be developed under the ''ID Software'' moniker. The most successful of those outings would be ''Commander Keen''. ===''Commander Keen''=== The Commander Keen series, a platform game introducing one of the first smooth side-scrolling game engines for the IBM PC compatible, brought id Software into the gaming mainstream. The game was very successful and spawned a whole series of titles. It was also the group of id Software that designer Tom Hall was most affiliated with. The shareware distribution method was initially employed by id Software through Apogee Software to sell their products, such as the Commander Keen, Doom and Wolfenstein games. They would release the first part of their trilogy as shareware, then sell the other two installments by mail order. Only later (about the time of the release of ''Doom II'') did id release their games via more traditional shrink-wrapped boxes in stores (through other video game publisher). It is likely that id Software has been the most successful shareware publisher to date. ===''Wolfenstein 3D''=== The company's breakout product was ''Wolfenstein 3D'', a first person shooter with smooth 3D graphics that were unprecedented in computer games, and with violent game play that many gamers found engaging. After essentially founding an entire genre with this game, id created ''Doom'', ''Doom II'', ''Quake'', ''Quake II'', ''Quake III'', and ''Doom 3''. Each of these first person shooters featured progressively higher levels of graphical technology (and progressively higher minimum system requirements). ===John Carmack=== The lead programmer for id Software is John Carmack, whose skill at 3D computer graphics computer programming is widely recognised in the software industry. He is the last of the original lead designers remaining in the company. ===Tom Hall=== Tom Hall left id Software during the early days of ''Doom'' development (but not before he had some impact: he was responsible, for example, for the inclusion of teleporters in the game). However, Hall felt that his place was not at id Software, and saw his future was elsewhere. He left before the shareware release of ''Doom'' for Apogee to work on ''Rise of the Triad'' with the "Developers of Incredible Power". Hall has frequently commented that if id Software ever sold him the rights to ''Commander Keen'' he will immediately develop another Keen title. ===John Romero=== John Romero, who also felt that id Software was not supportive of his ideas, left after the release of the shareware ''Quake'' to form the ill-fated Ion Storm. Having already finished his work on ''Rise of the Triad'' and not finding himself compatible with the ''Prey (computer game)'' development team at Apogee, Tom Hall left to join his ex-id compadre in this new company. Both Hall and Romero are seen as excellent designers and idea men who have helped shape some of the key PC gaming titles of the 90's. ===''Quake''=== The release of ''Quake'' marked the second milestone in id history. ''Quake'' combined a cutting edge fully 3D engine with an excellent art style to create what was at the time regarded as a feast for the eyes. Furthermore, ''Quake'''s main innovation—the capability to play a deathmatch (competitive gameplay between living opponents instead of against computer-run characters) over the Internet (especially through the add-on ''QuakeWorld'') seared the title into the minds of gamers as another smash hit. ===Opinion and engines=== However, the success of ''Quake II'', ''Quake III'' and ''Doom 3'', though financially very successful, have met some critical opposition. id's games have continued to rate well in magazines, but community opinion on the later id games is often divided, with some accusing the company of being too orthodox in their design principles, especially with their latest title, ''Doom 3''. id's games have always included new revolutionary technologies, varying from graphics to netcode. Currently, id's "game engines" are licensed to many other developers. This, along with Carmack's heavily orthodox FPS design ideas are two facts that have helped shape public opinion, to the point at which some in the community regard id firstly as a technology developer, and only secondly as a game developer. The price of licensing id's engines normally runs about $250,000 per title. Id releases its older game engines, such as that of ''Quake'' and ''Quake II'', under the GNU GPL for others to use free of charge (bound by the GPL license restrictions) [http://www.idsoftware.com/business/techdownloads/]. The source code to the ''Quake III'' engine was previously supposed to have been released around the end of 2004, which would be consistent with an apparent policy of releasing all the 3d engines under the GPL when they are over 5 years old. However, John Carmack has announced that the GPL release has been put on hold for the time being. This has been done in order to maintain a grace period, since the ''Quake III'' engine was still being licensed to commercial customers who would otherwise become upset over the sudden loss in value of their recent investment. The fact that software from 1999 continued to be worth considerable licensing fees by the market at least until 2004 is a testament of its quality. The definite GPL release date is currently unknown. In 2003, the book ''Masters of Doom'' chronicled the development of id, concentrating on the personalities and interaction of John Carmack and John Romero. ==Games by id Software== *''Commander Keen'' **Episode 1: ''Marooned on Mars'' (1990) **Episode 2: ''The Earth Explodes'' (1991) **Episode 3: ''Keen Must Die'' (1991) **''Keen Dreams'' (1991) **Episode 4: ''Secret of the Oracle'' (1991) **Episode 5: ''The Armageddon Machine'' (1991) **Episode 6: ''Aliens Ate My Baby Sitter'' (1991) *''Dangerous Dave in the Haunted Mansion'' (1991) *''Rescue Rover'' (1991) *''Rescue Rover 2'' (1991) *''Hovertank 3D'' (1991) *''Catacomb 3D'': ''A New Dimension'' (1992) re-released as ''Catacomb 3-D: The Descent'' **''Catacomb Abyss'' (1992) **''Catacomb Armageddon'' (1992) re-released as ''Curse of the Catacombs'' **''Catacomb Apocalypse'' (1992) re-released as ''Terror of the Catacombs'' *''Wolfenstein 3D'' (1992) **''Spear of Destiny'' (1992) *''Doom'' (1993) **''The Ultimate Doom'' (1995) *''Doom II: Hell on Earth'' (1994) **''Master Levels for Doom II'' (1995) **''Final Doom'' (1996) *''Quake'' (1996) **Mission Pack 1: ''Scourge of Armagon'' (1997) (developed by Hipnotic Interactive, now known as Ritual Entertainment) **Mission Pack 2: ''Dissolution of Eternity'' (1997) (developed by Rogue Entertainment) *''Quake II'' (1997) **Mission Pack 1: ''The Reckoning'' (1998) (developed by Xatrix Entertainment, now known as Gray Matter Interactive) **Mission Pack 2: ''Ground Zero'' (1998) (developed by Rogue Entertainment) *''Quake III Arena'' (1999) **Expansion: ''Team Arena'' (2000) *''Return to Castle Wolfenstein'' (2001) (developed by Gray Matter Interactive, multiplayer part by Nerve Software) *''Wolfenstein: Enemy Territory'' (2003) (developed by Splash Damage) *''Doom 3'' (2004) **Expansion: ''Doom 3: Resurrection of Evil'' (2005) (developed by Nerve Software) *''Quake 4'' (2005) (developed by Raven Software) *''Enemy Territory: Quake Wars'' (2006) (developed by Splash Damage) == Additional reading == *Kushner, David (2003). ''Masters of Doom: how two guys created an empire and transformed pop culture'', New York: Random House. ISBN 0375505245. == External links == * [http://www.idsoftware.com/ Official id site] * [http://www.quakecon.org/ QuakeCon.org], id Software fan site * [http://www.spectrum.ieee.org/WEBONLY/publicfeature/aug02/id.html ''The Wizardry of Id'' article By David Kushner from IEEE Spectrum Online] * [http://www.gamespy.com/e32002/pc/id/ ''A Chat With id Software'' - a Gamespy interview with people at id Software] * [http://www.3drealms.com/keenhistory/ ''A Look Back at Commander Keen'' includes some details on the history of id] * [http://idm.gesies.com/ ''id Museum''], a page dedicated to id Software Computer companies of the United States Computer and video game companies Dallas/Ft. Worth-based companies Id Software==Credit== Credit for the link to "The Wizardry of Id" article should go to User:Liftarn. Just giving credit where credit is due! :-) —User:Frecklefoot 15:27, 4 Sep 2003 (UTC) ---- ==See Also== I hate stepping on other's toes (especially a sysop's), but I reverted the edit by User:Schneelocke for the formatting of the ''See also:'' entity. The Manual of Style supports the way I had it originally. It's a big pet peeve of mine, but I hate whole sections for the ''See also:'', but I tolerate it for ''See also''s with numerous entries. Since I only had one entry, I think a whole section for the ''See also:'' was execessive. Sorry, but, like I said, it's a pet peeve of mine (I'll try to work on it). :-) —User:Frecklefoot 20:43, 5 Sep 2003 (UTC) ''See also:'' Talk:DOOM (computer game) ---- ==id (not Id) Software== How can we rename this article as "id Software" instead of "Id Software" ? —User:Bevo 17:32, 24 Nov 2003 (UTC) :We can't. Wikipedia has the first letter of every article as a capital. Yes, the "id" in "id Software" is lower-case. But when you use the name of the company as the first word in a sentence, for example, it should be capitalized, even though the word itself is not a proper name. This really isn't a big deal, IMHO. You can link to this article as lowercase (e.g. "I work for id Software, because I'm John Carmack."). Also, the 'pedia has articles for dog and cat and they aren't normally captilalized, but their article names are. :-) —User:Frecklefoot 15:38, 1 Dec 2003 (UTC) ---- ==Kevin Cloud a founder?== Isn't Kevin Cloud a founder too? In one of John Carmacks plan updates speaks of Kevin and Adrian sharing over 50% ownership of the company. User:Airconditioning 08:14, Jun 8, 2004 (UTC) :IIRC, Kevin Cloud was not part of the team that made Keen when id was still working "underground" while still being employed at Softdisk, but by the time they went off to officially form id software Kevin was one of the people who went off with them. Hence, he also has ownership in the company. Since Tom Hall and John Romero have left the company (and consequently given up their shares), the ownership was divided evenly between John, Kevin, and Adrian when the DOOM 3 hit. As of the beginning of 2004, Todd Hollenshead and Tim Willits have also been granted ownership of the company, evening out the power balance immensely. ==Title== ---- ==Re-wikilinking== In addition to helpful changes, User:SpaceCow went through and added wikilinks to every term that already had wikilinks. This is discouraged in Wikipedia, though I can't find the reference at the minute. Only wikify the first occurance of a term unless it is used again a greater further down in the article and the link is topical. I don't have time to undo all his excessive wikilinking, and I assume he/she was just unfamiliar with the policy. Can someone else help me out here? Thanks. User:Frecklefoot— User:Frecklefoot | User talk:Frecklefoot 16:00, Nov 10, 2004 (UTC) I fixed some of the linkage. Actually, I wrote a Python script to remove duplicate links (regexp code borrowed from the scripts on Wikipedia:Scripts):
import re
re_link = re.compile(r'(\[\[[^\[\]]+\]\])')
def rmdupelinks(wikitext):
chunks = re_link.split(wikitext)
outchunks = chunks[:]
already_linked = {}
line = 1
for i, chunk in enumerate(chunks):
if re_link.match(chunk):
linktext = chunk[2:-2]
target = descr = linktext
if "|" in target:
j = target.index("|")
descr = target[j+1:]
target = target[:j]
if target in already_linked:
print "Killed duplicate:", target, line
outchunks[i] = descr
else:
already_linked[target] = True
line += chunk.count("\n")
return "".join(outchunks)
if __name__ == "__main__":
indata = open("in.txt").read()
open("out.txt", "w").write(rmdupelinks(indata))
It wasn't that useful in this case though, as the biggest problem here was inconsistency in the spelling of titles. Maybe the above script could be modified to do something useful. User:Fredrik | User talk:Fredrik 22:49, 10 Nov 2004 (UTC)
== Sorry about the excessive linking ==
Sorry about that - yeah, I'm pretty new to Wiki and was under the impression that linking liberally was something to be done. I should probably read the guidelines again :)
== DOOM to Doom? ==
"DOOM" is the product's proper name. What's this "Doom" crap? I'm too lazy to revert. User:Adraeus 00:33, 4 Dec 2004 (UTC)
:See Talk:Doom for rationale. User:Fredrik | User talk:Fredrik 02:11, 4 Dec 2004 (UTC)
== Jay Wilbur ==
Jay Wilbur, the "biz guy", was a prominant spokesman during the DOOM years. Something should be included about his contributions.
--User:Cshay 22:14, 17 May 2005 (UTC)Id software#REDIRECT Id_Software See other meanings of words starting from letter: IIA | IB | IC | ID | IE | IF | IG | IH | IJ | IK | IL | IM | IN | IO | IP | IR | IS | IT | IU | IW | IX | IY | IZ |Words begining with Id_Software: ID_Software Id_Software Id_Software Id_software Id_Software_games |
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