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FreQuency''FreQuency'' is a music video game developed by Harmonix and published by SCEI. It was released in November 2001. In the game, a player portrays a virtual avatar called a "FreQ" (pronounced "freak"), and travels down an octagonal tunnel, with each wall containing a musical track. Six or seven of these tracks contain sequences of notes. As the player hits buttons corresponding to the note placement on the track, the sonic energy from within is released and the music plays. If the player plays two measure (music)s of the track without any errors, the track is "captured" and the music plays automatically until the next pre-determined section of the song. Some tracks are bonus tracks and only open up when all notes are played, allowing the user to pick up "freestyle" points. Powerups are available which allow the immediate capturing of the track or the doubling of points. If a player continually misses notes, their energy meter reduces until the game is over. High scores are achieved in the game by quickly moving from track to track, as they are completed, which increases a point multiplier. Tracks with more notes are worth more points, so choosing those over simple tracks is advantageous as well. Some of the songs are actually "in-house" productions by Kasson Crooker, who served as a musical director for the game and is also a member of the band Freezepop (band). Some of his aliases include: DJ HMX (HMX standing for Harmonix, the game's developer), Symbion Project, and Komputer Kontroller. Here is a list of artists who perform in the game, with corresponding song title, in the order they are encountered: *The Crystal Method - "The Winner" *Acrobatik - "Exterminator" *Orbit (band) - "XLR8R" *No Doubt - "Ex-Girlfriend Remix" *Freezepop (band) - "Science Genius Girl" *Dub Pistols - "Official Chemical" *Lo Fidelity Allstars - "Lofis In Ibiza" *Fear Factory - "FreQuency" *Paul Oakenfold - "See It" *Ethan Eves - "Selecta" *Powerman 5000 - "Danger is Go" *Orbital (band) - "Funny Break, Weekend Ravers" *Q-bert (DJ) - "Cosmic Assassins" *Brian Transeau - "Smartbomb" *Curve (band) - "Worst Mistake" *Jungle Brothers - "What's the Five 0" *Funkstar De Luxe - "Ignition" *Roni Size - "Railing Pt. 2" *Meat Beat Manifesto - "Dynamite Fresh" *Juno Reactor - "Higher Ground" *Toni Trippi - "Motomatic" *DJ HMX - "Ibiza Dreamz" *Symbion Project - "Funky Dope Maneuver" *Komputer Kontroller - "Control Your Body" *Symbion Project - "FreQout" *Surgecore - "Luge Crash" *Robotkid vs Inter:sekt - "End Of Your World" ''FreQuency'' led to many future roles in video games for the band Freezepop (band), including several songs in ''FreQuency'' FreQuencyKareoke Revolution is not a sequel to Amplitude :The article doesn't state that Karaoke Revolution is a sequel to Amplitude (game). It states that Amplitude is Frequency's sequel, and that Freezepop had roles in Amplitude and Karaoke Revolution. Note that "sequel" is not plural, thus the only sequel is Amplitude. User:CryptoDerk 05:56, Feb 1, 2005 (UTC) All I've got to say is that the entries between Frequency and Amplitude are very similar read one and then the other, you'll se what I mean. What does one do in this case? Post something about reading "Frequency" for more information? It's probably preferable to reduce the redundancy.--User:Headcase88 21:37, 1 Apr 2005 (UTC) ==Name== I question the wisdom in moving it to FreQuency. Where is this particular capitalization stated as an official spelling? --User:Golbez 22:21, Apr 20, 2005 (UTC) :You can find it spelled both ways, although on Harmonix's site as well as in the game manual it is spelled with a cap Q, so I support the move (I didn't move it, but I wrote most of it). User:CryptoDerk 22:39, Apr 20, 2005 (UTC) ::For the reasons stated above by CryptoDerk. --User:Poiuytman (User talk:Poiuytman)User:Poiuytman 22:42, 20 Apr 2005 (UTC) Frequency: [[Image:Sine waves different frequencies.png|thumb|right|360px|Sine waves of various frequencies; the lower waves have higher frequencies than those above.]] Frequency is the measurement of the number of times that a repeated event occurs per unit time. To calculate the frequency, one fixes a time interval, counts the number of occurrences of the event within that interval, and then divides this count by the length of the time interval. In SI units, the result is measured in hertz after the German physicist, Heinrich Rudolf Hertz. 1 Hz means that an event repeats once per second. Other units that have been used to measure frequency include: cycles per second, rpm. Heart rate is measured in beats per minute. An alternative method to calculate frequency is to measure the time between two consecutive occurrences of the event (the period) and then compute the frequency as the reciprocal of this time: : where ''T'' is the period. ==Frequency of waves== Measuring the frequency of sound, electromagnetic waves (such as radio or light), electrical signals, or other waves, the frequency in hertz is the number of cycles of the repetitive waveform per second. If the wave is a sound, frequency is what characterizes its Pitch_(music). Frequency has an inverse relationship to the concept of wavelength. The frequency ''f'' is equal to the speed ''v'' of the wave division (mathematics) by the wavelength λ (lambda) of the wave: : In the special case of electromagnetic waves moving through a vacuum, then v = c, where c is the speed of light in a vacuum, and this expression becomes: : NOTE: When waves travel from one medium to another, their frequency remains more or less the same - only their wavelength and/or speed changes. ==Examples== * The frequency of the standard pitch tone A above middle C is nowadays set at Media:440Hz.ogg that is 440 cycles per second (or slightly higher) and known as concert Pitch_(music), after which an orchestra is tuned. * A baby can hear tones with oscillations up to approximately 20,000 Hz, but these frequencies become impossible to hear at maturity. * In Europe the frequency of the alternating current is 50 Hz (close to the tone G), with 230 V of rated voltage. * In North America the frequency of the alternating current is 60 Hz (close to the tone B flat), with 117 V of rated voltage. ==See also== wave, period, wavelength, amplitude, cutoff frequency cent (music), angular frequency, simple harmonic motion pitch (music), note, tuning, electromagnetic spectrum, piano key frequencies frequency spectrum ==External links== *[http://www.sengpielaudio.com/calculator-wavelength.htm Conversion: frequency to wavelength and back] *[http://www.sengpielaudio.com/calculator-period.htm Conversion: period, cycle duration, periodic time to frequency] *[http://w1.647.telia.com/~u64705175/lista.htm TNFL, The Nordic Frequency List: Extensive collection of Scandinavian frequencies] Physical quantity Sound Wave mechanics fa:بسامد ta:அதிர்வெண் vi:Tần số Frequency== 440 Hz == Is it not true that the A tuning note is only 440 Hz in the United States, while in fact 442 Hz in Europe? Perhaps this should be changed. == Changing wavelength == I was just wondering about the comment that when a wave goes from one medium to another, the frequency reamins more or less the same, only the wavelength changes -- this doesn't make sense to me. If frequency has an inverse relationship to wavelength, how can one change without the other? It's correct. Suppose the wave propagates 340 metre per second in the first medium, and 680 m/s in the second, and suppose the frequency is 340 hertz so that the period (i.e. the time it takes for one complete oscillation) is 1/340 seconds. These values fit a sound (a rather deep tone) passing from air into a somewhat harder medium. Then, in air, this sound travels 1 metre per period, so the wavelength is 1 metre. In the harder medium, it will travel 2 metre in the same time, doubling the wavelength. Put differently: Yes, frequency has an inverse relationship to wavelength in a ''given'' medium, but the constant of proportionality depends on the medium.--User:Noe 09:35, Apr 15, 2005 (UTC) See other meanings of words starting from letter: FFA | FB | FC | FD | FE | FG | FH | FI | FJ | FK | FL | FM | FN | FO | FP | FR | FS | FT | FU | FW | FX | FY | FZ |Words begining with Frequency: FreQuency FreQuency Frequency Frequency Frequency,_periodicity,_amplitude_for_sinusoids Frequency-change_signaling Frequency-change_signaling Frequency-dependent_selection Frequency-division_multiplexing Frequency-division_multiple_access Frequency-exchange_signaling Frequency-hopping_spread_spectrum Frequency-shift_keying Frequency/to_do Frequencymodulationdemo-cf220mf440.ogg FrequencyProbability Frequency_(disambiguation) Frequency_(game) Frequency_(game) Frequency_(movie) Frequency_(sound) Frequency_allocation Frequency_analysis Frequency_analysis Frequency_analysis/to_do Frequency_assignment Frequency_assignment_authority Frequency_averaging Frequency_changer Frequency_classification_of_plasmas Frequency_compatibility Frequency_compensation Frequency_converter Frequency_counter Frequency_dependent_selection Frequency_deviation Frequency_distribution Frequency_distribution Frequency_division_duplex Frequency_division_multiplexing Frequency_division_multiple_access Frequency_domain Frequency_domain Frequency_doubled Frequency_duplex Frequency_extender Frequency_factor_(chemistry) Frequency_Festival Frequency_festival Frequency_frogging Frequency_grid Frequency_hopping Frequency_list Frequency_mixer Frequency_modulated Frequency_Modulation Frequency_modulation Frequency_modulation Frequency_modulation_synthesis Frequency_modulation_synthesis Frequency_multiplier Frequency_of_an_allele Frequency_of_Optimum_Transmission Frequency_of_optimum_transmission Frequency_Probability Frequency_probability Frequency_probability Frequency_range Frequency_reference Frequency_response Frequency_response Frequency_reuse.fig Frequency_sharing Frequency_sharing Frequency_shift Frequency_Shift_Keying Frequency_shift_keying Frequency_space Frequency_spectrum Frequency_standard Frequency_Synthesiser Frequency_synthesiser Frequency_synthesizer Frequency_transform Frequency_transform
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