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Fighting game



Kung_Fu_(video_game)''_(Console:_Data_East,_1984).">Image:Kung_fu_master_mame.png|thumb|Screenshot of ''Kung Fu (video game)'' (Console: Data East, 1984). Fighting games are Video games in which players fight each other or computer enemies with martial arts. Along with fixed shooters, they are traditionally at home in the arcades, and are considered separate from Sports games such as wrestling, boxing and mixed martial arts video games. Fighting games in general are sometimes referred to as '''beat 'em ups''', although that term is most frequently used to specifically describe the "scrolling fighter" sub-genre. ==Scrolling fighter== [[Image:Double_Dragon.png|thumb|Screenshot of ''Double Dragon'' (Arcade: Taito, 1987).]] In this type of fighting game, usually known as a '''beat 'em up (or occasionally brawler'''), one or more players (most often two, but sometimes as many as six) each choose a unique character, and team up to punch, kick, throw and slash their way through a horde of computer-controlled enemies. The fighting happens in a series of side-scrolling stages, some with a powerful Boss (video games) enemy at the end. In the most common variation, players can move away and toward the screen as well as left and right, although earlier scrolling fighters such as ''Kung Fu (video game)'' were more likely to allow only one-dimensional movement plus jumping. Typically these games are side scroller with players generally moving from left to right, but there have been some three-dimensional versions which allow relatively free movement throughout a level and the ability to face in all directions. Two major milestones in this genre are ''Double Dragon'' and ''Final Fight''. Some of the most popular games from the late 1980s to the mid 1990s followed suit. At its height, the side-scroller was one of the most popular kind of arcade game, but they have since fallen out of fashion. While a few 3D scrolling fighters exist (notably Sega ''Die Hard Arcade'' and ''Spikeout'', Square Co., Ltd. ''The Bouncer'' and Konami remake of 1989's ''Teenage Mutant Ninja Turtles''), they are much more a niche genre than the 2D iteration had been. ==Versus fighter== [[Image:Street_Fighter_2.png|thumb|Screenshot of ''Street Fighter II'' (Arcade: Capcom, 1991)]] In this type of fighter two players (sometimes more, but quite infrequently) each choose a character, then fight against each other over several rounds, usually three. The winner of a round either knocks out his opponent, comes closest to knocking him out, or (in 3D fighters) sends him out of the ring. In contrast to side-scrolling fighters, most versus fighters are competitive rather than cooperative. Some versus fighters offer players the chance to battle as teams (2v2 or 3v3 being most common) instead of one-on-one. In a few of these team versus games, players can opt to play on the same team, usually in a tag-team fashion. Because of their competitive nature, versus fighters are conducive to tournament play. One of the main attractions of this game type is the large number of characters each game has, all of whom usually have a distinct appearance and fighting style: for example, the characters of the ''Street Fighter'' series come from around the world, while those of ''Eternal Champions'' were taken from distinct historical periods; the cast of the ''Guilty Gear'' series simply seem to differ wildly from one another. Depending on their discipline, characters may be unarmed or armed with melee weapons (swords, sticks, nunchaku, etc.). Due to the fall in popularity of scrolling fighters, the term fighter, when applied to a game, almost exclusively refers to versus fighters. ===The 2D/3D difference=== [[Image:Virtua_Fighter.png|thumb|Screenshot of ''Virtua Fighter'' (Arcade: Sega, 1993)]] Fighters are either two-dimensional (2D computer graphics) or three-dimensional (3D computer graphics). Characters in 2D fighters (''Street Fighter'', ''Mortal Kombat'', ''Guilty Gear'', ''Killer Instinct'') are hand-drawn/digitized and animated sprite (computer graphics), and can move left and right and duck and jump, but in many games they can't sidestep or move 'closer to the screen'. The player's viewpoint scrolls in various directions but stays at a fixed angle. The 2D fighter's characteristic gameplay mechanics are exaggerated jumps, projectile attacks, and an "air/ground/low" attack/block system. In 3D fighters (''Virtua Fighter'', ''Soul Calibur'', ''Tekken'', ''Dead or Alive (video game)''), the characters and stages are 3D polygon-based models. The player's viewpoint is not fixed and can rotate and move in any direction, and the characters can sidestep as well as duck and jump. In contrast with the gameplay of 2D fighters, jumping is a minor element, there are few if any projectile attacks, and a "high/mid/low" attack/block system is used. Thus, the gameplay in 3D fighters is generally two-dimensional as well, although in the XZ dimensions instead of XY. ''Power Stone'' is an exception to this generalization. These games usually have slower attack speeds then two dimesional fighting games, because instead of a punch being represented by a two frame animation, a 3D game usually has a motion captured punch animation which is allowed to play fully, causing the overall attack to be slower-but more realistic looking. Another notable exception is the ''Soul Calibur'' series where well-timed sidestepping in the Y-axis is major factor. Step-guard (stepping and immediately guarding) became such a potent defensive and offensive tool in ''Soul Calibur 2'' that it became wide regarded as destroying the balance of the game. ==See also== * List of fighting games * List of fighting game developers * List of characters in fighting games * List of fighting game terms * List of fighting game character stereotypes Fighting games Computer and video game genres

Fighting game



This type of genre specification, where beat 'em up is a superset which covers both fighting games and double dragon style games is only used by a very small minority of arcade collectors. I think that the 2 genres should be split up into their own articles. :I believe the article should actually be called "Fighting game", which is the industry term used by developers and publishers. I'm not familiar with the term "beat 'em up". Where exactly is it used? For now I just put a redirect in Fighting Game to this article. :That said, they're clearly different genres and probably deserve separate articles -- what would we call the Double Dragon style games? User:Tempshill 18:23, 16 Oct 2003 (UTC) :Double Dragon style games can be comfortably called Beam em ups, and thus remain in this article. Fighting games should get their own article. ::How about "side-scroller" or "side-scrolling beat-em up"? User:KelvSYC 01:16, 29 Feb 2004 (UTC) No, "side schroller" is to general and seemingly would include mario games, but "side schrolling beat em up" could be good. Ok here is what we do then: call street fighter games "fighting games" and double dragon games "beat em up" or "side schrolling beat-em-up" games. : Many people (including myself, and Edge (games magazine)) often use the term beat 'em ups to apply to the entire fighting game genre. I've tried to make it a bit clearer (and fairer!) by changing the end of the introduction to read, ''"Fighting games can also be referred to as '''beat 'em ups''', although this term is often used to apply specifically to the "scrolling fighter" sub-genre."'' I've also changed the "scrolling fighter" section to include the term brawler (a term I admittely haven't heard very often, but it's worth mentioning). :Addition to the above comment - I ''did'' change it to the above, but someone else has now changed it again. I'm really not too keen on the new wording, because phrases like "by some" and "almost exclusively" make it seem like people like me are weirdos. :) (And in my experience, that usage is ''not'' as "exclusive" as the current article makes out!) :I'll change it again to try and find some friendly middle ground between my version and the new one. --User:128.243.220.21 15:46, 11 Feb 2005 (UTC) ---- AntonioMartin: I think the original writer did mean "at home in the arcades", not "at home or in the arcades", so I've changed it back. It's possibly a confusing phrase, since "at home" and "in the arcades" are the two places a beat 'em up would be. -- User:Prawn 18:24 May 10, 2003 (UTC) Was very surprised that Double Dragons is not mentioned, I regard as the definitive game of the genre of the late 80's. Perhaps someone who knows something about it can add something on it? User:Htaccess 06:26, 11 Mar 2004 (UTC)


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