Demoscene - meaning of word
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Demoscene



The demoscene is a computer subculture that came to prominence during the rise of the 16 bit home computer (the Atari ST and the Amiga), but demos first appeared during the 8-bit era on computers such as the Commodore 64 and ZX Spectrum. Demos began as software cracking's "signatures". When a cracked program was started, the cracker or his team would take credit via an increasingly impressive-looking graphical introduction called a "cracktro". The first time this appeared was on the Apple II family in the late 1970s and early 1980s. Later, these intros evolved into their own subculture independent of cracking software. These were not initially called ''demos'' but rather ''letter'', ''message'', et cetera. Ironically, quite a few of the young talents that spent their time "code (computer programming)" demos and thus gaining in-depth experience programming computer graphics later ended up working in the games industry, whose products they had initially cracked. The main aim of a demo is to show off superior computer programming, artistic and musical skills over other list of demoscene groups. ==Concept== [[Image:Demo PC BlackMaiden Interceptor.jpg|thumb|250px|PC-Demo: Interceptor by Black Maiden.]] Since any given Platform (computing) before the IBM PC age meant every computer of a given line had identical capabilities, a comparison between Demo (computer programming)s on earlier platforms was directly possible. This created a competitive environment where :Category:Demo groups would try to outperform each other creating amazing effects. Demo (computer programming) writers went to great lengths to get every last ounce of performance out of their target machine. Where games/application writers were concerned with stability/functionality of their software, the demo writer was typically interested in how many Central processing unit cycles a routine would consume and how best to squeeze as much effects and activity onto the screen. This went so far as to exploit known hardware errors to produce effects that the manufacturer of the computer had not intended, giving the demoscene#groups a feeling of having gone into extremes that nobody else had reached before. Recently, computer hardware advancements include faster processors, more memory, faster graphics processing units, and hardware 3D acceleration. With many of the past's challenges removed, the focus in making demos has moved from squeezing as much out of the computer as possible to making stylish, beautiful, well-designed real time artwork - a fact that lots of so-called "old school demosceners" seem to disapprove of. This can be explained by the break introduced by the PC world, where the platform varies and most of the programming work that used to be hand-programmed is now done by the graphics-card. This gives demo-groups a lot more artistic freedom, but can frustrate some of the old-schoolers for lack of a programming challenge. The old tradition still lives on though. Demo parties have competitions with varying limitations in program size or platform. Different series are called compo. On a modern computer the executable size may be limited to 64 kB or 4 kB. Programs of limited size are usually called intro. In other compos the choice of platform is restricted. Only old computers, like Commodore 64 or Atari ST, or mobile devices like handheld phones or Personal digital assistant are allowed. Such restrictions provide challenge for coders, musicians and graphics artists and bring back the old motive of making a device do more than it was intended for. One of the best known demoscene productions outside the demoscene is "fr-08: .the .product", made by the German group Farbrausch. fr-08 is a 64 kB intro. Some of its technical merits were far above most earlier productions -- for instance, it features a full seven-minute sound track (using a full-featured real-time software synthesizer) and lots of 3D environments within the given 64 kilobytes. This is a good example of demoscene mentality: breaking the rules by doing something everyone thought was impossible. ==Competition== The demoscene is a largely competition-oriented subculture, with groups and individual artists competing against each other in technical and artistic excellence. The major compo are organized at demoparties, although there have been some online competitions as well. It has also been common for diskmags to have voting-based ''charts'' which provide ranking lists for the best coders, graphicians, musicians, demos and other things. However, the respect for charts has diminished since the 1990's. Party-based competitions usually require the artist or a group member to be present at the event. The winners are selected by a public voting amongst the visitors and awarded at a prizegiving ceremony at the end of the party. Competitions at a typical demo event include a ''demo compo'', an ''intro compo'' (usually 64K), a ''graphics compo'' and a ''music compo''. Most parties also split some categories by platform, format or style. There are no criteria or rules the voters should be bound by, and a visitor typically just votes for those entries that gave the greatest impression to him or her. In the old demos, the impression was often attempted with programming techniques introducing new effects and breaking performance records in old effects. Over the years, the emphasis has moved from technical excellence to more artistic values such as overall design, audiovisual impact and mood. The demoscene constitutes the most part of its own audience, with the opinions of the community itself considered the most valid. For example, it is often considered ''lame'' to win large events with works that appeal to the non-demomaking masses but do not adhere to good demoscene esthetics. However, most of the demos regarded as the best of all time have appealed both to the demomaking community itself and a larger audience. In the recent years, an initiative to award demos in an alternative way arose by the name of the Scene.org#Awards. The essential concept of the awards was to avoid the subjectivity of mass-voting at parties, and select a well-renowned jury to handle the task of selecting the given year's best productions on several aspects, such as Best Graphics or Best 64k Intro. ==Parties== Breakpoint_demo_party_2005:_The_real_party_is_outside.">Image:Bp2005 outside.jpg|250px|thumb|Breakpoint demo party 2005: The real party is outside. A demoparty is an event which gathers demomakers and provides them Compo to compete in. A typical demoparty is a non-stop event lasting over a weekend, providing the visitors a lot of time for socializing. The competing works, at least those in the most important competitions, are usually shown at night, using a video projector and big loudspeakers. Many visitors bring their own computers for finishing and showing off their works. For this purpose, most parties provide a hall containing tables, electricity support and usually a local area network connected to the Internet. In this respect, many demo parties resemble LAN party and some of the largest events also gather gamers and other computing enthusiasts in addition to demosceners. However, a major difference between a real demoparty and a typical LAN party is that demosceners spend more time socializing (often outside the actual party hall) than in front of their computers. Demoparties started to appear in the 1980's in the form of copyparty where software pirates and demomakers gathered to meet each other and share their software. Competitions did not become a major aspect of the events until the beginning of the 1990's. Demoscene events are most frequent in the continental Europe, with maybe fifty parties every year. For comparison, there has only been a dozen or so demoparties in the United States in total. Most events are local, gathering demomakers mostly from a single country, while the largest international parties (such as Breakpoint (party) and Assembly demo party) attract visitors from all over the globe. Some notable parties include: [[Image:Evoke_2002_3D_Brillen.jpg|thumb|250px|Evoke 2002: Spectators at one of the demoshow rooms watch computer animations in 3D.]] *[http://www.altparty.org/ Alternative Party]; an alternative party generally attended by scene veterans, held in Helsinki, Finland. *Assembly demo party: One of oldest demoparties in the world. Held in Finland annually. *[http://www.bcnparty.org BCN Party]: Small demoparty held each year in Barcelona, Spain. *Breakpoint (party): The world's most "scenish" demoparty, successor of the Mekka & Symposium party-series, held annually in Bingen, Germany. *[http://www.buenz.li/ Buenzli - The Swiss Scene Event], held annually in Winterthur, Switzerland *[http://www.euskal.org Euskal Encounter], held annually in Bilbao, Spain *Evoke: Demoparty organized by Digitale Kultur e.V. which takes place annually in Köln, Germany. *[http://function.intro.hu Function]: Small, but growing demoparty in the west of Hungary. *The Gathering (party) *Pilgrimage (demoparty): North America's annual demoparty; held in Salt Lake City, Utah, USA. *[http://www.react.gr/ React]: The Greek annual demo party. *[http://pixelshow.demoscene.gr/ PixelShow]: The new Greek demo party. *[http://solskogen.demoscene.no Solskogen]: Small scene-only summer party in Norway. *[http://www.scene-event.dk Scene Event], held in Harridslev, Denmark. *[http://www.tum-party.org/ The Ultimate Meeting], held in Hemsbach, Germany. ==Demo types== [[image:Bolognese - Alpha Design.jpg|right|thumb|250px|PC text mode demo: Bolognese by Alpha Design.]] The demoscene still exists on a lot of platforms, for instance the IBM PC, Commodore 64, ZX Spectrum, Amiga and Game Boy Advance, although the large variety of hardware makes it harder to compare demos. Several of the 3D benchmark programs also have a demo or showcase mode, which also derives its roots from the days of the 16 bit platforms. There are a number of categories into which demos can be informally classified; while intro generally refers to a demo where all action is endlessly running and based around a single graphical screen (although this definition has extended to include any demos written within a strict size limit, regardless of presentation style), a megademo consists of many independent parts in sequence, usually with a separate soundtrack for each part and often requiring user intervention to skip from one part to the next. Less common variants of these terms include kilodemo (a multi-part demo considered too small to be called a megademo) and dentro (a hybrid of an intro and a full-scale demo). Since the early 1990s, however, the predominant demo format has been the trackmo, in which visual effects follow a set timeline, synchronised to a continuous soundtrack, much like a music video. To be called a trackmo, the demo should run from a diskette and use a custom-made trackloader for reading data from it. The loading should be unnoticeable by loading while running the demo. The first trackmos ever made are "Enigma" (1991) by Phenomena and "Mental Hangover" (1992) by Scoopex. Both are on the Amiga computer. A mobile demo is a demo written for mobile platforms, such as personal digital assistants, graphing calculators, handheld game consoles, and mobile phones. It is also quite common to classify demos by style and content rather than technology. Storydemos, for example, are based on a story line, while ravedemos share the musical and visual esthetics of rave parties. The most experimental, unusual and controversial demos are often referred to as art demos or avant-garde demos. Many groups have a distinctive style of their own, and sometimes a demo can be described by referring to a well-known group cultivating a similar style, e.g. ''mfx style'' or ''melon style''. ==Impact== Although demos are still a more or less obscure form of art even in the traditionally active demoscene countries, the scene has had an impact on areas such as computer and video games and new media art. A great deal of European game programmers, artists and musicians has come from the demoscene, often cultivating the learned techniques, practices and philosophies in their work. For example, the Finnish company Remedy Entertainment, known for the Max Payne series of games, has been founded by the PC group Future Crew, and most of its employees are former or active Finnish demosceners. Sometimes demos even provide direct influence even to game developers that have no demoscene affiliation: for instance, Will Wright names demoscene as a major influence to the new Maxis game Spore (game), which is largely based on procedural content generation. Certain forms of computer art have a strong affiliation with the demoscene. Tracker, for example, originated in the Amiga games industry but was soon heavily dominated by demoscene musicians. Nowadays, there is a major tracking scene separate from the actual demoscene. A form of static computer graphics where demosceners have traditionally excelled is pixel art; see ''artscene'' for more information on the related subculture. The demoscene's unique ability to create amazing things on limited capability hardware also lives on nowadays: since handheld consoles and cellular phones have comparable processing power or capabilities as "oldskool" platforms (such as low resolution screens which require pixel-art, or limited storage and memory for music replay), many demosceners develop games for these platforms for a living. Some attempts have been made to increase the familiarity of demos as an art form. For example, there have been demo shows, demo galleries and demoscene-related books, sometimes even TV programs introducing the subculture and its works. Sometimes a demoscene-based production may become very famous in technical contexts. For example, the 96-kilobyte FPS game ''.kkrieger'' by Farbrausch uses procedural content generation algorithms that are quite common on today's 64K intros but largely unknown to the computer games enthusiasts and the US-based game development community. ==See also== Specific platforms *Amiga demos *Apple IIgs demos *Atari demos (Atari ST) *Commodore 64 demos *ZX Spectrum demos *Text mode demos Related topics *Computer art scene *Nectarine (radio) (demoscene radio station) *Netlabel *Pouet *Scene.org ==External links== ===Popular demoscene portals=== * [http://www.pouet.net pouet.net], ''Comprehensive demoscene database containing links, screenshots and reviews of many demos for all sorts of platforms'' * [http://www.ojuice.net ojuice.net], ''Demoscene community and information portal'' * [http://www.scene.org scene.org archive], ''An expansive and comprehensive FTP archive of demos and demoparty releases'' * [http://www.slengpung.com slengpung.com], ''Pictures from parties and demoscene related events'' * [http://www.256b.com 256b.com], ''The 256bytes demos archive. Demoscene productions under 256-bytes in size for various platforms'' * [http://www.demoscene.tv demoscene.tv], ''Demoscene Television'' * [http://demoo.calodox.org demoo.calodox], ''A sortable collection of impressive PC demos throughout the ages'' * [http://ada.planet-d.net Amiga demoscene] ===National demoscene sites=== * [http://www.demoscene.hu demoscene.hu], ''Hungary demoscene portal'' * [http://www.demoscene.no demoscene.no], ''Norway demoscene portal'' * [http://polarboing.com/scene/ polarboing.com/scene], ''Demoscene news in Norway'' * [http://www.escena.org escena.org], ''Spain demoscene portal'' * [http://www.scene.pl scene.pl], ''Poland demoscene portal'' * [http://www.demoscene.gr demoscene.gr], ''Greece demoscene portal'' * [http://www.demoscene.ru demoscene.ru], ''Russia demoscene portal'' ===The scene explained=== * [http://tomaes.32x.de/text/faq.php pc demoscene FAQ], ''Frequently Asked Questions about the present-day demoscene'' * [http://www.acid.org/images/sfdemo04/IA4_1demosceneshoreval.pdf ''DEMOing: Art or Craft? 1984-2002''] (PDF), ''Write-up by ''Shirley Shor'' about the demoscene'' * [http://www.cfxweb.net/modules.php?name=News&file=article&sid=215 ''Principles of Demo Spirit''] * [http://www.digitalekultur.org/files/dk_whatisthedemoscene.pdf ''The Demoscene''] (PDF), ''Flyer by ''Digitale Kultur e.V.'' about the demoscene'' * [http://pilgrimage.scene.org/demoscene.html ''What is the Demoscene?''], ''What is the Demoscene? by'' Rich Thompson * [http://www.everything2.com/index.pl?node=demoscene Definition of the demoscene] ''Everything2.com demoscene definitions'' by multiple authors * [http://www.demoscene.info demoscene.info], ''Information about the demoscene'' ===Other demoscene-related pages=== * [http://delta-force.atari.org Atari ST demo history] * [http://www.c64.ch C64.CH - The C64 Demo Portal], ''The #1 site for Commodore 64 demos'' * [http://www.mindcandydvd.com mindcandydvd.com], ''MindCandy: PC Demos - showcases old and new PC demos on DVD (Volume 2: Amiga is pending)'' * [http://pain.scene.org PAiN], ''One of the longest operating diskmags'' * [http://sceneish.ath.cx/wiki/ sceneish wiki], ''A scene related wiki, covering other subjects also.'' Demoscene Home computer software Subcultures

Demoscene



I took the following citaton from the wikipedia in the subject Motorola_68000 "When the 68000 was introduced, 16-bit buses were really the most practical size. However, the 68000 was designed with 32-bit registers and address spaces, on the assumption that hardware prices would fall." both model, at the begining of yout article what you mentioned (atati st and amiga) contained this processor, so it is not a 16bit minicomputer... i think tnx === List of Groups === Perhaps the list of groups should be cut down only to notable groups that people would know, like Fairlight (group)? Wikipedia:Wikipedia is not a web directory or advertising platform. To that length, listing demoparties or demoshows like Pilgrimage should also be considered to be removed; instead, a link to an updated list such as that at Ojuice would be a better fit for Wikipedia. :: No one is going to agree who is "notable" or not, and will result in some sort of flamewar. Alternately we should consider creating a wikipedia page explicitly for demo groups or refer to the demo groups category page. -- User:Radman1 ::: Indenting and signing your name on the Talk page rather than re-editing your original paragraph is helpful so I know who I am speaking with. I will reiterate that I believe this Wikipedia entry has outgrown itself and should be broken up into fragmented pages (such as demoscene, demo groups, demo parties). As for the Pilgrimage Demo Party, it is a fully qualified and active demoparty -- certainly not something to be confused with a short-run demoshow. Whereever the demoparties are listed on Wikipedia, it will belong. -- User:Radman1 Also, PLEASE at least try to have a clue what you're saying. It has NEVER been 'Fair Light' and the L is not capitalized. * This list of Demoscene groups is just that, and I'm beginning to feel it's overcrowding the point of the article. Is anyone in favor of splitting this off into a seperate article of sorts? User:Radman1 22:42, 26 Oct 2004 (UTC) ** Aye. Would be nice indeed. // User:Gargaj 12:10, 27 Oct 2004 (UTC) Just a thought, but maybe one should look for demos already added like Second Reality and list them just like the groups... Rad? :D --User:Gargaj 13:17, 26 Oct 2004 (UTC) == Europe vs. USA vs. Asia == My impression as an outsider is that the demoscene is a largely European phenomenon. If this is true, it should probably be mentioned in the article. I don't think one hears much about demos in the US. And I really wouldn't know about Asia. Some sort of information on geography would make this a more informative article for those readers unfamiliar with the scene. User:Gwimpey 01:51, Feb 3, 2005 (UTC) : This is mostly correct. Historically there have been several Russian demoparties and there is an even an active Japanese demoparty which recently took place just last month (but it is only a virtual party by way of the 2ch BBS website). Throughout the United States/Canada there has been at least 11 documented physical demoparties ''ever'' [http://www.xmission.com/~legalize/polygony/na-parties.html], a small number in stark contrast to the approximately 70 demoparties which take place each year throughout all of Europe. [http://www.ojuice.net/next/parties.htm] -- User:Radman1

Demoscene



Computer graphics Subcultures Home computer software

Demoscene



Is :Category:Art the right parent category for Demoscene? Question raised at Category_talk:Art#Problem_classifications. :Its the first time I've come across Demoscene as a topic. :Category:Demoscene is a sub category of Art. I'm not sure that is the best place for it, but equally I'm not sure where else it should go. Perhaps as a subcat of :Category:Computer art if we had one. -- User:Solipsist 18:11, 16 Aug 2004 (UTC) == Demosceners == Is it right that the :Category:Demosceners category would come under :Category:Demo groups? It seems to me like it would be better directly under :Category:Demoscene, as not all demosceners are part of a group. --User:Ciaran H 20:38, Nov 12, 2004 (UTC)


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