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Battlefield 1942''Battlefield 1942'' is an expansive first-person shooter (FPS) set in World War II developed by Digital Illusions CE and published by Electronic Arts for the Personal computer (2002) and Apple Macintosh (2004). The game can be played single-player against bots (or cooperatively with other humans and bots versus other bots), but most of the focus has been on its support for large-scale, multiplayer Internet games. On average, there are 1700 or more servers running ''Battlefield 1942'', with up to 64 players playing on each. ''Battlefield 1942'' combines realistic 3D graphics with gameplay more extensive than the average FPS. The game was revolutionary in the fact that players are not limited to just running on foot. Players are able to fly fighter aircraft and bombers, captain battleships and aircraft carriers, man coastal defenses, drive tanks and jeeps, or just fight as one of several classes of infantry. Some believe that ''Battlefield 1942'' had one of the most realistic game engine available in FPSs on the market when it came out in 2002. Each battle takes place on one of several maps located in a variety of places and famous battlefields in both the Pacific and European Theaters. While the combat is always Axis Power versus Allies, the location determines which specific armies are used (for example, on the Iwo Jima map, it is Japan versus the United States, while on the Battle of Britain map, it is Germany versus the United Kingdom) Although based on real battles, Battlefield 1942 is not entirely historically accurate. For example, the game incorrectly displays Americans fighting the Battle of Arnhem, which was fought by the British. The gameplay also has a more cooperative focus as it is not only important to kill the opposition but to also hold certain "control points" round the map. These control points allow players and vehicles to respawn as well as reduce the enemy's reinforcement pool if enough are held. ==Expansion packs== The creators of ''Battlefield 1942'' have released expansion packs entitled ''Battlefield 1942: The Road to Rome'' and another, ''Battlefield 1942: Secret Weapons of WWII''. Both add various new gameplay modes and design concepts. ''Road to Rome'' features a focus on the Italy battles and ''Secret Weapons of World War II'' focuses on prototype, experimental, and rarely used weapons. Downloadable Patch (computing) fix computer bug in the game and sometimes add extra content (such as the aforementioned Battle of Britain map). ==Mods== Since its release on September 11, 2002, there have been a large number of mod (computer gaming) (modifications) developed by independent gamers and studios (see list of Battlefield 1942 mods). Each mod changes the gameplay by adding new content, gameplay balance, or both. There are dozens of a large content total conversions and many times that in smaller gameplay, texture, and sound modifications. The most famous of these, ''Desert Combat'', moves the setting to modern combat in the Middle East. ''Desert Combat'' itself has been the subject of several modifications such as ''Desert Combat Realism Mod'', and other gameplay and realism mods. BF1942 mods have greatly aided the success of the game, driving sales and popularity of the game later into its life cycle. Players of the many modifications typically outnumber those playing the original game online (see [http://www.bftracks.net/appl/bft/Metadata/view Bftracks Europe mod statistics], [http://bftracks.us/appl/bft/Metadata/view Bftracks North America]). Early on there was little mod support by the developers and no SDK to work with. The release of a Battlefield Mod Development Toolkit (MDT) offered some support, though early versions were critized as not being extensive enough. Battlecraft42, a tool for creating maps (also for ''Battlefield Vietnam''), was also released for the game. BF has also spawned a modding wiki for the game. [http://www.twilighthalls.de/bf1942/wiki.phtml?title=Main_Page] ==Development== ''Battlefield 1942'' was a development of the less successful ''Codename Eagle'' (2000) computer game which was set in an alternate-history World War I. It featured single and multiplayer modes. The earlier engine had more arcade-style physics and a less realistic focus than its sequel. A fan-made port of the game to the ''Battlefield 1942'' engine, compatible with the 1.45 patch was made though. In continuation of the series, Digital Illusions developed a sequel to ''Battlefield 1942'' called ''Battlefield Vietnam''. It has conceptual similarities to the ''Desert Combat'' mod, except that instead of present-day helicopters and tanks, it features Vietnam War-era weapons comprising the game's arsenal. Its new features include a new game engine that heavily uses normal mapping, multiple weapons for most classes, and new maps. The next game in the Battlefield series will be ''Battlefield 2'' which has a ''Desert Combat''-like theme, some changes to gameplay, and a updated graphics engine. More patches and maps may still be released in the future for ''Battlefield 1942'', and a Apple Macintosh compatible version of BF1942 was also made. A huge amount of content is available in the form of its many mods, with a unknown amount still to be added. With the release of new battlefield games, another full-blown expansion pack for 1942 is unlikely. The port to Apple Macintosh, did add a new influx of players as do the periodic release of mods. The possibility of it being released for a game console (such as the PlayStation 2) or for Linux cannot be ruled out, and would further increase sales. ==Gameplay statistics and player rankings== BF Tracks provides real-time and historical gameplay statistics for all public ''Battlefield 1942'' servers in North America and Europe. All such servers are continuously monitored and statistics from games played on each server are recorded in a database. Each player seen playing online is individually recognized within the database and players are ranked according to their "skill" based on a formula that incorporates various parameters of the player's performance during gameplay. The [http://www.bftracks.com BF Tracks website] provides a searchable interface to the database where players can view their statistics and see how they compare to every other player in the database. This is all performed automatically without the player needing to register themself with the service. ==Milestones== *June 28, 2004 - Aspyr begins shipping the Macintosh Version of ''Battlefield 1942'' *March 15, 2004 - 3 million copies sold, BF1942's sequel, ''Battlefield Vietnam'' released *October 10, 2003 - 2 million copies sold *September 4, 2003 - ''Secret Weapons expansion pack'' released *August 8, 2003 - ''Battlefield 1942 Secret Weapons'' demo released (Hellendorn map) *February 2, 2003 - ''Road to Rome expansion pack'' released *2003 - 6th annual Interactive Achievement Awards, BF1942 receives awards for: **"Online Gameplay" **"Innovation in PC Gaming" **"PC Game of the Year" **"Game of the Year" *September 10, 2002 - ''Battlefield 1942'' released *August 16, 2002 - ''Battlefield 1942'' multiplayer demo released (Wake map) *July 19, 2002 - ''Battlefield 1942'' single-player demo released (Tobruk map) ==Maps== * Battle of Kursk * Battle of Berlin * Battle of Stalingrad * Kharkov * Omaha Beach * Battle of the Bulge * Bocage * Operation Market Garden * Battle of Britain * El Alamein * Tobruk * Gazala * Operation Battleaxe * Operation Aberdeen * Battle of Midway * Wake Island * Battle of Iwo Jima * Battle of Guadalcanal * Battle of the Coral Sea * Invasion of the Philippines * Liberation of Caen * ''Road to Rome'' expansion pack ** Monte Santa Croce ** Monte Cassino ** Battle of Anzio ** Operation Husky ** Operation Baytown * ''Secret Weapons of World War II'' expansion pack ** Eagle's Nest ** Essen, Germany ** Gothic Line ** Hellendoorn ** Peenemunde ** Telemark ** Kbely Airfield ** Mimoyecques ==Other WW2 themed games== *Brothers In Arms (2005, WWII FPS) *Call of Duty (2003, WWII FPS) *Day of Defeat (2003, WWII FPS) *Deadly Dozen: Pacific Theatre (2003, WWII FPS) *Hidden & Dangerous 2 (2004, WWII FPS) *Medal of Honor: Allied Assault (2002, WWII FPS) *Wolfenstein: Enemy Territory (2003, WWII FPS) ==External links== * [http://www.eagames.com/official/battlefield1942/home.jsp EA: Battlefield 1942] * [http://global.dice.se/games/battlefield/ DICE: Battlefield 1942] * [http://www.ausbattlefield.com/ AusBattlefield] * [http://www.planetbattlefield.com/battlefieldsingleplayer/ Battlefield Single-Player Community Website] * [http://www.bf-games.net/ BF Portal (BF42, BFV, BF2)] 2002 computer and video games First-person shooters Multiplayer online games Windows games Mac OS games Electronic Arts games Battlefield 1942Battlefield: Vietnam is not a mod, they are building a new engine for the game Jarlrmai. == Extra Explanation == I think some extra explanation can be made for the gameplay of BF1942. Anyone can just run around Googling up hardware specs and release dates. The game is based around "tickets". When a soldier dies, his team loses a ticket. If one team has the majority of the map's flags controlled, the losing team sheds tickets slowly. Flags are turned to grey "contested" status by having members of both teams in the area. If only one team's members remain in the area, a shot time later the flag turns to their side. This allows for better spawning opportunities, as well as the aforementioned enemy ticket loss. Soldiers can heal wounds when in the area of a medic cabinet, or resupply ammo when near an ammo crate. There are repair pads in some maps for vehicles, that also resupply vehicle ammo. There are no places to recharge a Medic's kit or an Engineer's wrench. Players choose among five "combat kits": Assault: equipped with light machine gun and grenades. The Assault kit has the best main gun for infantry-infantry combat. Medic: equipped with sub-machine gun, grenades, and medkit. The Medic can heal nearby freindly infantry by using the medkit, but the slowly regenerating kit has a limited "charge" at one time. Engineer: equipped with a single-shot or (rarely, based on the map played) semi-automatic rifle, dynamite, land mines, and a repair wrench. The Engineer repairs vehicles and gun emplacements using the wrench, which works exactly like the medkit for Medic. The dynamite he places can be detonated remotely, though all the dynamite an Engineer places is detonated at once. His mines explode automatically when vehicles come close, but harm anything in the area once detonated. Any land or air vehicle moving across a mine is destroyed. You can have eight mines and eight dynamite packs out at once. If you put out another mine, the first mine you laid is removed. This is a nice feature to prevent old dynamite from cooking off (because it gets old). Just lay down 8 dynamites, which replaces the old 8 packs that were about to explode on their own. Mines also cook off after getting old, but you can retreive those by crouching and using the wrench on them. Anti-Tank: equipped with bazooka and grenades. This combat kit is best suited for infantry-armor combat, because the bazooka takes so long to reload after a single shot. If the enemy soldier is not slain by the first shot, he (assuming he has some other combat kit than Anti-Tank) will then kill the Anti-Tank man. If you're more than 40 feet away, you can generally dodge the rocket if you concentrate on it. Scout: equipped with long-range sniper rifle (single-shot, or sometimes based on map a semi-automatic), binoculars, and grenades. The Scout's binoculars are for calling in artillery strikes; a soldier in an artillery piece can choose to view through the Scout's binocular camera (set in place when the Scout uses them) to check where his artillery shells are landing. Every combat kit comes equipped with a knife, pistol, and parachute. The parachute is finicky, it seems to open only if the soldier is far from landing, and even then only once every 5-6 attempts. Try clicking the parachute key many times. I have a particular beef with the Engineer combat kit. In practice, if you get a clean shot at a target with the powerful rifle, you can generally get a one-shot kill. Such shots are uncommon. I see no reason why a Medic would be given a SMG while an Engineer is using a rifle that looks an awful lot like a Springfield from the American civil war ... Anyway, there are some general usage guidelines for a combat kit. While you can change kits in the field by picking up a dead soldier's kit, don't count on having fresh corpses to loot when you need them. Assume that whatever kit you choose upon spawning, you will keep until you die and respawn. Medic and Engineer are best used for base defense, though a Medic can press an attack while an Engineer cannot (because of his poor main weapon). Medics are great when you have no armor to repair at the base, or the map uses little armor to begin with. In tank-heavy maps, Engineers are the better choice. You're more likely to need to repair a freindly tank (or your own tank) than a freindly infantryman. Oddly enough, an Engineer can sometimes take down a tank in melee by throwing a mine on it. This generally results in the death of the engineer, but it does guarantee a death to the tank. The Medic and Assault are both similar. The Assault can sometimes win a gunfight that a Medic would lose, but if you are a Medic you can heal the minor wounds you accumulate to be better prepared for the next gunfight. I generally choose Medic, because otherwise I would be running around at half health and an easy target for someone with Medic OR Assault kits. I don't believe it mentions in the manual, but points are scored for killing an enemy (1 point), for turning a contested flag to your side (2 points), and killing a teammate (-2 points). The Score is used to determine player rank at the end and medal allotment. If Score is equal, the one with the higher Kill count gains the higher position. If Score and Kills are equal, the one with fewer Deaths is given the position. General Strategy: Always reload as soon as your gun is empty. If you see an enemy in mid-reload, dodge behind cover, switch to pistol and do your best. If you see an enemy far away from you, throw a grenade ahead of him along his direction of movement. Throwing all three is better. Don't conserve ammo. You'll die anyway but with a full clip. When parachuting, you can use all your weapons just fine except the bazooka. It will fire once, not reload until you reach ground, then the reload process is faulty. You need to click the fire button to activate a reload. When throwing a grenade, if you run forward and jump, then before the apex of the jump throw the grenade, it travels much farther. With practice, you should see the grenade fly outward as you reach the maximum height of the jump. Vehicles in general: You can switch positions in a vehicle automatically. This is great when tracking an airplane with flak guns from a ship, because you can fire until you lose sight of him, then move to the other side of the ship to pick him up again. Or, fire the front guns of a ship then move to the back (and repeat). Drive a tank, but when you see an airplane switch to the cupola machine gun to shoot him down. Planes: I am a bad pilot. Don't ask me about flying. When you parachute out, try to rear the plane upwards at the last moment, so you have a slightly higher jump altitude. Also when you are parachuting in, you are an easy target, so open the chute at the last possible moment. Since you can't open the chute when too close to the ground, you have to learn the distance yourself. As a side note, when you get thrown skyward by an explosion, much of the damage is upon landing. When you are airborne, madly click the parachute key. Rarely, you'll open the chute in time to save yourself and the soldier who blew you up won't assume you're still alive. Unless he saw the parachute of course. Tanks: Be patient if you feel you will get a better shot later. Tanks take more damage from the sides, and a lot more damage when struck in the rear. They also take more damage from direct hits than glancing blows. Beware infantrymen throwing grenades and engineers running toward you with mines. Oddly, mines destroy a vehicle if they're laid upon it ... Some tanks are much better than others. German and Russian tanks are very good, while Japanese tanks are very weak. Speed and handling decreases as armor strength increases, though you'll hardly bemoan the loss of speed when in a Tiger. If you can, do battle while on a repair pad. The extra benefit lets you win most tank duels that you'd otherwise lose. If someone else is on the pad, rather than sitting back and shooting them, drive up very fast and nudge them off it. This puts you at a disadvantage in that you are firing down and they up, but at least you're being repaired and they aren't. Ships: Small lander craft are easy. Don't try anything fancy, just get to shore and get out. Always leave with at least two other people in your lander, at the least you'll have two more bodies in front of you to absorb bullets. With larger ships, keep away from shore to avoid spotting by enemy snipers. Subsequently, you'll need to have a freindly sniper on shore spot for you. Large ships never run out of ammunition, though the risk of team-killing with a battleship shell is ever-present. Use depth charges madly whenever you see the sonar blip of an enemy sub. The explosive radius is pretty wide, so don't worry about aiming. Submarines: Stay at the waterline unless you're avoiding enemy fire. If a battleship you're attacking starts returning fire, flee and return in a minute or two. When fighting another sub, stay abov the surface to see if he is around you also on the surface. The sonar beeps aren't accurate enough to navigate underwater. Aircraft Carriers: Driving a carrier is pointless. It's nice for the pilots if you're driving because they can lift off faster, but it's better to have another man at the flak gun turrets than having all the pilots out 3 seconds faster. Jeeps: Drive like crazy. If you played any modern-style driving game, like Grand Theft Auto 3, it will serve you well. It seems an appropriate time to mention that land vehicles fare poorly in even shallow water. Jeeps in particular tend to explode upon touching water. APC: Armored personnel carriers. Never leave the base without at least two other soldiers in it with you. One can man the machine-gun cupola, while the third one is a nice addition to the strike party. APCs heal like a medic cabinet and resupply like an ammo crate, to those inside. To nearby vehicles, they resupply like an ammo crate. If you want to besiege an spawn while others capture it, you'll benefit greatly from APC support. Gun Emplacements: People tend to be very good at picking off entrenched gunners. I would never take up a gun emplacement unless it was from a surprise position, such as when the enemy is rounding a hill at medium range, or when the gun is sitting in the window of a bunker. Even AntiAircraft guns are dangerous to be in unless you have some infantry around to protect you from enemy soldiers. Coastal Defense guns are great, they deal as much damage as a single Large Ship gun, but the large ships tend to fire in volleys of 2-5 shells. Further, a coastal defense gun can take only a single shot from an enemy ship. On a side note, it is common to try to get a man out of a defgun by throwing grenades into the doorway at the back. Since everyone carries three grenades, count three blasts then exit firing. The third grenade won't destroy the defgun. However, four packs of dynamite certainly will. If you hear a "clink" sound, get out immediately as it is an engineer trying to blow you up. Specific Map Strategy: I'm kinda tired at the moment. So all you get is the most important example I can think of, Stalingrad. The German tanks are penned in halfway through the map by the railroad. The Russians are penned in likewise. Running over the rails results in SERIOUS damage to your vehicles. A jeep at half speed will blow up immediately. A tank at full speed will blow up in about 2 seconds. Drive at a crawl, or better still bombard the enemy from your side of the tracks. Both sides have an ammo crate in a very nice spot for this. Well, I guess I can think of another off the top of my head. In Berlin, it's important for the Russians to get out of the alley they start in. They have two modes of escape, the main way with two tanks for their use, or the back alley. The Russians need to run forward immediately and throw grenades at the street, to kill the Germans who are doing the same. Capture those two tanks at all costs. Infantry should escape through the smaller alley, taking cover behind barrels. When the building at the end of that small alley is taken (no flag, but it's pretty dang important), station a man at the first flight of stairs to keep people from coming up. Others should snipe at the first German flag from the windows and try to avoid grenades (or hope the germans players are bad shots with them). Losing the back alley or the first two tanks spells disaster for the Russians. Losing both pretty much ends the game, resulting in an exercise in point-gathering for the Germans. This illustrates an oddity of the game, that the first spawn batch is caught by only a few players (those whose computers loaded the map quickly enough). In that first spawn, the game can be won or lost by the Germans capturing the tanks or the alley (or not). So generally the first time the server plays Berlin, the Russians lose. Simply put, they need everyone on their team to keep the Germans back right away. Since the map doesn't reload for rematches of the same map right away, the Russians are on even footing after the first play. I think it's important to retain certain rules, gentleman's agreements about playing BF1942. These are some of them, most people don't seem to care at all. It's a good indication of how freindly a server is, if they ascribe to some of these. 1: Do not move into the uncapturable bases (there are some in most maps). It's perfectly fine to bomb them, or blast them with artillery. Don't drive into the airfield with your tank and kill 30 people before being downed by a plucky engineer who died four times trying. It doesn't show skill, it shows that you can take advantage of a quick turn of events just like everyone else. 2: Don't complain about newbies on your team. Everyone was a newbie sometime. More importantly, do you want that newbie to think (know) you're a pompous oaf when he's ripened enough that you'd want him on your team? Or your little BF club? 3: If you can't fly, don't take a plane. If you can't keep from beaching a ship, don't take ships. Other than that, feel free to learn how to play with the other vehicles. The ships and planes tend to make or break a battle, and you don't want sore feeling if you beached all the ships and downed all the planes as soon as they came available ... 4: Do not damage your teammates. This is as bad as team-killing but you don't get negative score for it. This generally comes about when someone wants a plane and another soldier took it. They fire at the plane enough to make it start smoking, so the pilot loses it very quickly (and it respawns sooner). It can also occur with tanks, because a bazooka strike at the front or side never kills a tank (a shot at the rear usually does though). Jeeps can be damaged by infantry gunfire like planes, and most people like to use jeeps as quick taxis. 5: Do not use an armored vehicle as a taxi to the planes. Jeeps were meant for that. If you do this, you're leaving that tank unused for at least 1-3 minutes. At the start of a game, that can make a big difference. 6: Don't mine unoccupied vehicles. If you spot an enemy infantryman coming, it's better to use the vehicle to kill him. At least then you get to keep the vehicle. But if you habitually mine empty rides, you'll find freindly soldiers consistently blow themselves up on them. And you get the score penalties. -Dan Smith (Asa Graves is the BF handle I use) == Relevance of the "See Also" section == I removed the see also links because they did not add any signficant understanding of the topic at hand. It'd be more interesting if you compared and contrasted BF1942 to those other games in actual sentences. Or create a category for WWII first-person shooters. Since my changes have already been reverted once without explanation, I won't change it again until there's sufficient time for discussion. --User:Mrwojo 13:59, 30 Sep 2004 (UTC) See other meanings of words starting from letter: BBA | BC | BD | BE | BF | BG | BH | BI | BJ | BK | BL | BM | BN | BO | BP | BR | BS | BT | BU | BW | BX | BY | BZ |Words begining with Battlefield_1942: Battlefield:1942 Battlefield:1942_modifications Battlefield:1942_modifications Battlefield_1942 Battlefield_1942 Battlefield_1942_Modifications Battlefield_1942_Modifications Battlefield_1942_mods
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